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source: code/trunk/src/libraries/core/input/InputManager.cc @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 8 years ago

merged branch cpp11_v3 back to trunk

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[918]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1502]3 *                    > www.orxonox.net <
[918]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[934]25 *      ...
[918]26 *
27 */
[973]28
[918]29/**
[1755]30@file
31@brief
[3327]32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
[918]34
[1062]35#include "InputManager.h"
[1519]36
[3327]37#include <cassert>
[1755]38#include <climits>
[3196]39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
[7266]41#include <loki/ScopeGuard.h>
[1555]42
[5929]43#include "util/Clock.h"
[5695]44#include "util/Convert.h"
[1764]45#include "util/Exception.h"
[1519]46#include "core/CoreIncludes.h"
[5695]47#include "core/GraphicsManager.h"
[9667]48#include "core/config/ConfigValueIncludes.h"
[10624]49#include "core/commandline/CommandLineIncludes.h"
50#include "core/command/ConsoleCommandIncludes.h"
[7284]51#include "core/command/Functor.h"
[1555]52
[1219]53#include "InputBuffer.h"
[3327]54#include "JoyStick.h"
55#include "JoyStickQuantityListener.h"
56#include "Mouse.h"
57#include "Keyboard.h"
[918]58
59namespace orxonox
60{
[3280]61    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
[1502]62
[7284]63    static const std::string __CC_InputManager_name = "InputManager";
64    static const std::string __CC_calibrate_name = "calibrate";
65    static const std::string __CC_reload_name = "reload";
66
67    SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut();
68    SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   );
69
[3327]70    // Abuse of this source file for the InputHandler
71    InputHandler InputHandler::EMPTY;
72
[11071]73    InputManager* InputManager::singletonPtr_s = nullptr;
[1084]74
[3327]75    //! Defines the |= operator for easier use.
76    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
[1755]77    {
[3327]78        return (lval = (InputManager::State)(lval | rval));
[1755]79    }
[919]80
[3327]81    //! Defines the &= operator for easier use.
82    inline InputManager::State operator&=(InputManager::State& lval, int rval)
[1755]83    {
[3327]84        return (lval = (InputManager::State)(lval & rval));
[1755]85    }
[1219]86
[10624]87    RegisterAbstractClass(InputManager).inheritsFrom<WindowEventListener>();
88
[1755]89    // ############################################################
90    // #####                  Initialisation                  #####
91    // ##########                                        ##########
92    // ############################################################
[5695]93    InputManager::InputManager()
[3327]94        : internalState_(Bad)
[11071]95        , oisInputManager_(nullptr)
[3327]96        , devices_(2)
[8729]97        , exclusiveMouse_(false)
[11071]98        , emptyState_(nullptr)
99        , calibratorCallbackHandler_(nullptr)
[918]100    {
[9667]101        RegisterObject(InputManager);
[1219]102
[8858]103        orxout(internal_status, context::input) << "InputManager: Constructing..." << endl;
[3327]104
[6746]105        // Allocate space for the function call buffer
106        this->callBuffer_.reserve(16);
107
[3327]108        this->setConfigValues();
109
[5929]110        if (GraphicsManager::getInstance().isFullScreen())
[8729]111            exclusiveMouse_ = true;
[5695]112        this->loadDevices();
[3327]113
114        // Lowest priority empty InputState
115        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
116        emptyState_->setHandler(&InputHandler::EMPTY);
117        activeStates_[emptyState_->getPriority()] = emptyState_;
118
119        // Joy stick calibration helper callback
120        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
121        calibrator->setHandler(&InputHandler::EMPTY);
122        calibratorCallbackHandler_ = new InputBuffer();
123        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
124        calibrator->setKeyHandler(calibratorCallbackHandler_);
125
126        this->updateActiveStates();
127
[7284]128        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this);
129        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this);
[3327]130
[8858]131        orxout(internal_status, context::input) << "InputManager: Construction complete." << endl;
[3327]132        internalState_ = Nothing;
[1755]133    }
[918]134
[2662]135    void InputManager::setConfigValues()
136    {
137    }
138
139    /**
140    @brief
[1755]141        Creates the OIS::InputMananger, the keyboard, the mouse and
[3327]142        the joys ticks. If either of the first two fail, this method throws an exception.
[1755]143    */
[5695]144    void InputManager::loadDevices()
[1755]145    {
[8858]146        orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl;
[1755]147
[3327]148        // When loading the devices they should not already be loaded
149        assert(internalState_ & Bad);
[11071]150        assert(devices_[InputDeviceEnumerator::Mouse] == nullptr);
151        assert(devices_[InputDeviceEnumerator::Keyboard] == nullptr);
[3327]152        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
[1755]153
[8351]154        typedef std::pair<std::string, std::string> StringPair;
155
[5695]156        // Fill parameter list
[3327]157        OIS::ParamList paramList;
[5695]158        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
[8351]159        paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd)));
[3280]160#if defined(ORXONOX_PLATFORM_WINDOWS)
[8351]161        paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
162        paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND"));
163        paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND"));
[8729]164        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
[5695]165        {
166            // Disable Windows key plus special keys (like play, stop, next, etc.)
[8351]167            paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY"));
168            paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE"));
[5695]169        }
170        else
[8351]171            paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE"));
[3280]172#elif defined(ORXONOX_PLATFORM_LINUX)
[5695]173        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
174        // Trouble might be that the Pressed event occurs a bit too often...
[8351]175        paramList.insert(StringPair("XAutoRepeatOn", "true"));
[5695]176
[8729]177        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
[5695]178        {
[9550]179            if (CommandLineParser::getValue("keyboard_no_grab").get<bool>())
[8351]180                paramList.insert(StringPair("x11_keyboard_grab", "false"));
[5695]181            else
[8351]182                paramList.insert(StringPair("x11_keyboard_grab", "true"));
183            paramList.insert(StringPair("x11_mouse_grab",  "true"));
184            paramList.insert(StringPair("x11_mouse_hide", "true"));
[5695]185        }
[3327]186        else
[5695]187        {
[8351]188            paramList.insert(StringPair("x11_keyboard_grab", "false"));
189            paramList.insert(StringPair("x11_mouse_grab",  "false"));
190            paramList.insert(StringPair("x11_mouse_hide", "false"));
[5695]191        }
[1735]192#endif
[928]193
[3327]194        try
195        {
196            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
197            // Exception-safety
198            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
[8858]199            orxout(verbose, context::input) << "Created OIS input manager." << endl;
[1219]200
[3327]201            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
202                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
203            else
204                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
[1219]205
[3327]206            // Successful initialisation
207            guard.Dismiss();
[1755]208        }
[3331]209        catch (const std::exception& ex)
[1755]210        {
[11071]211            oisInputManager_ = nullptr;
[3327]212            internalState_ |= Bad;
213            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
[1755]214        }
[1502]215
[3327]216        this->loadMouse();
217        this->loadJoySticks();
[1502]218
[3327]219        // Reorder states in case some joy sticks were added/removed
220        this->updateActiveStates();
[1502]221
[8858]222        orxout(verbose, context::input) << "Input devices loaded." << endl;
[1219]223    }
[928]224
[3327]225    //! Creates a new orxonox::Mouse
226    void InputManager::loadMouse()
[1219]227    {
[3327]228        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
[1755]229        {
[3327]230            try
[1755]231            {
[3327]232                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
[1755]233            }
[3331]234            catch (const std::exception& ex)
[1755]235            {
[8858]236                orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n'
237                                                     << "Proceeding without mouse support." << endl;
[1755]238            }
[1219]239        }
[3327]240        else
[8858]241            orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl;
[1219]242    }
[1755]243
[3327]244    //! Creates as many joy sticks as are available.
245    void InputManager::loadJoySticks()
[1219]246    {
[3327]247        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
[1755]248        {
[3327]249            try
[1755]250            {
[3327]251                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
[1755]252            }
[3331]253            catch (const std::exception& ex)
[1755]254            {
[8858]255                orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl;
[1755]256            }
257        }
[1505]258
[1887]259        // inform all JoyStick Device Number Listeners
[3327]260        std::vector<JoyStick*> joyStickList;
261        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
262            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
263        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
[1505]264    }
[1502]265
[3327]266    // ############################################################
267    // #####                    Destruction                   #####
268    // ##########                                        ##########
269    // ############################################################
[1293]270
[3327]271    InputManager::~InputManager()
[2662]272    {
[8858]273        orxout(internal_status, context::input) << "InputManager: Destroying..." << endl;
[1219]274
[6746]275        // Leave all active InputStates (except "empty")
276        while (this->activeStates_.size() > 1)
277            this->leaveState(this->activeStates_.rbegin()->second->getName());
278        this->activeStates_.clear();
279
[3327]280        // Destroy calibrator helper handler and state
281        this->destroyState("calibrator");
282        // Destroy KeyDetector and state
[9667]283        delete calibratorCallbackHandler_;
[6746]284        // Destroy the empty InputState
[3327]285        this->destroyStateInternal(this->emptyState_);
[1502]286
[6746]287        // Destroy all user InputStates
[3327]288        while (statesByName_.size() > 0)
[6417]289            this->destroyStateInternal(statesByName_.rbegin()->second);
[2662]290
[3327]291        if (!(internalState_ & Bad))
292            this->destroyDevices();
[2662]293
[7284]294        // Reset console commands
[11071]295        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(nullptr);
296        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(nullptr);
[7284]297
[8858]298        orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl;
[1219]299    }
[928]300
[1755]301    /**
302    @brief
[3327]303        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
304    @throw
305        Method does not throw
[1755]306    */
[3327]307    void InputManager::destroyDevices()
[1219]308    {
[8858]309        orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl;
[3327]310
[11071]311        for (InputDevice*& device : devices_)
[1755]312        {
[11071]313            if (device == nullptr)
[3327]314                continue;
[6417]315            const std::string& className = device->getClassName();
[7174]316            delete device;
[11071]317            device = nullptr;
[8858]318            orxout(verbose, context::input) << className << " destroyed." << endl;
[1755]319        }
[3327]320        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
[2662]321
[11071]322        assert(oisInputManager_ != nullptr);
[3280]323        try
324        {
[3327]325            OIS::InputManager::destroyInputSystem(oisInputManager_);
[3280]326        }
[7174]327        catch (const OIS::Exception& ex)
[3280]328        {
[8858]329            orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n'
330                                                   << "Potential resource leak!" << endl;
[3280]331        }
[11071]332        oisInputManager_ = nullptr;
[1219]333
[3327]334        internalState_ |= Bad;
[8858]335        orxout(verbose, context::input) << "Destroyed devices." << endl;
[1755]336    }
[1219]337
[1755]338    // ############################################################
339    // #####                     Reloading                    #####
340    // ##########                                        ##########
341    // ############################################################
[1219]342
[3327]343    void InputManager::reload()
[1755]344    {
[6746]345        if (internalState_ & Calibrating)
[8858]346            orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl;
[1502]347        else
[3327]348            reloadInternal();
[1755]349    }
[1502]350
[3327]351    //! Internal reload method. Destroys the OIS devices and loads them again.
352    void InputManager::reloadInternal()
[1755]353    {
[8858]354        orxout(verbose, context::input) << "InputManager: Reloading ..." << endl;
[1502]355
[3327]356        this->destroyDevices();
[5695]357        this->loadDevices();
[1502]358
[3327]359        internalState_ &= ~Bad;
[8858]360        orxout(verbose, context::input) << "InputManager: Reloading complete." << endl;
[1502]361    }
[1219]362
[1755]363    // ############################################################
364    // #####                  Runtime Methods                 #####
365    // ##########                                        ##########
366    // ############################################################
[1555]367
[6417]368    void InputManager::preUpdate(const Clock& time)
[1502]369    {
[3327]370        if (internalState_ & Bad)
371            ThrowException(General, "InputManager was not correctly reloaded.");
372
373        // check whether a state has changed its EMPTY situation
[1878]374        bool bUpdateRequired = false;
[11071]375        for (const auto& mapEntry : activeStates_)
[1878]376        {
[11071]377            if (mapEntry.second->hasExpired())
[1878]378            {
[11071]379                mapEntry.second->resetExpiration();
[1878]380                bUpdateRequired = true;
381            }
382        }
383        if (bUpdateRequired)
[3327]384            updateActiveStates();
[1878]385
[6746]386        // Capture all the input and collect the function calls
387        // No event gets triggered here yet!
[11071]388        for  (InputDevice* device : devices_)
389            if (device != nullptr)
[3327]390                device->update(time);
[1219]391
[6746]392        // Collect function calls for the update
[11071]393        for (InputState* state : activeStatesTicked_)
394            state->update(time.getDeltaTime());
[2896]395
[6746]396        // Execute all cached function calls in order
397        // Why so complicated? The problem is that an InputHandler could trigger
398        // a reload that would destroy the OIS devices or it could even leave and
399        // then destroy its own InputState. That would of course lead to access
400        // violations.
401        // If we delay the calls, then OIS and and the InputStates are not anymore
402        // in the call stack and can therefore be edited.
[11071]403        for (auto& function : this->callBuffer_)
404            function();
[6746]405
406        this->callBuffer_.clear();
[1293]407    }
[1219]408
[1755]409    /**
410    @brief
411        Updates the currently active states (according to activeStates_) for each device.
[6417]412        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
[1755]413    */
[3327]414    void InputManager::updateActiveStates()
[1293]415    {
[6746]416        // Calculate the stack of input states
417        // and assign it to the corresponding device
[3327]418        for (unsigned int i = 0; i < devices_.size(); ++i)
[2896]419        {
[11071]420            if (devices_[i] == nullptr)
[3327]421                continue;
422            std::vector<InputState*>& states = devices_[i]->getStateListRef();
[2896]423            bool occupied = false;
[3327]424            states.clear();
[2896]425            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
426            {
427                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
428                {
[3327]429                    states.push_back(rit->second);
[2896]430                    if (!rit->second->bTransparent_)
431                        occupied = true;
432                }
433            }
434        }
[1293]435
[6746]436        // See that we only update each InputState once for each device
437        // Using an std::set to avoid duplicates
[1755]438        std::set<InputState*> tempSet;
[11071]439        for (InputDevice* device : devices_)
440            if (device != nullptr)
441                for (unsigned int iState = 0; iState < device->getStateListRef().size(); ++iState)
442                    tempSet.insert(device->getStateListRef()[iState]);
[1219]443
[6746]444        // Copy the content of the std::set back to the actual vector
[1755]445        activeStatesTicked_.clear();
[11071]446        for (InputState* state : tempSet)
447            activeStatesTicked_.push_back(state);
[5695]448
449        // Check whether we have to change the mouse mode
[8729]450        tribool requestedMode = dontcare;
[5695]451        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
[5929]452        if (mouseStates.empty())
[8729]453            requestedMode = false;
[6417]454        else
[6746]455            requestedMode = mouseStates.front()->getMouseExclusive();
[8729]456        if (requestedMode != dontcare && exclusiveMouse_ != requestedMode)
[5695]457        {
[8729]458            assert(requestedMode != dontcare);
459            exclusiveMouse_ = (requestedMode == true);
[5695]460            if (!GraphicsManager::getInstance().isFullScreen())
461                this->reloadInternal();
462        }
[1755]463    }
[1219]464
[1878]465    void InputManager::clearBuffers()
466    {
[11071]467        for (InputDevice* device : devices_)
468            if (device != nullptr)
[3327]469                device->clearBuffers();
[1878]470    }
[1502]471
[3327]472    void InputManager::calibrate()
[1219]473    {
[8858]474        orxout(message) << "Move all joy stick axes fully in all directions." << '\n'
475                        << "When done, put the axex in the middle position and press enter." << endl;
[1219]476
[11071]477        for (InputDevice* device : devices_)
478            if (device != nullptr)
[3327]479                device->startCalibration();
[1219]480
[3327]481        internalState_ |= Calibrating;
482        enterState("calibrator");
[1349]483    }
[1755]484
[3327]485    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
486    void InputManager::stopCalibration()
[1349]487    {
[11071]488        for (InputDevice* device : devices_)
489            if (device != nullptr)
[3327]490                device->stopCalibration();
[1502]491
[3327]492        // restore old input state
493        leaveState("calibrator");
494        internalState_ &= ~Calibrating;
495        // Clear buffers to prevent button hold events
496        this->clearBuffers();
[1293]497
[8858]498        orxout(message) << "Calibration has been stored." << endl;
[1755]499    }
[1502]500
[6417]501    //! Gets called by WindowEventListener upon focus change --> clear buffers
[7874]502    void InputManager::windowFocusChanged(bool bFocus)
[1755]503    {
[3327]504        this->clearBuffers();
[1755]505    }
[1502]506
[5695]507    std::pair<int, int> InputManager::getMousePosition() const
508    {
509        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
[11071]510        if (mouse != nullptr)
[5695]511        {
512            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
513            return std::make_pair(state.X.abs, state.Y.abs);
514        }
515        else
516            return std::make_pair(0, 0);
517    }
518
[1755]519    // ############################################################
[5695]520    // #####                    Input States                  #####
[1755]521    // ##########                                        ##########
522    // ############################################################
[1219]523
[3327]524    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
[1219]525    {
[6417]526        if (name.empty())
[11071]527            return nullptr;
[3327]528        if (statesByName_.find(name) == statesByName_.end())
[1755]529        {
[2896]530            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
[1755]531            {
[2896]532                // Make sure we don't add two high priority states with the same priority
[11071]533                for (const auto& mapEntry : this->statesByName_)
[2896]534                {
[11071]535                    if (mapEntry.second->getPriority() == priority)
[2896]536                    {
[8858]537                        orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '"
538                            << static_cast<int>(priority) << "' != 0." << endl;
[11071]539                        return nullptr;
[2896]540                    }
541                }
542            }
[3327]543            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
544            statesByName_[name] = state;
545
546            return state;
[1755]547        }
548        else
549        {
[8858]550            orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl;
[11071]551            return nullptr;
[1755]552        }
[1219]553    }
554
[1755]555    InputState* InputManager::getState(const std::string& name)
[1219]556    {
[3327]557        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
558        if (it != statesByName_.end())
[1755]559            return it->second;
560        else
[11071]561            return nullptr;
[1219]562    }
563
[3327]564    bool InputManager::enterState(const std::string& name)
[1219]565    {
[1755]566        // get pointer from the map with all stored handlers
[3327]567        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]568        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
[1755]569        {
[6746]570            // exists and not active
571            if (it->second->getPriority() == 0)
[1755]572            {
[6746]573                // Get smallest possible priority between 1 and maxStateStackSize_s
574                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
575                    rit != activeStates_.rend(); ++rit)
[1755]576                {
[6746]577                    if (rit->first < InputStatePriority::HighPriority)
578                    {
579                        it->second->setPriority(rit->first + 1);
580                        break;
581                    }
[1755]582                }
[6746]583                // In case no normal handler was on the stack
584                if (it->second->getPriority() == 0)
585                    it->second->setPriority(1);
[1755]586            }
[6746]587            activeStates_[it->second->getPriority()] = it->second;
588            updateActiveStates();
589            it->second->entered();
590
591            return true;
[1755]592        }
593        return false;
[1219]594    }
595
[3327]596    bool InputManager::leaveState(const std::string& name)
[1219]597    {
[2896]598        if (name == "empty")
599        {
[8858]600            orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl;
[2896]601            return false;
602        }
[1755]603        // get pointer from the map with all stored handlers
[3327]604        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]605        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
[1755]606        {
[6746]607            // exists and active
608
609            it->second->left();
610
611            activeStates_.erase(it->second->getPriority());
612            if (it->second->getPriority() < InputStatePriority::HighPriority)
613                it->second->setPriority(0);
614            updateActiveStates();
615
616            return true;
[1755]617        }
618        return false;
[1219]619    }
620
[3327]621    bool InputManager::destroyState(const std::string& name)
[1219]622    {
[3327]623        if (name == "empty")
624        {
[8858]625            orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl;
[3327]626            return false;
627        }
628        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
629        if (it != statesByName_.end())
630        {
[6746]631            this->leaveState(name);
632            destroyStateInternal(it->second);
[2662]633
[3327]634            return true;
635        }
636        return false;
[1219]637    }
638
[3327]639    //! Destroys an InputState internally.
640    void InputManager::destroyStateInternal(InputState* state)
[1219]641    {
[6746]642        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
[3327]643        statesByName_.erase(state->getName());
[9667]644        delete state;
[1219]645    }
[8079]646
[8729]647    bool InputManager::setMouseExclusive(const std::string& name, tribool value)
[8079]648    {
649        if (name == "empty")
650        {
[8858]651            orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl;
[8079]652            return false;
653        }
654        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
655        if (it != statesByName_.end())
656        {
657            it->second->setMouseExclusive(value);
658            return true;
659        }
660        return false;
661    }
[918]662}
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