| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *      Benjamin Knecht | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file | 
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| 32 |     @ingroup Graphics | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _GUIManager_H__ | 
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| 36 | #define _GUIManager_H__ | 
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| 37 |  | 
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| 38 | #include "CorePrereqs.h" | 
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| 39 |  | 
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| 40 | #include <map> | 
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| 41 | #include <string> | 
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| 42 | #include <CEGUIForwardRefs.h> | 
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| 43 | #include <CEGUIVersion.h> | 
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| 44 | #include <boost/shared_ptr.hpp> | 
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| 45 |  | 
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| 46 | #include "util/DestructionHelper.h" | 
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| 47 | #include "util/OgreForwardRefs.h" | 
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| 48 | #include "util/tribool.h" | 
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| 49 | #include "util/Singleton.h" | 
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| 50 | #include "input/InputHandler.h" | 
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| 51 | #include "OrxonoxClass.h" | 
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| 52 | #include "WindowEventListener.h" | 
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| 53 |  | 
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| 54 | #if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7 | 
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| 55 | #  define ORXONOX_OLD_CEGUI | 
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| 56 | #endif | 
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| 57 |  | 
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| 58 | namespace orxonox // tolua_export | 
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| 59 | { // tolua_export | 
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| 60 |     class PlayerInfo; // Forward declaration | 
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| 61 |  | 
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| 62 |     // Acquaint Tolua with tribool | 
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| 63 |     /* tolua_begin | 
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| 64 |     struct dontcare_keyword_t | 
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| 65 |     { | 
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| 66 |         dontcare_keyword_t(); | 
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| 67 |     }; | 
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| 68 |     class tribool | 
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| 69 |     { | 
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| 70 |         tribool(bool value); | 
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| 71 |         tribool(dontcare_keyword_t); | 
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| 72 |         bool operator==(tribool); | 
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| 73 |     }; | 
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| 74 |     tolua_end */ | 
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| 75 |  | 
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| 76 |     /** | 
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| 77 |     @class GUIManager | 
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| 78 |     @brief | 
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| 79 |         Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. | 
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| 80 |  | 
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| 81 |         The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. | 
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| 82 |  | 
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| 83 |         Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. | 
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| 84 |         Those input events are then injected into CEGUI in Lua. | 
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| 85 |     */ | 
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| 86 |     class _CoreExport GUIManager // tolua_export | 
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| 87 |         : public Singleton<GUIManager>, public InputHandler, public WindowEventListener | 
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| 88 |     { // tolua_export | 
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| 89 |         friend class Singleton<GUIManager>; | 
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| 90 |     public: | 
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| 91 |         GUIManager(const std::pair<int, int>& mousePosition); | 
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| 92 |  | 
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| 93 |         //! Leave empty and use cleanup() instead | 
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| 94 |         ~GUIManager() {} | 
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| 95 |         /// Destructor that also executes when object fails to construct | 
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| 96 |         void destroy(); | 
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| 97 |  | 
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| 98 |         void setConfigValues(void); | 
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| 99 |         void changedGUIScheme(void); | 
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| 100 |  | 
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| 101 |         void preUpdate(const Clock& time); | 
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| 102 |  | 
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| 103 |         void loadGUI(const std::string& name); | 
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| 104 |         static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false); | 
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| 105 |         void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false); | 
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| 106 |         static void hideGUI(const std::string& name); | 
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| 107 |         static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false); | 
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| 108 |         void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export | 
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| 109 |         void keyESC(); | 
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| 110 |         void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export | 
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| 111 |         void setBackgroundImage(const std::string& image); | 
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| 112 |  | 
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| 113 |         static bool preloadMenuSheets() { return GUIManager::getInstance().bPreloadMenuSheets_; } // tolua_export | 
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| 114 |         static bool inDevMode(void); // tolua_export | 
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| 115 |  | 
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| 116 |         //! Creates a new InputState to be used with a GUI Sheet | 
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| 117 |         const std::string& createInputState(const std::string& name, tribool showCursor = tribool(true), tribool useKeyboard = tribool(true), bool bBlockJoyStick = false); // tolua_export | 
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| 118 |         LuaState* getLuaState(void) | 
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| 119 |             { return this->luaState_; } | 
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| 120 |  | 
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| 121 |         //! Returns the root window for all menu sheets | 
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| 122 |         CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export | 
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| 123 |         //! Returns the root window for all HUD sheets | 
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| 124 |         CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export | 
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| 125 |  | 
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| 126 |         void setCamera(Ogre::Camera* camera); | 
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| 127 |         Ogre::Camera* getCamera() { return this->camera_; } | 
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| 128 |  | 
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| 129 |         inline void setPlayer(const std::string& guiname, PlayerInfo* player) | 
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| 130 |             { this->players_[guiname] = player; } | 
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| 131 |         inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export | 
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| 132 |  | 
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| 133 |         // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work | 
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| 134 |         static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export | 
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| 135 |         static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export | 
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| 136 |         static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export | 
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| 137 |         static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export | 
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| 138 |  | 
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| 139 |         static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export | 
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| 140 |  | 
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| 141 |         /** | 
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| 142 |         @brief Check whether CEGUI is version < 0.7. | 
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| 143 |         @return Returns true if the CEGUI version is < 0.7. False otherwise. | 
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| 144 |         */ | 
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| 145 |         inline bool usingOldCEGUI(void) { return this->oldCEGUI_; } // tolua_export | 
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| 146 |  | 
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| 147 |     private: | 
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| 148 |         GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) | 
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| 149 |  | 
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| 150 |         void executeCode(const std::string& str); | 
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| 151 |  | 
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| 152 |         template <typename FunctionType> | 
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| 153 |         bool protectedCall(FunctionType function); | 
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| 154 |  | 
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| 155 |         void changedCeguiOutputLevel(); | 
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| 156 |  | 
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| 157 |         // keyHandler functions | 
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| 158 |         void buttonPressed (const KeyEvent& evt); | 
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| 159 |         void buttonReleased(const KeyEvent& evt); | 
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| 160 |  | 
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| 161 |         // mouseHandler functions | 
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| 162 |         void buttonPressed (MouseButtonCode::ByEnum id); | 
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| 163 |         void buttonReleased(MouseButtonCode::ByEnum id); | 
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| 164 |         void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); | 
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| 165 |         void mouseScrolled (int abs, int rel); | 
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| 166 |         void mouseLeft     (); | 
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| 167 |  | 
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| 168 |         // window event handler | 
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| 169 |         virtual void windowResized(unsigned int newWidth, unsigned int newHeight); | 
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| 170 |         virtual void windowFocusChanged(bool bFocus); | 
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| 171 |  | 
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| 172 | #ifdef ORXONOX_OLD_CEGUI | 
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| 173 |         CEGUI::OgreCEGUIRenderer*            guiRenderer_;          //!< CEGUI's interface to the Ogre Engine | 
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| 174 |         CEGUI::ResourceProvider*             resourceProvider_;     //!< CEGUI's resource provider | 
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| 175 | #else | 
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| 176 |         CEGUI::OgreRenderer*                 guiRenderer_;          //!< CEGUI's interface to the Ogre Engine | 
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| 177 |         CEGUI::OgreResourceProvider*         resourceProvider_;     //!< CEGUI's resource provider | 
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| 178 |         Ogre::RenderQueueListener*           rqListener_;           //!< RQ listener so we can draw UNDER Ogre overlays | 
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| 179 |         CEGUI::OgreImageCodec*               imageCodec_; | 
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| 180 | #endif | 
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| 181 |         LuaState*                            luaState_;             //!< LuaState, access point to the Lua engine | 
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| 182 |         CEGUI::LuaScriptModule*              scriptModule_;         //!< CEGUI's script module to use Lua | 
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| 183 |         CEGUI::System*                       guiSystem_;            //!< CEGUI's main system | 
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| 184 |         shared_ptr<ResourceInfo>             rootFileInfo_;         //!< Resource information about the root script | 
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| 185 |         CEGUI::Logger*                       ceguiLogger_;          //!< CEGUI's logger to be able to log CEGUI errors in our log | 
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| 186 |         int                                  outputLevelCeguiLog_;  //!< CEGUI's log level | 
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| 187 |         CEGUI::Window*                       rootWindow_;           //!< Root node for all windows | 
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| 188 |         CEGUI::Window*                       hudRootWindow_;        //!< Root node for the HUD sheets | 
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| 189 |         CEGUI::Window*                       menuRootWindow_;       //!< Root node for the menu sheets (used by Lua) | 
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| 190 |         std::map<std::string, PlayerInfo*>   players_;              //!< Stores the player (owner) for each GUI | 
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| 191 |         Ogre::Camera*                        camera_;               //!< Camera used to render the scene with the GUI | 
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| 192 |  | 
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| 193 |         /// Helper object that executes the surrogate destructor destroy() | 
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| 194 |         DestructionHelper<GUIManager>        destructionHelper_; | 
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| 195 |  | 
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| 196 |         static GUIManager*                   singletonPtr_s;        //!< Singleton reference to GUIManager | 
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| 197 |  | 
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| 198 |         // The used CEGUI scheme. | 
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| 199 |         static const std::string defaultScheme_; | 
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| 200 |         std::string guiScheme_; | 
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| 201 |         bool oldCEGUI_; | 
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| 202 |  | 
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| 203 |         int numScrollLines_;        ///< How many lines to scroll in a list if the scroll wheel is used | 
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| 204 |         bool bPreloadMenuSheets_;   ///< If true, menu sheets are pre-loaded during startup | 
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| 205 |  | 
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| 206 |     }; // tolua_export | 
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| 207 | } // tolua_export | 
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| 208 |  | 
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| 209 | #endif /* _GUIManager_H__ */ | 
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