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source: code/trunk/src/libraries/core/GUIManager.h @ 8858

Last change on this file since 8858 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 8.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <string>
42#include <CEGUIForwardRefs.h>
43#include <CEGUIVersion.h>
44#include <boost/shared_ptr.hpp>
45
46#include "util/DestructionHelper.h"
47#include "util/OgreForwardRefs.h"
48#include "util/tribool.h"
49#include "util/Singleton.h"
50#include "input/InputHandler.h"
51#include "OrxonoxClass.h"
52#include "WindowEventListener.h"
53
54#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
55#  define ORXONOX_OLD_CEGUI
56#endif
57
58namespace orxonox // tolua_export
59{ // tolua_export
60    class PlayerInfo; // Forward declaration
61
62    // Acquaint Tolua with tribool
63    /* tolua_begin
64    struct dontcare_keyword_t
65    {
66        dontcare_keyword_t();
67    };
68    class tribool
69    {
70        tribool(bool value);
71        tribool(dontcare_keyword_t);
72        bool operator==(tribool);
73    };
74    tolua_end */
75
76    /**
77    @class GUIManager
78    @brief
79        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
80
81        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
82
83        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
84        Those input events are then injected into CEGUI in Lua.
85    */
86    class _CoreExport GUIManager // tolua_export
87        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
88    { // tolua_export
89        friend class Singleton<GUIManager>;
90    public:
91        GUIManager(const std::pair<int, int>& mousePosition);
92
93        //! Leave empty and use cleanup() instead
94        ~GUIManager() {}
95        /// Destructor that also executes when object fails to construct
96        void destroy();
97
98        void setConfigValues(void);
99        void changedGUIScheme(void);
100
101        void preUpdate(const Clock& time);
102
103        void loadGUI(const std::string& name);
104        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
105        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
106        static void hideGUI(const std::string& name);
107        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
108        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
109        void keyESC();
110        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
111        void setBackgroundImage(const std::string& image);
112
113        static bool inDevMode(void); // tolua_export
114
115        //! Creates a new InputState to be used with a GUI Sheet
116        const std::string& createInputState(const std::string& name, tribool showCursor = tribool(true), tribool useKeyboard = tribool(true), bool bBlockJoyStick = false); // tolua_export
117        LuaState* getLuaState(void)
118            { return this->luaState_; }
119
120        //! Returns the root window for all menu sheets
121        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
122        //! Returns the root window for all HUD sheets
123        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
124
125        void setCamera(Ogre::Camera* camera);
126        Ogre::Camera* getCamera() { return this->camera_; }
127
128        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
129            { this->players_[guiname] = player; }
130        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
131
132        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
133        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export
134        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export
135        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export
136        static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export
137
138        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
139
140        /**
141        @brief Check whether CEGUI is version < 0.7.
142        @return Returns true if the CEGUI version is < 0.7. False otherwise.
143        */
144        inline bool usingOldCEGUI(void) { return this->oldCEGUI_; } // tolua_export
145
146    private:
147        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
148
149        void executeCode(const std::string& str);
150
151        template <typename FunctionType>
152        bool protectedCall(FunctionType function);
153
154        void changedCeguiOutputLevel();
155
156        // keyHandler functions
157        void buttonPressed (const KeyEvent& evt);
158        void buttonReleased(const KeyEvent& evt);
159
160        // mouseHandler functions
161        void buttonPressed (MouseButtonCode::ByEnum id);
162        void buttonReleased(MouseButtonCode::ByEnum id);
163        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
164        void mouseScrolled (int abs, int rel);
165        void mouseLeft     ();
166
167        // window event handler
168        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
169        virtual void windowFocusChanged(bool bFocus);
170
171#ifdef ORXONOX_OLD_CEGUI
172        CEGUI::OgreCEGUIRenderer*            guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
173        CEGUI::ResourceProvider*             resourceProvider_;     //!< CEGUI's resource provider
174#else
175        CEGUI::OgreRenderer*                 guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
176        CEGUI::OgreResourceProvider*         resourceProvider_;     //!< CEGUI's resource provider
177        Ogre::RenderQueueListener*           rqListener_;           //!< RQ listener so we can draw UNDER Ogre overlays
178        CEGUI::OgreImageCodec*               imageCodec_;
179#endif
180        LuaState*                            luaState_;             //!< LuaState, access point to the Lua engine
181        CEGUI::LuaScriptModule*              scriptModule_;         //!< CEGUI's script module to use Lua
182        CEGUI::System*                       guiSystem_;            //!< CEGUI's main system
183        shared_ptr<ResourceInfo>             rootFileInfo_;         //!< Resource information about the root script
184        CEGUI::Logger*                       ceguiLogger_;          //!< CEGUI's logger to be able to log CEGUI errors in our log
185        int                                  outputLevelCeguiLog_;  //!< CEGUI's log level
186        CEGUI::Window*                       rootWindow_;           //!< Root node for all windows
187        CEGUI::Window*                       hudRootWindow_;        //!< Root node for the HUD sheets
188        CEGUI::Window*                       menuRootWindow_;       //!< Root node for the menu sheets (used by Lua)
189        std::map<std::string, PlayerInfo*>   players_;              //!< Stores the player (owner) for each GUI
190        Ogre::Camera*                        camera_;               //!< Camera used to render the scene with the GUI
191
192        /// Helper object that executes the surrogate destructor destroy()
193        DestructionHelper<GUIManager>        destructionHelper_;
194
195        static GUIManager*                   singletonPtr_s;        //!< Singleton reference to GUIManager
196
197        // The used CEGUI scheme.
198        static const std::string defaultScheme_;
199        std::string guiScheme_;
200        bool oldCEGUI_;
201
202        int numScrollLines_; ///< How many lines to scroll in a list if the scroll wheel is used
203
204    }; // tolua_export
205} // tolua_export
206
207#endif /* _GUIManager_H__ */
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