| [1963] | 1 | /* | 
|---|
 | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
 | 4 |  | 
|---|
 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
 | 9 | subject to the following restrictions: | 
|---|
 | 10 |  | 
|---|
 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
 | 16 | #ifndef BT_SIMPLE_DYNAMICS_WORLD_H | 
|---|
 | 17 | #define BT_SIMPLE_DYNAMICS_WORLD_H | 
|---|
 | 18 |  | 
|---|
 | 19 | #include "btDynamicsWorld.h" | 
|---|
 | 20 |  | 
|---|
 | 21 | class btDispatcher; | 
|---|
 | 22 | class btOverlappingPairCache; | 
|---|
 | 23 | class btConstraintSolver; | 
|---|
 | 24 |  | 
|---|
| [2430] | 25 | ///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds. | 
|---|
| [1963] | 26 | ///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished). | 
|---|
 | 27 | class btSimpleDynamicsWorld : public btDynamicsWorld | 
|---|
 | 28 | { | 
|---|
 | 29 | protected: | 
|---|
 | 30 |  | 
|---|
 | 31 |         btConstraintSolver*     m_constraintSolver; | 
|---|
 | 32 |  | 
|---|
 | 33 |         bool    m_ownsConstraintSolver; | 
|---|
 | 34 |  | 
|---|
 | 35 |         void    predictUnconstraintMotion(btScalar timeStep); | 
|---|
 | 36 |          | 
|---|
 | 37 |         void    integrateTransforms(btScalar timeStep); | 
|---|
 | 38 |                  | 
|---|
 | 39 |         btVector3       m_gravity; | 
|---|
 | 40 |          | 
|---|
 | 41 | public: | 
|---|
 | 42 |  | 
|---|
 | 43 |  | 
|---|
 | 44 |  | 
|---|
 | 45 |         ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver | 
|---|
 | 46 |         btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); | 
|---|
 | 47 |  | 
|---|
 | 48 |         virtual ~btSimpleDynamicsWorld(); | 
|---|
 | 49 |                  | 
|---|
 | 50 |         ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead | 
|---|
 | 51 |         virtual int     stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); | 
|---|
 | 52 |  | 
|---|
 | 53 |         virtual void    setGravity(const btVector3& gravity); | 
|---|
 | 54 |  | 
|---|
 | 55 |         virtual btVector3 getGravity () const; | 
|---|
 | 56 |  | 
|---|
 | 57 |         virtual void    addRigidBody(btRigidBody* body); | 
|---|
 | 58 |  | 
|---|
| [8393] | 59 |         virtual void    addRigidBody(btRigidBody* body, short group, short mask); | 
|---|
 | 60 |  | 
|---|
| [1963] | 61 |         virtual void    removeRigidBody(btRigidBody* body); | 
|---|
| [8351] | 62 |  | 
|---|
| [8393] | 63 |         virtual void    debugDrawWorld(); | 
|---|
 | 64 |                                  | 
|---|
 | 65 |         virtual void    addAction(btActionInterface* action); | 
|---|
 | 66 |  | 
|---|
 | 67 |         virtual void    removeAction(btActionInterface* action); | 
|---|
 | 68 |  | 
|---|
| [8351] | 69 |         ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject | 
|---|
 | 70 |         virtual void    removeCollisionObject(btCollisionObject* collisionObject); | 
|---|
| [1963] | 71 |          | 
|---|
 | 72 |         virtual void    updateAabbs(); | 
|---|
 | 73 |  | 
|---|
| [2430] | 74 |         virtual void    synchronizeMotionStates(); | 
|---|
| [1963] | 75 |  | 
|---|
 | 76 |         virtual void    setConstraintSolver(btConstraintSolver* solver); | 
|---|
 | 77 |  | 
|---|
 | 78 |         virtual btConstraintSolver* getConstraintSolver(); | 
|---|
 | 79 |  | 
|---|
 | 80 |         virtual btDynamicsWorldType     getWorldType() const | 
|---|
 | 81 |         { | 
|---|
 | 82 |                 return BT_SIMPLE_DYNAMICS_WORLD; | 
|---|
 | 83 |         } | 
|---|
 | 84 |  | 
|---|
 | 85 |         virtual void    clearForces(); | 
|---|
 | 86 |  | 
|---|
 | 87 | }; | 
|---|
 | 88 |  | 
|---|
 | 89 | #endif //BT_SIMPLE_DYNAMICS_WORLD_H | 
|---|