| [1963] | 1 | /* | 
|---|
|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
|  | 4 |  | 
|---|
|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
|---|
|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
|---|
|  | 9 | subject to the following restrictions: | 
|---|
|  | 10 |  | 
|---|
|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
|  | 14 | */ | 
|---|
|  | 15 |  | 
|---|
| [8393] | 16 | #ifndef BT_RIGIDBODY_H | 
|---|
|  | 17 | #define BT_RIGIDBODY_H | 
|---|
| [1963] | 18 |  | 
|---|
|  | 19 | #include "LinearMath/btAlignedObjectArray.h" | 
|---|
|  | 20 | #include "LinearMath/btTransform.h" | 
|---|
|  | 21 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" | 
|---|
|  | 22 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
|---|
|  | 23 |  | 
|---|
|  | 24 | class btCollisionShape; | 
|---|
|  | 25 | class btMotionState; | 
|---|
|  | 26 | class btTypedConstraint; | 
|---|
|  | 27 |  | 
|---|
|  | 28 |  | 
|---|
|  | 29 | extern btScalar gDeactivationTime; | 
|---|
|  | 30 | extern bool gDisableDeactivation; | 
|---|
|  | 31 |  | 
|---|
| [8351] | 32 | #ifdef BT_USE_DOUBLE_PRECISION | 
|---|
|  | 33 | #define btRigidBodyData btRigidBodyDoubleData | 
|---|
|  | 34 | #define btRigidBodyDataName     "btRigidBodyDoubleData" | 
|---|
|  | 35 | #else | 
|---|
|  | 36 | #define btRigidBodyData btRigidBodyFloatData | 
|---|
|  | 37 | #define btRigidBodyDataName     "btRigidBodyFloatData" | 
|---|
|  | 38 | #endif //BT_USE_DOUBLE_PRECISION | 
|---|
| [1963] | 39 |  | 
|---|
| [8351] | 40 |  | 
|---|
|  | 41 | enum    btRigidBodyFlags | 
|---|
|  | 42 | { | 
|---|
|  | 43 | BT_DISABLE_WORLD_GRAVITY = 1 | 
|---|
|  | 44 | }; | 
|---|
|  | 45 |  | 
|---|
|  | 46 |  | 
|---|
| [2430] | 47 | ///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape. | 
|---|
| [1963] | 48 | ///It is recommended for performance and memory use to share btCollisionShape objects whenever possible. | 
|---|
|  | 49 | ///There are 3 types of rigid bodies: | 
|---|
|  | 50 | ///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics. | 
|---|
|  | 51 | ///- B) Fixed objects with zero mass. They are not moving (basically collision objects) | 
|---|
|  | 52 | ///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform. | 
|---|
|  | 53 | ///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time. | 
|---|
|  | 54 | ///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects) | 
|---|
|  | 55 | class btRigidBody  : public btCollisionObject | 
|---|
|  | 56 | { | 
|---|
|  | 57 |  | 
|---|
|  | 58 | btMatrix3x3     m_invInertiaTensorWorld; | 
|---|
|  | 59 | btVector3               m_linearVelocity; | 
|---|
|  | 60 | btVector3               m_angularVelocity; | 
|---|
|  | 61 | btScalar                m_inverseMass; | 
|---|
| [8351] | 62 | btVector3               m_linearFactor; | 
|---|
| [1963] | 63 |  | 
|---|
|  | 64 | btVector3               m_gravity; | 
|---|
| [2882] | 65 | btVector3               m_gravity_acceleration; | 
|---|
| [1963] | 66 | btVector3               m_invInertiaLocal; | 
|---|
|  | 67 | btVector3               m_totalForce; | 
|---|
|  | 68 | btVector3               m_totalTorque; | 
|---|
|  | 69 |  | 
|---|
|  | 70 | btScalar                m_linearDamping; | 
|---|
|  | 71 | btScalar                m_angularDamping; | 
|---|
|  | 72 |  | 
|---|
|  | 73 | bool                    m_additionalDamping; | 
|---|
|  | 74 | btScalar                m_additionalDampingFactor; | 
|---|
|  | 75 | btScalar                m_additionalLinearDampingThresholdSqr; | 
|---|
|  | 76 | btScalar                m_additionalAngularDampingThresholdSqr; | 
|---|
|  | 77 | btScalar                m_additionalAngularDampingFactor; | 
|---|
|  | 78 |  | 
|---|
|  | 79 |  | 
|---|
|  | 80 | btScalar                m_linearSleepingThreshold; | 
|---|
|  | 81 | btScalar                m_angularSleepingThreshold; | 
|---|
|  | 82 |  | 
|---|
|  | 83 | //m_optionalMotionState allows to automatic synchronize the world transform for active objects | 
|---|
|  | 84 | btMotionState*  m_optionalMotionState; | 
|---|
|  | 85 |  | 
|---|
|  | 86 | //keep track of typed constraints referencing this rigid body | 
|---|
|  | 87 | btAlignedObjectArray<btTypedConstraint*> m_constraintRefs; | 
|---|
|  | 88 |  | 
|---|
| [8351] | 89 | int                             m_rigidbodyFlags; | 
|---|
|  | 90 |  | 
|---|
|  | 91 | int                             m_debugBodyId; | 
|---|
| [8393] | 92 |  | 
|---|
| [8351] | 93 |  | 
|---|
|  | 94 | protected: | 
|---|
|  | 95 |  | 
|---|
|  | 96 | ATTRIBUTE_ALIGNED64(btVector3           m_deltaLinearVelocity); | 
|---|
|  | 97 | btVector3               m_deltaAngularVelocity; | 
|---|
|  | 98 | btVector3               m_angularFactor; | 
|---|
|  | 99 | btVector3               m_invMass; | 
|---|
|  | 100 | btVector3               m_pushVelocity; | 
|---|
|  | 101 | btVector3               m_turnVelocity; | 
|---|
|  | 102 |  | 
|---|
|  | 103 |  | 
|---|
| [1963] | 104 | public: | 
|---|
|  | 105 |  | 
|---|
|  | 106 |  | 
|---|
| [2430] | 107 | ///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body. | 
|---|
| [1963] | 108 | ///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument) | 
|---|
|  | 109 | ///You can use the motion state to synchronize the world transform between physics and graphics objects. | 
|---|
|  | 110 | ///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state, | 
|---|
|  | 111 | ///m_startWorldTransform is only used when you don't provide a motion state. | 
|---|
|  | 112 | struct  btRigidBodyConstructionInfo | 
|---|
|  | 113 | { | 
|---|
|  | 114 | btScalar                        m_mass; | 
|---|
|  | 115 |  | 
|---|
|  | 116 | ///When a motionState is provided, the rigid body will initialize its world transform from the motion state | 
|---|
|  | 117 | ///In this case, m_startWorldTransform is ignored. | 
|---|
|  | 118 | btMotionState*          m_motionState; | 
|---|
|  | 119 | btTransform     m_startWorldTransform; | 
|---|
|  | 120 |  | 
|---|
|  | 121 | btCollisionShape*       m_collisionShape; | 
|---|
|  | 122 | btVector3                       m_localInertia; | 
|---|
|  | 123 | btScalar                        m_linearDamping; | 
|---|
|  | 124 | btScalar                        m_angularDamping; | 
|---|
|  | 125 |  | 
|---|
|  | 126 | ///best simulation results when friction is non-zero | 
|---|
|  | 127 | btScalar                        m_friction; | 
|---|
|  | 128 | ///best simulation results using zero restitution. | 
|---|
|  | 129 | btScalar                        m_restitution; | 
|---|
|  | 130 |  | 
|---|
|  | 131 | btScalar                        m_linearSleepingThreshold; | 
|---|
|  | 132 | btScalar                        m_angularSleepingThreshold; | 
|---|
|  | 133 |  | 
|---|
|  | 134 | //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. | 
|---|
|  | 135 | //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete | 
|---|
|  | 136 | bool                            m_additionalDamping; | 
|---|
|  | 137 | btScalar                        m_additionalDampingFactor; | 
|---|
|  | 138 | btScalar                        m_additionalLinearDampingThresholdSqr; | 
|---|
|  | 139 | btScalar                        m_additionalAngularDampingThresholdSqr; | 
|---|
|  | 140 | btScalar                        m_additionalAngularDampingFactor; | 
|---|
|  | 141 |  | 
|---|
|  | 142 | btRigidBodyConstructionInfo(    btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)): | 
|---|
|  | 143 | m_mass(mass), | 
|---|
|  | 144 | m_motionState(motionState), | 
|---|
|  | 145 | m_collisionShape(collisionShape), | 
|---|
|  | 146 | m_localInertia(localInertia), | 
|---|
|  | 147 | m_linearDamping(btScalar(0.)), | 
|---|
|  | 148 | m_angularDamping(btScalar(0.)), | 
|---|
|  | 149 | m_friction(btScalar(0.5)), | 
|---|
|  | 150 | m_restitution(btScalar(0.)), | 
|---|
|  | 151 | m_linearSleepingThreshold(btScalar(0.8)), | 
|---|
|  | 152 | m_angularSleepingThreshold(btScalar(1.f)), | 
|---|
|  | 153 | m_additionalDamping(false), | 
|---|
|  | 154 | m_additionalDampingFactor(btScalar(0.005)), | 
|---|
|  | 155 | m_additionalLinearDampingThresholdSqr(btScalar(0.01)), | 
|---|
|  | 156 | m_additionalAngularDampingThresholdSqr(btScalar(0.01)), | 
|---|
|  | 157 | m_additionalAngularDampingFactor(btScalar(0.01)) | 
|---|
|  | 158 | { | 
|---|
|  | 159 | m_startWorldTransform.setIdentity(); | 
|---|
|  | 160 | } | 
|---|
|  | 161 | }; | 
|---|
|  | 162 |  | 
|---|
|  | 163 | ///btRigidBody constructor using construction info | 
|---|
|  | 164 | btRigidBody(    const btRigidBodyConstructionInfo& constructionInfo); | 
|---|
|  | 165 |  | 
|---|
|  | 166 | ///btRigidBody constructor for backwards compatibility. | 
|---|
|  | 167 | ///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo) | 
|---|
|  | 168 | btRigidBody(    btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)); | 
|---|
|  | 169 |  | 
|---|
|  | 170 |  | 
|---|
|  | 171 | virtual ~btRigidBody() | 
|---|
|  | 172 | { | 
|---|
|  | 173 | //No constraints should point to this rigidbody | 
|---|
|  | 174 | //Remove constraints from the dynamics world before you delete the related rigidbodies. | 
|---|
|  | 175 | btAssert(m_constraintRefs.size()==0); | 
|---|
|  | 176 | } | 
|---|
|  | 177 |  | 
|---|
|  | 178 | protected: | 
|---|
|  | 179 |  | 
|---|
|  | 180 | ///setupRigidBody is only used internally by the constructor | 
|---|
|  | 181 | void    setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo); | 
|---|
|  | 182 |  | 
|---|
|  | 183 | public: | 
|---|
|  | 184 |  | 
|---|
|  | 185 | void                    proceedToTransform(const btTransform& newTrans); | 
|---|
|  | 186 |  | 
|---|
|  | 187 | ///to keep collision detection and dynamics separate we don't store a rigidbody pointer | 
|---|
|  | 188 | ///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast | 
|---|
|  | 189 | static const btRigidBody*       upcast(const btCollisionObject* colObj) | 
|---|
|  | 190 | { | 
|---|
| [8351] | 191 | if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY) | 
|---|
| [1963] | 192 | return (const btRigidBody*)colObj; | 
|---|
|  | 193 | return 0; | 
|---|
|  | 194 | } | 
|---|
|  | 195 | static btRigidBody*     upcast(btCollisionObject* colObj) | 
|---|
|  | 196 | { | 
|---|
| [8351] | 197 | if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY) | 
|---|
| [1963] | 198 | return (btRigidBody*)colObj; | 
|---|
|  | 199 | return 0; | 
|---|
|  | 200 | } | 
|---|
|  | 201 |  | 
|---|
|  | 202 | /// continuous collision detection needs prediction | 
|---|
|  | 203 | void                    predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ; | 
|---|
|  | 204 |  | 
|---|
|  | 205 | void                    saveKinematicState(btScalar step); | 
|---|
|  | 206 |  | 
|---|
|  | 207 | void                    applyGravity(); | 
|---|
|  | 208 |  | 
|---|
|  | 209 | void                    setGravity(const btVector3& acceleration); | 
|---|
|  | 210 |  | 
|---|
|  | 211 | const btVector3&        getGravity() const | 
|---|
|  | 212 | { | 
|---|
| [2882] | 213 | return m_gravity_acceleration; | 
|---|
| [1963] | 214 | } | 
|---|
|  | 215 |  | 
|---|
|  | 216 | void                    setDamping(btScalar lin_damping, btScalar ang_damping); | 
|---|
|  | 217 |  | 
|---|
|  | 218 | btScalar getLinearDamping() const | 
|---|
|  | 219 | { | 
|---|
|  | 220 | return m_linearDamping; | 
|---|
|  | 221 | } | 
|---|
|  | 222 |  | 
|---|
|  | 223 | btScalar getAngularDamping() const | 
|---|
|  | 224 | { | 
|---|
|  | 225 | return m_angularDamping; | 
|---|
|  | 226 | } | 
|---|
|  | 227 |  | 
|---|
|  | 228 | btScalar getLinearSleepingThreshold() const | 
|---|
|  | 229 | { | 
|---|
|  | 230 | return m_linearSleepingThreshold; | 
|---|
|  | 231 | } | 
|---|
|  | 232 |  | 
|---|
|  | 233 | btScalar getAngularSleepingThreshold() const | 
|---|
|  | 234 | { | 
|---|
|  | 235 | return m_angularSleepingThreshold; | 
|---|
|  | 236 | } | 
|---|
|  | 237 |  | 
|---|
|  | 238 | void                    applyDamping(btScalar timeStep); | 
|---|
|  | 239 |  | 
|---|
|  | 240 | SIMD_FORCE_INLINE const btCollisionShape*       getCollisionShape() const { | 
|---|
|  | 241 | return m_collisionShape; | 
|---|
|  | 242 | } | 
|---|
|  | 243 |  | 
|---|
|  | 244 | SIMD_FORCE_INLINE btCollisionShape*     getCollisionShape() { | 
|---|
|  | 245 | return m_collisionShape; | 
|---|
|  | 246 | } | 
|---|
|  | 247 |  | 
|---|
|  | 248 | void                    setMassProps(btScalar mass, const btVector3& inertia); | 
|---|
|  | 249 |  | 
|---|
| [8351] | 250 | const btVector3& getLinearFactor() const | 
|---|
|  | 251 | { | 
|---|
|  | 252 | return m_linearFactor; | 
|---|
|  | 253 | } | 
|---|
|  | 254 | void setLinearFactor(const btVector3& linearFactor) | 
|---|
|  | 255 | { | 
|---|
|  | 256 | m_linearFactor = linearFactor; | 
|---|
|  | 257 | m_invMass = m_linearFactor*m_inverseMass; | 
|---|
|  | 258 | } | 
|---|
| [1963] | 259 | btScalar                getInvMass() const { return m_inverseMass; } | 
|---|
|  | 260 | const btMatrix3x3& getInvInertiaTensorWorld() const { | 
|---|
|  | 261 | return m_invInertiaTensorWorld; | 
|---|
|  | 262 | } | 
|---|
|  | 263 |  | 
|---|
|  | 264 | void                    integrateVelocities(btScalar step); | 
|---|
|  | 265 |  | 
|---|
|  | 266 | void                    setCenterOfMassTransform(const btTransform& xform); | 
|---|
|  | 267 |  | 
|---|
|  | 268 | void                    applyCentralForce(const btVector3& force) | 
|---|
|  | 269 | { | 
|---|
| [8351] | 270 | m_totalForce += force*m_linearFactor; | 
|---|
| [1963] | 271 | } | 
|---|
| [2882] | 272 |  | 
|---|
| [8393] | 273 | const btVector3& getTotalForce() const | 
|---|
| [2882] | 274 | { | 
|---|
|  | 275 | return m_totalForce; | 
|---|
|  | 276 | }; | 
|---|
|  | 277 |  | 
|---|
| [8393] | 278 | const btVector3& getTotalTorque() const | 
|---|
| [2882] | 279 | { | 
|---|
|  | 280 | return m_totalTorque; | 
|---|
|  | 281 | }; | 
|---|
| [1963] | 282 |  | 
|---|
| [2882] | 283 | const btVector3& getInvInertiaDiagLocal() const | 
|---|
| [1963] | 284 | { | 
|---|
|  | 285 | return m_invInertiaLocal; | 
|---|
|  | 286 | }; | 
|---|
|  | 287 |  | 
|---|
|  | 288 | void    setInvInertiaDiagLocal(const btVector3& diagInvInertia) | 
|---|
|  | 289 | { | 
|---|
|  | 290 | m_invInertiaLocal = diagInvInertia; | 
|---|
|  | 291 | } | 
|---|
|  | 292 |  | 
|---|
|  | 293 | void    setSleepingThresholds(btScalar linear,btScalar angular) | 
|---|
|  | 294 | { | 
|---|
|  | 295 | m_linearSleepingThreshold = linear; | 
|---|
|  | 296 | m_angularSleepingThreshold = angular; | 
|---|
|  | 297 | } | 
|---|
|  | 298 |  | 
|---|
|  | 299 | void    applyTorque(const btVector3& torque) | 
|---|
|  | 300 | { | 
|---|
| [8351] | 301 | m_totalTorque += torque*m_angularFactor; | 
|---|
| [1963] | 302 | } | 
|---|
|  | 303 |  | 
|---|
|  | 304 | void    applyForce(const btVector3& force, const btVector3& rel_pos) | 
|---|
|  | 305 | { | 
|---|
|  | 306 | applyCentralForce(force); | 
|---|
| [8351] | 307 | applyTorque(rel_pos.cross(force*m_linearFactor)); | 
|---|
| [1963] | 308 | } | 
|---|
|  | 309 |  | 
|---|
|  | 310 | void applyCentralImpulse(const btVector3& impulse) | 
|---|
|  | 311 | { | 
|---|
| [8351] | 312 | m_linearVelocity += impulse *m_linearFactor * m_inverseMass; | 
|---|
| [1963] | 313 | } | 
|---|
|  | 314 |  | 
|---|
|  | 315 | void applyTorqueImpulse(const btVector3& torque) | 
|---|
|  | 316 | { | 
|---|
| [8351] | 317 | m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor; | 
|---|
| [1963] | 318 | } | 
|---|
|  | 319 |  | 
|---|
|  | 320 | void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) | 
|---|
|  | 321 | { | 
|---|
|  | 322 | if (m_inverseMass != btScalar(0.)) | 
|---|
|  | 323 | { | 
|---|
|  | 324 | applyCentralImpulse(impulse); | 
|---|
|  | 325 | if (m_angularFactor) | 
|---|
|  | 326 | { | 
|---|
| [8351] | 327 | applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor)); | 
|---|
| [1963] | 328 | } | 
|---|
|  | 329 | } | 
|---|
|  | 330 | } | 
|---|
|  | 331 |  | 
|---|
|  | 332 | void clearForces() | 
|---|
|  | 333 | { | 
|---|
|  | 334 | m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
|---|
|  | 335 | m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
|---|
|  | 336 | } | 
|---|
|  | 337 |  | 
|---|
|  | 338 | void updateInertiaTensor(); | 
|---|
|  | 339 |  | 
|---|
| [2430] | 340 | const btVector3&     getCenterOfMassPosition() const { | 
|---|
| [1963] | 341 | return m_worldTransform.getOrigin(); | 
|---|
|  | 342 | } | 
|---|
|  | 343 | btQuaternion getOrientation() const; | 
|---|
|  | 344 |  | 
|---|
|  | 345 | const btTransform&  getCenterOfMassTransform() const { | 
|---|
|  | 346 | return m_worldTransform; | 
|---|
|  | 347 | } | 
|---|
|  | 348 | const btVector3&   getLinearVelocity() const { | 
|---|
|  | 349 | return m_linearVelocity; | 
|---|
|  | 350 | } | 
|---|
|  | 351 | const btVector3&    getAngularVelocity() const { | 
|---|
|  | 352 | return m_angularVelocity; | 
|---|
|  | 353 | } | 
|---|
|  | 354 |  | 
|---|
|  | 355 |  | 
|---|
|  | 356 | inline void setLinearVelocity(const btVector3& lin_vel) | 
|---|
|  | 357 | { | 
|---|
|  | 358 | m_linearVelocity = lin_vel; | 
|---|
|  | 359 | } | 
|---|
|  | 360 |  | 
|---|
| [2430] | 361 | inline void setAngularVelocity(const btVector3& ang_vel) | 
|---|
|  | 362 | { | 
|---|
|  | 363 | m_angularVelocity = ang_vel; | 
|---|
| [1963] | 364 | } | 
|---|
|  | 365 |  | 
|---|
|  | 366 | btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const | 
|---|
|  | 367 | { | 
|---|
|  | 368 | //we also calculate lin/ang velocity for kinematic objects | 
|---|
|  | 369 | return m_linearVelocity + m_angularVelocity.cross(rel_pos); | 
|---|
|  | 370 |  | 
|---|
|  | 371 | //for kinematic objects, we could also use use: | 
|---|
|  | 372 | //              return  (m_worldTransform(rel_pos) - m_interpolationWorldTransform(rel_pos)) / m_kinematicTimeStep; | 
|---|
|  | 373 | } | 
|---|
|  | 374 |  | 
|---|
|  | 375 | void translate(const btVector3& v) | 
|---|
|  | 376 | { | 
|---|
|  | 377 | m_worldTransform.getOrigin() += v; | 
|---|
|  | 378 | } | 
|---|
|  | 379 |  | 
|---|
|  | 380 |  | 
|---|
|  | 381 | void    getAabb(btVector3& aabbMin,btVector3& aabbMax) const; | 
|---|
|  | 382 |  | 
|---|
|  | 383 |  | 
|---|
|  | 384 |  | 
|---|
|  | 385 |  | 
|---|
|  | 386 |  | 
|---|
| [2430] | 387 | SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btVector3& pos, const btVector3& normal) const | 
|---|
| [1963] | 388 | { | 
|---|
|  | 389 | btVector3 r0 = pos - getCenterOfMassPosition(); | 
|---|
|  | 390 |  | 
|---|
|  | 391 | btVector3 c0 = (r0).cross(normal); | 
|---|
|  | 392 |  | 
|---|
|  | 393 | btVector3 vec = (c0 * getInvInertiaTensorWorld()).cross(r0); | 
|---|
|  | 394 |  | 
|---|
|  | 395 | return m_inverseMass + normal.dot(vec); | 
|---|
|  | 396 |  | 
|---|
|  | 397 | } | 
|---|
|  | 398 |  | 
|---|
|  | 399 | SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis) const | 
|---|
|  | 400 | { | 
|---|
|  | 401 | btVector3 vec = axis * getInvInertiaTensorWorld(); | 
|---|
|  | 402 | return axis.dot(vec); | 
|---|
|  | 403 | } | 
|---|
|  | 404 |  | 
|---|
|  | 405 | SIMD_FORCE_INLINE void  updateDeactivation(btScalar timeStep) | 
|---|
|  | 406 | { | 
|---|
|  | 407 | if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION)) | 
|---|
|  | 408 | return; | 
|---|
|  | 409 |  | 
|---|
|  | 410 | if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) && | 
|---|
|  | 411 | (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold)) | 
|---|
|  | 412 | { | 
|---|
|  | 413 | m_deactivationTime += timeStep; | 
|---|
|  | 414 | } else | 
|---|
|  | 415 | { | 
|---|
|  | 416 | m_deactivationTime=btScalar(0.); | 
|---|
|  | 417 | setActivationState(0); | 
|---|
|  | 418 | } | 
|---|
|  | 419 |  | 
|---|
|  | 420 | } | 
|---|
|  | 421 |  | 
|---|
|  | 422 | SIMD_FORCE_INLINE bool  wantsSleeping() | 
|---|
|  | 423 | { | 
|---|
|  | 424 |  | 
|---|
|  | 425 | if (getActivationState() == DISABLE_DEACTIVATION) | 
|---|
|  | 426 | return false; | 
|---|
|  | 427 |  | 
|---|
|  | 428 | //disable deactivation | 
|---|
|  | 429 | if (gDisableDeactivation || (gDeactivationTime == btScalar(0.))) | 
|---|
|  | 430 | return false; | 
|---|
|  | 431 |  | 
|---|
|  | 432 | if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION)) | 
|---|
|  | 433 | return true; | 
|---|
|  | 434 |  | 
|---|
|  | 435 | if (m_deactivationTime> gDeactivationTime) | 
|---|
|  | 436 | { | 
|---|
|  | 437 | return true; | 
|---|
|  | 438 | } | 
|---|
|  | 439 | return false; | 
|---|
|  | 440 | } | 
|---|
|  | 441 |  | 
|---|
|  | 442 |  | 
|---|
|  | 443 |  | 
|---|
|  | 444 | const btBroadphaseProxy*        getBroadphaseProxy() const | 
|---|
|  | 445 | { | 
|---|
|  | 446 | return m_broadphaseHandle; | 
|---|
|  | 447 | } | 
|---|
|  | 448 | btBroadphaseProxy*      getBroadphaseProxy() | 
|---|
|  | 449 | { | 
|---|
|  | 450 | return m_broadphaseHandle; | 
|---|
|  | 451 | } | 
|---|
|  | 452 | void    setNewBroadphaseProxy(btBroadphaseProxy* broadphaseProxy) | 
|---|
|  | 453 | { | 
|---|
|  | 454 | m_broadphaseHandle = broadphaseProxy; | 
|---|
|  | 455 | } | 
|---|
|  | 456 |  | 
|---|
|  | 457 | //btMotionState allows to automatic synchronize the world transform for active objects | 
|---|
|  | 458 | btMotionState*  getMotionState() | 
|---|
|  | 459 | { | 
|---|
|  | 460 | return m_optionalMotionState; | 
|---|
|  | 461 | } | 
|---|
|  | 462 | const btMotionState*    getMotionState() const | 
|---|
|  | 463 | { | 
|---|
|  | 464 | return m_optionalMotionState; | 
|---|
|  | 465 | } | 
|---|
|  | 466 | void    setMotionState(btMotionState* motionState) | 
|---|
|  | 467 | { | 
|---|
|  | 468 | m_optionalMotionState = motionState; | 
|---|
|  | 469 | if (m_optionalMotionState) | 
|---|
|  | 470 | motionState->getWorldTransform(m_worldTransform); | 
|---|
|  | 471 | } | 
|---|
|  | 472 |  | 
|---|
|  | 473 | //for experimental overriding of friction/contact solver func | 
|---|
|  | 474 | int     m_contactSolverType; | 
|---|
|  | 475 | int     m_frictionSolverType; | 
|---|
|  | 476 |  | 
|---|
| [8351] | 477 | void    setAngularFactor(const btVector3& angFac) | 
|---|
| [1963] | 478 | { | 
|---|
|  | 479 | m_angularFactor = angFac; | 
|---|
|  | 480 | } | 
|---|
| [8351] | 481 |  | 
|---|
|  | 482 | void    setAngularFactor(btScalar angFac) | 
|---|
| [1963] | 483 | { | 
|---|
| [8351] | 484 | m_angularFactor.setValue(angFac,angFac,angFac); | 
|---|
|  | 485 | } | 
|---|
|  | 486 | const btVector3&        getAngularFactor() const | 
|---|
|  | 487 | { | 
|---|
| [1963] | 488 | return m_angularFactor; | 
|---|
|  | 489 | } | 
|---|
|  | 490 |  | 
|---|
|  | 491 | //is this rigidbody added to a btCollisionWorld/btDynamicsWorld/btBroadphase? | 
|---|
|  | 492 | bool    isInWorld() const | 
|---|
|  | 493 | { | 
|---|
|  | 494 | return (getBroadphaseProxy() != 0); | 
|---|
|  | 495 | } | 
|---|
|  | 496 |  | 
|---|
|  | 497 | virtual bool checkCollideWithOverride(btCollisionObject* co); | 
|---|
|  | 498 |  | 
|---|
|  | 499 | void addConstraintRef(btTypedConstraint* c); | 
|---|
|  | 500 | void removeConstraintRef(btTypedConstraint* c); | 
|---|
|  | 501 |  | 
|---|
|  | 502 | btTypedConstraint* getConstraintRef(int index) | 
|---|
|  | 503 | { | 
|---|
|  | 504 | return m_constraintRefs[index]; | 
|---|
|  | 505 | } | 
|---|
|  | 506 |  | 
|---|
| [8393] | 507 | int getNumConstraintRefs() const | 
|---|
| [1963] | 508 | { | 
|---|
|  | 509 | return m_constraintRefs.size(); | 
|---|
|  | 510 | } | 
|---|
|  | 511 |  | 
|---|
| [8351] | 512 | void    setFlags(int flags) | 
|---|
|  | 513 | { | 
|---|
|  | 514 | m_rigidbodyFlags = flags; | 
|---|
|  | 515 | } | 
|---|
|  | 516 |  | 
|---|
|  | 517 | int getFlags() const | 
|---|
|  | 518 | { | 
|---|
|  | 519 | return m_rigidbodyFlags; | 
|---|
|  | 520 | } | 
|---|
|  | 521 |  | 
|---|
|  | 522 | const btVector3& getDeltaLinearVelocity() const | 
|---|
|  | 523 | { | 
|---|
|  | 524 | return m_deltaLinearVelocity; | 
|---|
|  | 525 | } | 
|---|
|  | 526 |  | 
|---|
|  | 527 | const btVector3& getDeltaAngularVelocity() const | 
|---|
|  | 528 | { | 
|---|
|  | 529 | return m_deltaAngularVelocity; | 
|---|
|  | 530 | } | 
|---|
|  | 531 |  | 
|---|
|  | 532 | const btVector3& getPushVelocity() const | 
|---|
|  | 533 | { | 
|---|
|  | 534 | return m_pushVelocity; | 
|---|
|  | 535 | } | 
|---|
|  | 536 |  | 
|---|
|  | 537 | const btVector3& getTurnVelocity() const | 
|---|
|  | 538 | { | 
|---|
|  | 539 | return m_turnVelocity; | 
|---|
|  | 540 | } | 
|---|
|  | 541 |  | 
|---|
|  | 542 |  | 
|---|
|  | 543 | //////////////////////////////////////////////// | 
|---|
|  | 544 | ///some internal methods, don't use them | 
|---|
|  | 545 |  | 
|---|
|  | 546 | btVector3& internalGetDeltaLinearVelocity() | 
|---|
|  | 547 | { | 
|---|
|  | 548 | return m_deltaLinearVelocity; | 
|---|
|  | 549 | } | 
|---|
|  | 550 |  | 
|---|
|  | 551 | btVector3& internalGetDeltaAngularVelocity() | 
|---|
|  | 552 | { | 
|---|
|  | 553 | return m_deltaAngularVelocity; | 
|---|
|  | 554 | } | 
|---|
|  | 555 |  | 
|---|
|  | 556 | const btVector3& internalGetAngularFactor() const | 
|---|
|  | 557 | { | 
|---|
|  | 558 | return m_angularFactor; | 
|---|
|  | 559 | } | 
|---|
|  | 560 |  | 
|---|
|  | 561 | const btVector3& internalGetInvMass() const | 
|---|
|  | 562 | { | 
|---|
|  | 563 | return m_invMass; | 
|---|
|  | 564 | } | 
|---|
|  | 565 |  | 
|---|
|  | 566 | btVector3& internalGetPushVelocity() | 
|---|
|  | 567 | { | 
|---|
|  | 568 | return m_pushVelocity; | 
|---|
|  | 569 | } | 
|---|
|  | 570 |  | 
|---|
|  | 571 | btVector3& internalGetTurnVelocity() | 
|---|
|  | 572 | { | 
|---|
|  | 573 | return m_turnVelocity; | 
|---|
|  | 574 | } | 
|---|
|  | 575 |  | 
|---|
|  | 576 | SIMD_FORCE_INLINE void  internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const | 
|---|
|  | 577 | { | 
|---|
|  | 578 | velocity = getLinearVelocity()+m_deltaLinearVelocity + (getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos); | 
|---|
|  | 579 | } | 
|---|
|  | 580 |  | 
|---|
|  | 581 | SIMD_FORCE_INLINE void  internalGetAngularVelocity(btVector3& angVel) const | 
|---|
|  | 582 | { | 
|---|
|  | 583 | angVel = getAngularVelocity()+m_deltaAngularVelocity; | 
|---|
|  | 584 | } | 
|---|
|  | 585 |  | 
|---|
|  | 586 |  | 
|---|
|  | 587 | //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position | 
|---|
|  | 588 | SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) | 
|---|
|  | 589 | { | 
|---|
|  | 590 | if (m_inverseMass) | 
|---|
|  | 591 | { | 
|---|
|  | 592 | m_deltaLinearVelocity += linearComponent*impulseMagnitude; | 
|---|
|  | 593 | m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); | 
|---|
|  | 594 | } | 
|---|
|  | 595 | } | 
|---|
|  | 596 |  | 
|---|
|  | 597 | SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) | 
|---|
|  | 598 | { | 
|---|
|  | 599 | if (m_inverseMass) | 
|---|
|  | 600 | { | 
|---|
|  | 601 | m_pushVelocity += linearComponent*impulseMagnitude; | 
|---|
|  | 602 | m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); | 
|---|
|  | 603 | } | 
|---|
|  | 604 | } | 
|---|
|  | 605 |  | 
|---|
|  | 606 | void    internalWritebackVelocity() | 
|---|
|  | 607 | { | 
|---|
|  | 608 | if (m_inverseMass) | 
|---|
|  | 609 | { | 
|---|
|  | 610 | setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity); | 
|---|
|  | 611 | setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity); | 
|---|
|  | 612 | //m_deltaLinearVelocity.setZero(); | 
|---|
|  | 613 | //m_deltaAngularVelocity .setZero(); | 
|---|
|  | 614 | //m_originalBody->setCompanionId(-1); | 
|---|
|  | 615 | } | 
|---|
|  | 616 | } | 
|---|
|  | 617 |  | 
|---|
|  | 618 |  | 
|---|
|  | 619 | void    internalWritebackVelocity(btScalar timeStep); | 
|---|
| [8393] | 620 |  | 
|---|
| [8351] | 621 |  | 
|---|
|  | 622 |  | 
|---|
|  | 623 | /////////////////////////////////////////////// | 
|---|
|  | 624 |  | 
|---|
|  | 625 | virtual int     calculateSerializeBufferSize()  const; | 
|---|
|  | 626 |  | 
|---|
|  | 627 | ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
|---|
|  | 628 | virtual const char*     serialize(void* dataBuffer,  class btSerializer* serializer) const; | 
|---|
|  | 629 |  | 
|---|
|  | 630 | virtual void serializeSingleObject(class btSerializer* serializer) const; | 
|---|
|  | 631 |  | 
|---|
| [1963] | 632 | }; | 
|---|
|  | 633 |  | 
|---|
| [8351] | 634 | //@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData | 
|---|
|  | 635 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
|---|
|  | 636 | struct  btRigidBodyFloatData | 
|---|
|  | 637 | { | 
|---|
|  | 638 | btCollisionObjectFloatData      m_collisionObjectData; | 
|---|
|  | 639 | btMatrix3x3FloatData            m_invInertiaTensorWorld; | 
|---|
|  | 640 | btVector3FloatData              m_linearVelocity; | 
|---|
|  | 641 | btVector3FloatData              m_angularVelocity; | 
|---|
|  | 642 | btVector3FloatData              m_angularFactor; | 
|---|
|  | 643 | btVector3FloatData              m_linearFactor; | 
|---|
|  | 644 | btVector3FloatData              m_gravity; | 
|---|
|  | 645 | btVector3FloatData              m_gravity_acceleration; | 
|---|
|  | 646 | btVector3FloatData              m_invInertiaLocal; | 
|---|
|  | 647 | btVector3FloatData              m_totalForce; | 
|---|
|  | 648 | btVector3FloatData              m_totalTorque; | 
|---|
|  | 649 | float                                   m_inverseMass; | 
|---|
|  | 650 | float                                   m_linearDamping; | 
|---|
|  | 651 | float                                   m_angularDamping; | 
|---|
|  | 652 | float                                   m_additionalDampingFactor; | 
|---|
|  | 653 | float                                   m_additionalLinearDampingThresholdSqr; | 
|---|
|  | 654 | float                                   m_additionalAngularDampingThresholdSqr; | 
|---|
|  | 655 | float                                   m_additionalAngularDampingFactor; | 
|---|
|  | 656 | float                                   m_linearSleepingThreshold; | 
|---|
|  | 657 | float                                   m_angularSleepingThreshold; | 
|---|
|  | 658 | int                                             m_additionalDamping; | 
|---|
|  | 659 | }; | 
|---|
| [1963] | 660 |  | 
|---|
| [8351] | 661 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
|---|
|  | 662 | struct  btRigidBodyDoubleData | 
|---|
|  | 663 | { | 
|---|
|  | 664 | btCollisionObjectDoubleData     m_collisionObjectData; | 
|---|
|  | 665 | btMatrix3x3DoubleData           m_invInertiaTensorWorld; | 
|---|
|  | 666 | btVector3DoubleData             m_linearVelocity; | 
|---|
|  | 667 | btVector3DoubleData             m_angularVelocity; | 
|---|
|  | 668 | btVector3DoubleData             m_angularFactor; | 
|---|
|  | 669 | btVector3DoubleData             m_linearFactor; | 
|---|
|  | 670 | btVector3DoubleData             m_gravity; | 
|---|
|  | 671 | btVector3DoubleData             m_gravity_acceleration; | 
|---|
|  | 672 | btVector3DoubleData             m_invInertiaLocal; | 
|---|
|  | 673 | btVector3DoubleData             m_totalForce; | 
|---|
|  | 674 | btVector3DoubleData             m_totalTorque; | 
|---|
|  | 675 | double                                  m_inverseMass; | 
|---|
|  | 676 | double                                  m_linearDamping; | 
|---|
|  | 677 | double                                  m_angularDamping; | 
|---|
|  | 678 | double                                  m_additionalDampingFactor; | 
|---|
|  | 679 | double                                  m_additionalLinearDampingThresholdSqr; | 
|---|
|  | 680 | double                                  m_additionalAngularDampingThresholdSqr; | 
|---|
|  | 681 | double                                  m_additionalAngularDampingFactor; | 
|---|
|  | 682 | double                                  m_linearSleepingThreshold; | 
|---|
|  | 683 | double                                  m_angularSleepingThreshold; | 
|---|
|  | 684 | int                                             m_additionalDamping; | 
|---|
|  | 685 | char    m_padding[4]; | 
|---|
|  | 686 | }; | 
|---|
| [1963] | 687 |  | 
|---|
| [8351] | 688 |  | 
|---|
|  | 689 |  | 
|---|
| [8393] | 690 | #endif //BT_RIGIDBODY_H | 
|---|
| [1963] | 691 |  | 
|---|