| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #include "btRigidBody.h" | 
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|  | 17 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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|  | 18 | #include "LinearMath/btMinMax.h" | 
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|  | 19 | #include "LinearMath/btTransformUtil.h" | 
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|  | 20 | #include "LinearMath/btMotionState.h" | 
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|  | 21 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" | 
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| [8351] | 22 | #include "LinearMath/btSerializer.h" | 
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| [1963] | 23 |  | 
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|  | 24 | //'temporarily' global variables | 
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|  | 25 | btScalar        gDeactivationTime = btScalar(2.); | 
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|  | 26 | bool    gDisableDeactivation = false; | 
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|  | 27 | static int uniqueId = 0; | 
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|  | 28 |  | 
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|  | 29 |  | 
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|  | 30 | btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) | 
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|  | 31 | { | 
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|  | 32 | setupRigidBody(constructionInfo); | 
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|  | 33 | } | 
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|  | 34 |  | 
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|  | 35 | btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) | 
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|  | 36 | { | 
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|  | 37 | btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); | 
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|  | 38 | setupRigidBody(cinfo); | 
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|  | 39 | } | 
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|  | 40 |  | 
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|  | 41 | void    btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) | 
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|  | 42 | { | 
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|  | 43 |  | 
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|  | 44 | m_internalType=CO_RIGID_BODY; | 
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|  | 45 |  | 
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|  | 46 | m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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|  | 47 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| [8351] | 48 | m_angularFactor.setValue(1,1,1); | 
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|  | 49 | m_linearFactor.setValue(1,1,1); | 
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| [1963] | 50 | m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| [2882] | 51 | m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| [1963] | 52 | m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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|  | 53 | m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), | 
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| [8393] | 54 | setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); | 
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|  | 55 |  | 
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| [1963] | 56 | m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; | 
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|  | 57 | m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; | 
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|  | 58 | m_optionalMotionState = constructionInfo.m_motionState; | 
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|  | 59 | m_contactSolverType = 0; | 
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|  | 60 | m_frictionSolverType = 0; | 
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|  | 61 | m_additionalDamping = constructionInfo.m_additionalDamping; | 
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|  | 62 | m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; | 
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|  | 63 | m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; | 
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|  | 64 | m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; | 
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|  | 65 | m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; | 
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|  | 66 |  | 
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|  | 67 | if (m_optionalMotionState) | 
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|  | 68 | { | 
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|  | 69 | m_optionalMotionState->getWorldTransform(m_worldTransform); | 
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|  | 70 | } else | 
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|  | 71 | { | 
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|  | 72 | m_worldTransform = constructionInfo.m_startWorldTransform; | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | m_interpolationWorldTransform = m_worldTransform; | 
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|  | 76 | m_interpolationLinearVelocity.setValue(0,0,0); | 
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|  | 77 | m_interpolationAngularVelocity.setValue(0,0,0); | 
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|  | 78 |  | 
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|  | 79 | //moved to btCollisionObject | 
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|  | 80 | m_friction = constructionInfo.m_friction; | 
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|  | 81 | m_restitution = constructionInfo.m_restitution; | 
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|  | 82 |  | 
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|  | 83 | setCollisionShape( constructionInfo.m_collisionShape ); | 
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|  | 84 | m_debugBodyId = uniqueId++; | 
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|  | 85 |  | 
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|  | 86 | setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); | 
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|  | 87 | updateInertiaTensor(); | 
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|  | 88 |  | 
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| [8351] | 89 | m_rigidbodyFlags = 0; | 
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|  | 90 |  | 
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|  | 91 |  | 
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|  | 92 | m_deltaLinearVelocity.setZero(); | 
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|  | 93 | m_deltaAngularVelocity.setZero(); | 
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|  | 94 | m_invMass = m_inverseMass*m_linearFactor; | 
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|  | 95 | m_pushVelocity.setZero(); | 
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|  | 96 | m_turnVelocity.setZero(); | 
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|  | 97 |  | 
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|  | 98 |  | 
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|  | 99 |  | 
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| [1963] | 100 | } | 
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|  | 101 |  | 
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|  | 102 |  | 
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|  | 103 | void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) | 
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|  | 104 | { | 
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|  | 105 | btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | void                    btRigidBody::saveKinematicState(btScalar timeStep) | 
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|  | 109 | { | 
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|  | 110 | //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities | 
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|  | 111 | if (timeStep != btScalar(0.)) | 
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|  | 112 | { | 
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|  | 113 | //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform | 
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|  | 114 | if (getMotionState()) | 
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|  | 115 | getMotionState()->getWorldTransform(m_worldTransform); | 
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|  | 116 | btVector3 linVel,angVel; | 
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|  | 117 |  | 
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|  | 118 | btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); | 
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|  | 119 | m_interpolationLinearVelocity = m_linearVelocity; | 
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|  | 120 | m_interpolationAngularVelocity = m_angularVelocity; | 
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|  | 121 | m_interpolationWorldTransform = m_worldTransform; | 
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|  | 122 | //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); | 
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|  | 123 | } | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 | void    btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const | 
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|  | 127 | { | 
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|  | 128 | getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); | 
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|  | 129 | } | 
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|  | 130 |  | 
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|  | 131 |  | 
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|  | 132 |  | 
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|  | 133 |  | 
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|  | 134 | void btRigidBody::setGravity(const btVector3& acceleration) | 
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|  | 135 | { | 
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|  | 136 | if (m_inverseMass != btScalar(0.0)) | 
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|  | 137 | { | 
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|  | 138 | m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); | 
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|  | 139 | } | 
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| [2882] | 140 | m_gravity_acceleration = acceleration; | 
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| [1963] | 141 | } | 
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|  | 142 |  | 
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|  | 143 |  | 
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|  | 144 |  | 
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|  | 145 |  | 
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|  | 146 |  | 
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|  | 147 |  | 
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|  | 148 | void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) | 
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|  | 149 | { | 
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| [8351] | 150 | m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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|  | 151 | m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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| [1963] | 152 | } | 
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|  | 153 |  | 
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|  | 154 |  | 
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|  | 155 |  | 
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|  | 156 |  | 
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|  | 157 | ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping | 
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|  | 158 | void                    btRigidBody::applyDamping(btScalar timeStep) | 
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|  | 159 | { | 
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|  | 160 | //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 | 
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|  | 161 | //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway | 
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|  | 162 |  | 
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|  | 163 | //#define USE_OLD_DAMPING_METHOD 1 | 
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|  | 164 | #ifdef USE_OLD_DAMPING_METHOD | 
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|  | 165 | m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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|  | 166 | m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
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|  | 167 | #else | 
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|  | 168 | m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); | 
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|  | 169 | m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); | 
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|  | 170 | #endif | 
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|  | 171 |  | 
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|  | 172 | if (m_additionalDamping) | 
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|  | 173 | { | 
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|  | 174 | //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. | 
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|  | 175 | //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete | 
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|  | 176 | if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && | 
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|  | 177 | (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) | 
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|  | 178 | { | 
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|  | 179 | m_angularVelocity *= m_additionalDampingFactor; | 
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|  | 180 | m_linearVelocity *= m_additionalDampingFactor; | 
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|  | 181 | } | 
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|  | 182 |  | 
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|  | 183 |  | 
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|  | 184 | btScalar speed = m_linearVelocity.length(); | 
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|  | 185 | if (speed < m_linearDamping) | 
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|  | 186 | { | 
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|  | 187 | btScalar dampVel = btScalar(0.005); | 
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|  | 188 | if (speed > dampVel) | 
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|  | 189 | { | 
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|  | 190 | btVector3 dir = m_linearVelocity.normalized(); | 
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|  | 191 | m_linearVelocity -=  dir * dampVel; | 
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|  | 192 | } else | 
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|  | 193 | { | 
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|  | 194 | m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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|  | 195 | } | 
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|  | 196 | } | 
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|  | 197 |  | 
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|  | 198 | btScalar angSpeed = m_angularVelocity.length(); | 
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|  | 199 | if (angSpeed < m_angularDamping) | 
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|  | 200 | { | 
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|  | 201 | btScalar angDampVel = btScalar(0.005); | 
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|  | 202 | if (angSpeed > angDampVel) | 
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|  | 203 | { | 
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|  | 204 | btVector3 dir = m_angularVelocity.normalized(); | 
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|  | 205 | m_angularVelocity -=  dir * angDampVel; | 
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|  | 206 | } else | 
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|  | 207 | { | 
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|  | 208 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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|  | 209 | } | 
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|  | 210 | } | 
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|  | 211 | } | 
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|  | 212 | } | 
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|  | 213 |  | 
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|  | 214 |  | 
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|  | 215 | void btRigidBody::applyGravity() | 
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|  | 216 | { | 
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|  | 217 | if (isStaticOrKinematicObject()) | 
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|  | 218 | return; | 
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|  | 219 |  | 
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|  | 220 | applyCentralForce(m_gravity); | 
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|  | 221 |  | 
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|  | 222 | } | 
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|  | 223 |  | 
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|  | 224 | void btRigidBody::proceedToTransform(const btTransform& newTrans) | 
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|  | 225 | { | 
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|  | 226 | setCenterOfMassTransform( newTrans ); | 
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|  | 227 | } | 
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|  | 228 |  | 
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|  | 229 |  | 
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|  | 230 | void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) | 
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|  | 231 | { | 
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|  | 232 | if (mass == btScalar(0.)) | 
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|  | 233 | { | 
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|  | 234 | m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; | 
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|  | 235 | m_inverseMass = btScalar(0.); | 
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|  | 236 | } else | 
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|  | 237 | { | 
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|  | 238 | m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); | 
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|  | 239 | m_inverseMass = btScalar(1.0) / mass; | 
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|  | 240 | } | 
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| [8351] | 241 |  | 
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|  | 242 | //Fg = m * a | 
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|  | 243 | m_gravity = mass * m_gravity_acceleration; | 
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| [1963] | 244 |  | 
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|  | 245 | m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), | 
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|  | 246 | inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), | 
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|  | 247 | inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); | 
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|  | 248 |  | 
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| [8351] | 249 | m_invMass = m_linearFactor*m_inverseMass; | 
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| [1963] | 250 | } | 
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|  | 251 |  | 
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|  | 252 |  | 
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|  | 253 |  | 
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|  | 254 | void btRigidBody::updateInertiaTensor() | 
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|  | 255 | { | 
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|  | 256 | m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); | 
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|  | 257 | } | 
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|  | 258 |  | 
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|  | 259 |  | 
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|  | 260 | void btRigidBody::integrateVelocities(btScalar step) | 
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|  | 261 | { | 
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|  | 262 | if (isStaticOrKinematicObject()) | 
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|  | 263 | return; | 
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|  | 264 |  | 
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|  | 265 | m_linearVelocity += m_totalForce * (m_inverseMass * step); | 
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|  | 266 | m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; | 
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|  | 267 |  | 
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|  | 268 | #define MAX_ANGVEL SIMD_HALF_PI | 
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|  | 269 | /// clamp angular velocity. collision calculations will fail on higher angular velocities | 
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|  | 270 | btScalar angvel = m_angularVelocity.length(); | 
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|  | 271 | if (angvel*step > MAX_ANGVEL) | 
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|  | 272 | { | 
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|  | 273 | m_angularVelocity *= (MAX_ANGVEL/step) /angvel; | 
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|  | 274 | } | 
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|  | 275 |  | 
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|  | 276 | } | 
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|  | 277 |  | 
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|  | 278 | btQuaternion btRigidBody::getOrientation() const | 
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|  | 279 | { | 
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|  | 280 | btQuaternion orn; | 
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|  | 281 | m_worldTransform.getBasis().getRotation(orn); | 
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|  | 282 | return orn; | 
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|  | 283 | } | 
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|  | 284 |  | 
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|  | 285 |  | 
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|  | 286 | void btRigidBody::setCenterOfMassTransform(const btTransform& xform) | 
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|  | 287 | { | 
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|  | 288 |  | 
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|  | 289 | if (isStaticOrKinematicObject()) | 
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|  | 290 | { | 
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|  | 291 | m_interpolationWorldTransform = m_worldTransform; | 
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|  | 292 | } else | 
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|  | 293 | { | 
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|  | 294 | m_interpolationWorldTransform = xform; | 
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|  | 295 | } | 
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|  | 296 | m_interpolationLinearVelocity = getLinearVelocity(); | 
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|  | 297 | m_interpolationAngularVelocity = getAngularVelocity(); | 
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|  | 298 | m_worldTransform = xform; | 
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|  | 299 | updateInertiaTensor(); | 
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|  | 300 | } | 
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|  | 301 |  | 
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|  | 302 |  | 
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|  | 303 | bool btRigidBody::checkCollideWithOverride(btCollisionObject* co) | 
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|  | 304 | { | 
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|  | 305 | btRigidBody* otherRb = btRigidBody::upcast(co); | 
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|  | 306 | if (!otherRb) | 
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|  | 307 | return true; | 
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|  | 308 |  | 
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|  | 309 | for (int i = 0; i < m_constraintRefs.size(); ++i) | 
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|  | 310 | { | 
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|  | 311 | btTypedConstraint* c = m_constraintRefs[i]; | 
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|  | 312 | if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) | 
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|  | 313 | return false; | 
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|  | 314 | } | 
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|  | 315 |  | 
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|  | 316 | return true; | 
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|  | 317 | } | 
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|  | 318 |  | 
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| [8351] | 319 | void    btRigidBody::internalWritebackVelocity(btScalar timeStep) | 
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|  | 320 | { | 
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|  | 321 | (void) timeStep; | 
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|  | 322 | if (m_inverseMass) | 
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|  | 323 | { | 
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|  | 324 | setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity); | 
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|  | 325 | setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity); | 
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|  | 326 |  | 
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|  | 327 | //correct the position/orientation based on push/turn recovery | 
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|  | 328 | btTransform newTransform; | 
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|  | 329 | btTransformUtil::integrateTransform(getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); | 
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|  | 330 | setWorldTransform(newTransform); | 
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|  | 331 | //m_originalBody->setCompanionId(-1); | 
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|  | 332 | } | 
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|  | 333 | //      m_deltaLinearVelocity.setZero(); | 
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|  | 334 | //      m_deltaAngularVelocity .setZero(); | 
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|  | 335 | //      m_pushVelocity.setZero(); | 
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|  | 336 | //      m_turnVelocity.setZero(); | 
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|  | 337 | } | 
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|  | 338 |  | 
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|  | 339 |  | 
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|  | 340 |  | 
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| [1963] | 341 | void btRigidBody::addConstraintRef(btTypedConstraint* c) | 
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|  | 342 | { | 
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|  | 343 | int index = m_constraintRefs.findLinearSearch(c); | 
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|  | 344 | if (index == m_constraintRefs.size()) | 
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|  | 345 | m_constraintRefs.push_back(c); | 
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|  | 346 |  | 
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|  | 347 | m_checkCollideWith = true; | 
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|  | 348 | } | 
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|  | 349 |  | 
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|  | 350 | void btRigidBody::removeConstraintRef(btTypedConstraint* c) | 
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|  | 351 | { | 
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|  | 352 | m_constraintRefs.remove(c); | 
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|  | 353 | m_checkCollideWith = m_constraintRefs.size() > 0; | 
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|  | 354 | } | 
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| [8351] | 355 |  | 
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|  | 356 | int     btRigidBody::calculateSerializeBufferSize()     const | 
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|  | 357 | { | 
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|  | 358 | int sz = sizeof(btRigidBodyData); | 
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|  | 359 | return sz; | 
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|  | 360 | } | 
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|  | 361 |  | 
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|  | 362 | ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
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|  | 363 | const char*     btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const | 
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|  | 364 | { | 
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|  | 365 | btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer; | 
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|  | 366 |  | 
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|  | 367 | btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer); | 
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|  | 368 |  | 
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|  | 369 | m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld); | 
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|  | 370 | m_linearVelocity.serialize(rbd->m_linearVelocity); | 
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|  | 371 | m_angularVelocity.serialize(rbd->m_angularVelocity); | 
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|  | 372 | rbd->m_inverseMass = m_inverseMass; | 
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|  | 373 | m_angularFactor.serialize(rbd->m_angularFactor); | 
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|  | 374 | m_linearFactor.serialize(rbd->m_linearFactor); | 
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|  | 375 | m_gravity.serialize(rbd->m_gravity); | 
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|  | 376 | m_gravity_acceleration.serialize(rbd->m_gravity_acceleration); | 
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|  | 377 | m_invInertiaLocal.serialize(rbd->m_invInertiaLocal); | 
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|  | 378 | m_totalForce.serialize(rbd->m_totalForce); | 
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|  | 379 | m_totalTorque.serialize(rbd->m_totalTorque); | 
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|  | 380 | rbd->m_linearDamping = m_linearDamping; | 
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|  | 381 | rbd->m_angularDamping = m_angularDamping; | 
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|  | 382 | rbd->m_additionalDamping = m_additionalDamping; | 
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|  | 383 | rbd->m_additionalDampingFactor = m_additionalDampingFactor; | 
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|  | 384 | rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr; | 
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|  | 385 | rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr; | 
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|  | 386 | rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor; | 
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|  | 387 | rbd->m_linearSleepingThreshold=m_linearSleepingThreshold; | 
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|  | 388 | rbd->m_angularSleepingThreshold = m_angularSleepingThreshold; | 
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|  | 389 |  | 
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|  | 390 | return btRigidBodyDataName; | 
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|  | 391 | } | 
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|  | 392 |  | 
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|  | 393 |  | 
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|  | 394 |  | 
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|  | 395 | void btRigidBody::serializeSingleObject(class btSerializer* serializer) const | 
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|  | 396 | { | 
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|  | 397 | btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1); | 
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|  | 398 | const char* structType = serialize(chunk->m_oldPtr, serializer); | 
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|  | 399 | serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this); | 
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|  | 400 | } | 
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|  | 401 |  | 
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|  | 402 |  | 
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