| [1963] | 1 | /* | 
|---|
|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
|  | 4 |  | 
|---|
|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
|---|
|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
|---|
|  | 9 | subject to the following restrictions: | 
|---|
|  | 10 |  | 
|---|
|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
|  | 14 | */ | 
|---|
|  | 15 |  | 
|---|
|  | 16 | #include "btRigidBody.h" | 
|---|
|  | 17 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
|---|
|  | 18 | #include "LinearMath/btMinMax.h" | 
|---|
|  | 19 | #include "LinearMath/btTransformUtil.h" | 
|---|
|  | 20 | #include "LinearMath/btMotionState.h" | 
|---|
|  | 21 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" | 
|---|
|  | 22 |  | 
|---|
|  | 23 | //'temporarily' global variables | 
|---|
|  | 24 | btScalar        gDeactivationTime = btScalar(2.); | 
|---|
|  | 25 | bool    gDisableDeactivation = false; | 
|---|
|  | 26 | static int uniqueId = 0; | 
|---|
|  | 27 |  | 
|---|
|  | 28 |  | 
|---|
|  | 29 | btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) | 
|---|
|  | 30 | { | 
|---|
|  | 31 | setupRigidBody(constructionInfo); | 
|---|
|  | 32 | } | 
|---|
|  | 33 |  | 
|---|
|  | 34 | btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) | 
|---|
|  | 35 | { | 
|---|
|  | 36 | btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); | 
|---|
|  | 37 | setupRigidBody(cinfo); | 
|---|
|  | 38 | } | 
|---|
|  | 39 |  | 
|---|
|  | 40 | void    btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) | 
|---|
|  | 41 | { | 
|---|
|  | 42 |  | 
|---|
|  | 43 | m_internalType=CO_RIGID_BODY; | 
|---|
|  | 44 |  | 
|---|
|  | 45 | m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
|---|
|  | 46 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
|---|
|  | 47 | m_angularFactor = btScalar(1.); | 
|---|
|  | 48 | m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
|---|
| [2882] | 49 | m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
|---|
| [1963] | 50 | m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
|---|
|  | 51 | m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), | 
|---|
|  | 52 | m_linearDamping = btScalar(0.); | 
|---|
|  | 53 | m_angularDamping = btScalar(0.5); | 
|---|
|  | 54 | m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; | 
|---|
|  | 55 | m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; | 
|---|
|  | 56 | m_optionalMotionState = constructionInfo.m_motionState; | 
|---|
|  | 57 | m_contactSolverType = 0; | 
|---|
|  | 58 | m_frictionSolverType = 0; | 
|---|
|  | 59 | m_additionalDamping = constructionInfo.m_additionalDamping; | 
|---|
|  | 60 | m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; | 
|---|
|  | 61 | m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; | 
|---|
|  | 62 | m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; | 
|---|
|  | 63 | m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; | 
|---|
|  | 64 |  | 
|---|
|  | 65 | if (m_optionalMotionState) | 
|---|
|  | 66 | { | 
|---|
|  | 67 | m_optionalMotionState->getWorldTransform(m_worldTransform); | 
|---|
|  | 68 | } else | 
|---|
|  | 69 | { | 
|---|
|  | 70 | m_worldTransform = constructionInfo.m_startWorldTransform; | 
|---|
|  | 71 | } | 
|---|
|  | 72 |  | 
|---|
|  | 73 | m_interpolationWorldTransform = m_worldTransform; | 
|---|
|  | 74 | m_interpolationLinearVelocity.setValue(0,0,0); | 
|---|
|  | 75 | m_interpolationAngularVelocity.setValue(0,0,0); | 
|---|
|  | 76 |  | 
|---|
|  | 77 | //moved to btCollisionObject | 
|---|
|  | 78 | m_friction = constructionInfo.m_friction; | 
|---|
|  | 79 | m_restitution = constructionInfo.m_restitution; | 
|---|
|  | 80 |  | 
|---|
|  | 81 | setCollisionShape( constructionInfo.m_collisionShape ); | 
|---|
|  | 82 | m_debugBodyId = uniqueId++; | 
|---|
|  | 83 |  | 
|---|
|  | 84 | setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); | 
|---|
|  | 85 | setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); | 
|---|
|  | 86 | updateInertiaTensor(); | 
|---|
|  | 87 |  | 
|---|
|  | 88 | } | 
|---|
|  | 89 |  | 
|---|
|  | 90 |  | 
|---|
|  | 91 | void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) | 
|---|
|  | 92 | { | 
|---|
|  | 93 | btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); | 
|---|
|  | 94 | } | 
|---|
|  | 95 |  | 
|---|
|  | 96 | void                    btRigidBody::saveKinematicState(btScalar timeStep) | 
|---|
|  | 97 | { | 
|---|
|  | 98 | //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities | 
|---|
|  | 99 | if (timeStep != btScalar(0.)) | 
|---|
|  | 100 | { | 
|---|
|  | 101 | //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform | 
|---|
|  | 102 | if (getMotionState()) | 
|---|
|  | 103 | getMotionState()->getWorldTransform(m_worldTransform); | 
|---|
|  | 104 | btVector3 linVel,angVel; | 
|---|
|  | 105 |  | 
|---|
|  | 106 | btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); | 
|---|
|  | 107 | m_interpolationLinearVelocity = m_linearVelocity; | 
|---|
|  | 108 | m_interpolationAngularVelocity = m_angularVelocity; | 
|---|
|  | 109 | m_interpolationWorldTransform = m_worldTransform; | 
|---|
|  | 110 | //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); | 
|---|
|  | 111 | } | 
|---|
|  | 112 | } | 
|---|
|  | 113 |  | 
|---|
|  | 114 | void    btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const | 
|---|
|  | 115 | { | 
|---|
|  | 116 | getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); | 
|---|
|  | 117 | } | 
|---|
|  | 118 |  | 
|---|
|  | 119 |  | 
|---|
|  | 120 |  | 
|---|
|  | 121 |  | 
|---|
|  | 122 | void btRigidBody::setGravity(const btVector3& acceleration) | 
|---|
|  | 123 | { | 
|---|
|  | 124 | if (m_inverseMass != btScalar(0.0)) | 
|---|
|  | 125 | { | 
|---|
|  | 126 | m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); | 
|---|
|  | 127 | } | 
|---|
| [2882] | 128 | m_gravity_acceleration = acceleration; | 
|---|
| [1963] | 129 | } | 
|---|
|  | 130 |  | 
|---|
|  | 131 |  | 
|---|
|  | 132 |  | 
|---|
|  | 133 |  | 
|---|
|  | 134 |  | 
|---|
|  | 135 |  | 
|---|
|  | 136 | void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) | 
|---|
|  | 137 | { | 
|---|
|  | 138 | m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
|---|
|  | 139 | m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
|---|
|  | 140 | } | 
|---|
|  | 141 |  | 
|---|
|  | 142 |  | 
|---|
|  | 143 |  | 
|---|
|  | 144 |  | 
|---|
|  | 145 | ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping | 
|---|
|  | 146 | void                    btRigidBody::applyDamping(btScalar timeStep) | 
|---|
|  | 147 | { | 
|---|
|  | 148 | //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 | 
|---|
|  | 149 | //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway | 
|---|
|  | 150 |  | 
|---|
|  | 151 | //#define USE_OLD_DAMPING_METHOD 1 | 
|---|
|  | 152 | #ifdef USE_OLD_DAMPING_METHOD | 
|---|
|  | 153 | m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
|---|
|  | 154 | m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); | 
|---|
|  | 155 | #else | 
|---|
|  | 156 | m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); | 
|---|
|  | 157 | m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); | 
|---|
|  | 158 | #endif | 
|---|
|  | 159 |  | 
|---|
|  | 160 | if (m_additionalDamping) | 
|---|
|  | 161 | { | 
|---|
|  | 162 | //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. | 
|---|
|  | 163 | //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete | 
|---|
|  | 164 | if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && | 
|---|
|  | 165 | (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) | 
|---|
|  | 166 | { | 
|---|
|  | 167 | m_angularVelocity *= m_additionalDampingFactor; | 
|---|
|  | 168 | m_linearVelocity *= m_additionalDampingFactor; | 
|---|
|  | 169 | } | 
|---|
|  | 170 |  | 
|---|
|  | 171 |  | 
|---|
|  | 172 | btScalar speed = m_linearVelocity.length(); | 
|---|
|  | 173 | if (speed < m_linearDamping) | 
|---|
|  | 174 | { | 
|---|
|  | 175 | btScalar dampVel = btScalar(0.005); | 
|---|
|  | 176 | if (speed > dampVel) | 
|---|
|  | 177 | { | 
|---|
|  | 178 | btVector3 dir = m_linearVelocity.normalized(); | 
|---|
|  | 179 | m_linearVelocity -=  dir * dampVel; | 
|---|
|  | 180 | } else | 
|---|
|  | 181 | { | 
|---|
|  | 182 | m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
|---|
|  | 183 | } | 
|---|
|  | 184 | } | 
|---|
|  | 185 |  | 
|---|
|  | 186 | btScalar angSpeed = m_angularVelocity.length(); | 
|---|
|  | 187 | if (angSpeed < m_angularDamping) | 
|---|
|  | 188 | { | 
|---|
|  | 189 | btScalar angDampVel = btScalar(0.005); | 
|---|
|  | 190 | if (angSpeed > angDampVel) | 
|---|
|  | 191 | { | 
|---|
|  | 192 | btVector3 dir = m_angularVelocity.normalized(); | 
|---|
|  | 193 | m_angularVelocity -=  dir * angDampVel; | 
|---|
|  | 194 | } else | 
|---|
|  | 195 | { | 
|---|
|  | 196 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
|---|
|  | 197 | } | 
|---|
|  | 198 | } | 
|---|
|  | 199 | } | 
|---|
|  | 200 | } | 
|---|
|  | 201 |  | 
|---|
|  | 202 |  | 
|---|
|  | 203 | void btRigidBody::applyGravity() | 
|---|
|  | 204 | { | 
|---|
|  | 205 | if (isStaticOrKinematicObject()) | 
|---|
|  | 206 | return; | 
|---|
|  | 207 |  | 
|---|
|  | 208 | applyCentralForce(m_gravity); | 
|---|
|  | 209 |  | 
|---|
|  | 210 | } | 
|---|
|  | 211 |  | 
|---|
|  | 212 | void btRigidBody::proceedToTransform(const btTransform& newTrans) | 
|---|
|  | 213 | { | 
|---|
|  | 214 | setCenterOfMassTransform( newTrans ); | 
|---|
|  | 215 | } | 
|---|
|  | 216 |  | 
|---|
|  | 217 |  | 
|---|
|  | 218 | void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) | 
|---|
|  | 219 | { | 
|---|
|  | 220 | if (mass == btScalar(0.)) | 
|---|
|  | 221 | { | 
|---|
|  | 222 | m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; | 
|---|
|  | 223 | m_inverseMass = btScalar(0.); | 
|---|
|  | 224 | } else | 
|---|
|  | 225 | { | 
|---|
|  | 226 | m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); | 
|---|
|  | 227 | m_inverseMass = btScalar(1.0) / mass; | 
|---|
|  | 228 | } | 
|---|
|  | 229 |  | 
|---|
|  | 230 | m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), | 
|---|
|  | 231 | inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), | 
|---|
|  | 232 | inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); | 
|---|
|  | 233 |  | 
|---|
|  | 234 | } | 
|---|
|  | 235 |  | 
|---|
|  | 236 |  | 
|---|
|  | 237 |  | 
|---|
|  | 238 | void btRigidBody::updateInertiaTensor() | 
|---|
|  | 239 | { | 
|---|
|  | 240 | m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); | 
|---|
|  | 241 | } | 
|---|
|  | 242 |  | 
|---|
|  | 243 |  | 
|---|
|  | 244 | void btRigidBody::integrateVelocities(btScalar step) | 
|---|
|  | 245 | { | 
|---|
|  | 246 | if (isStaticOrKinematicObject()) | 
|---|
|  | 247 | return; | 
|---|
|  | 248 |  | 
|---|
|  | 249 | m_linearVelocity += m_totalForce * (m_inverseMass * step); | 
|---|
|  | 250 | m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; | 
|---|
|  | 251 |  | 
|---|
|  | 252 | #define MAX_ANGVEL SIMD_HALF_PI | 
|---|
|  | 253 | /// clamp angular velocity. collision calculations will fail on higher angular velocities | 
|---|
|  | 254 | btScalar angvel = m_angularVelocity.length(); | 
|---|
|  | 255 | if (angvel*step > MAX_ANGVEL) | 
|---|
|  | 256 | { | 
|---|
|  | 257 | m_angularVelocity *= (MAX_ANGVEL/step) /angvel; | 
|---|
|  | 258 | } | 
|---|
|  | 259 |  | 
|---|
|  | 260 | } | 
|---|
|  | 261 |  | 
|---|
|  | 262 | btQuaternion btRigidBody::getOrientation() const | 
|---|
|  | 263 | { | 
|---|
|  | 264 | btQuaternion orn; | 
|---|
|  | 265 | m_worldTransform.getBasis().getRotation(orn); | 
|---|
|  | 266 | return orn; | 
|---|
|  | 267 | } | 
|---|
|  | 268 |  | 
|---|
|  | 269 |  | 
|---|
|  | 270 | void btRigidBody::setCenterOfMassTransform(const btTransform& xform) | 
|---|
|  | 271 | { | 
|---|
|  | 272 |  | 
|---|
|  | 273 | if (isStaticOrKinematicObject()) | 
|---|
|  | 274 | { | 
|---|
|  | 275 | m_interpolationWorldTransform = m_worldTransform; | 
|---|
|  | 276 | } else | 
|---|
|  | 277 | { | 
|---|
|  | 278 | m_interpolationWorldTransform = xform; | 
|---|
|  | 279 | } | 
|---|
|  | 280 | m_interpolationLinearVelocity = getLinearVelocity(); | 
|---|
|  | 281 | m_interpolationAngularVelocity = getAngularVelocity(); | 
|---|
|  | 282 | m_worldTransform = xform; | 
|---|
|  | 283 | updateInertiaTensor(); | 
|---|
|  | 284 | } | 
|---|
|  | 285 |  | 
|---|
|  | 286 |  | 
|---|
|  | 287 | bool btRigidBody::checkCollideWithOverride(btCollisionObject* co) | 
|---|
|  | 288 | { | 
|---|
|  | 289 | btRigidBody* otherRb = btRigidBody::upcast(co); | 
|---|
|  | 290 | if (!otherRb) | 
|---|
|  | 291 | return true; | 
|---|
|  | 292 |  | 
|---|
|  | 293 | for (int i = 0; i < m_constraintRefs.size(); ++i) | 
|---|
|  | 294 | { | 
|---|
|  | 295 | btTypedConstraint* c = m_constraintRefs[i]; | 
|---|
|  | 296 | if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) | 
|---|
|  | 297 | return false; | 
|---|
|  | 298 | } | 
|---|
|  | 299 |  | 
|---|
|  | 300 | return true; | 
|---|
|  | 301 | } | 
|---|
|  | 302 |  | 
|---|
|  | 303 | void btRigidBody::addConstraintRef(btTypedConstraint* c) | 
|---|
|  | 304 | { | 
|---|
|  | 305 | int index = m_constraintRefs.findLinearSearch(c); | 
|---|
|  | 306 | if (index == m_constraintRefs.size()) | 
|---|
|  | 307 | m_constraintRefs.push_back(c); | 
|---|
|  | 308 |  | 
|---|
|  | 309 | m_checkCollideWith = true; | 
|---|
|  | 310 | } | 
|---|
|  | 311 |  | 
|---|
|  | 312 | void btRigidBody::removeConstraintRef(btTypedConstraint* c) | 
|---|
|  | 313 | { | 
|---|
|  | 314 | m_constraintRefs.remove(c); | 
|---|
|  | 315 | m_checkCollideWith = m_constraintRefs.size() > 0; | 
|---|
|  | 316 | } | 
|---|