| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #ifndef BT_DYNAMICS_WORLD_H | 
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|  | 17 | #define BT_DYNAMICS_WORLD_H | 
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|  | 18 |  | 
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|  | 19 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" | 
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|  | 20 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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|  | 21 |  | 
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|  | 22 | class btTypedConstraint; | 
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| [2882] | 23 | class btActionInterface; | 
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| [1963] | 24 | class btConstraintSolver; | 
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|  | 25 | class btDynamicsWorld; | 
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|  | 26 |  | 
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| [2882] | 27 |  | 
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| [1963] | 28 | /// Type for the callback for each tick | 
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|  | 29 | typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep); | 
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|  | 30 |  | 
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|  | 31 | enum btDynamicsWorldType | 
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|  | 32 | { | 
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|  | 33 | BT_SIMPLE_DYNAMICS_WORLD=1, | 
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|  | 34 | BT_DISCRETE_DYNAMICS_WORLD=2, | 
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|  | 35 | BT_CONTINUOUS_DYNAMICS_WORLD=3 | 
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|  | 36 | }; | 
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|  | 37 |  | 
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|  | 38 | ///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. | 
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|  | 39 | class btDynamicsWorld : public btCollisionWorld | 
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|  | 40 | { | 
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|  | 41 |  | 
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|  | 42 | protected: | 
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|  | 43 | btInternalTickCallback m_internalTickCallback; | 
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|  | 44 | void*   m_worldUserInfo; | 
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|  | 45 |  | 
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|  | 46 | btContactSolverInfo     m_solverInfo; | 
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|  | 47 |  | 
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|  | 48 | public: | 
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|  | 49 |  | 
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|  | 50 |  | 
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|  | 51 | btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration) | 
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|  | 52 | :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0), m_worldUserInfo(0) | 
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|  | 53 | { | 
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|  | 54 | } | 
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|  | 55 |  | 
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|  | 56 | virtual ~btDynamicsWorld() | 
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|  | 57 | { | 
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|  | 58 | } | 
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|  | 59 |  | 
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|  | 60 | ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds. | 
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|  | 61 | ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'. | 
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|  | 62 | ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'. | 
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|  | 63 | ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant. | 
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|  | 64 | virtual int             stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; | 
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|  | 65 |  | 
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|  | 66 | virtual void    debugDrawWorld() = 0; | 
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|  | 67 |  | 
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|  | 68 | virtual void    addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) | 
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|  | 69 | { | 
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|  | 70 | (void)constraint; (void)disableCollisionsBetweenLinkedBodies; | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | virtual void    removeConstraint(btTypedConstraint* constraint) {(void)constraint;} | 
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|  | 74 |  | 
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| [2882] | 75 | virtual void    addAction(btActionInterface* action) = 0; | 
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| [1963] | 76 |  | 
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| [2882] | 77 | virtual void    removeAction(btActionInterface* action) = 0; | 
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| [1963] | 78 |  | 
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|  | 79 | //once a rigidbody is added to the dynamics world, it will get this gravity assigned | 
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|  | 80 | //existing rigidbodies in the world get gravity assigned too, during this method | 
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|  | 81 | virtual void    setGravity(const btVector3& gravity) = 0; | 
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|  | 82 | virtual btVector3 getGravity () const = 0; | 
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|  | 83 |  | 
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| [2430] | 84 | virtual void    synchronizeMotionStates() = 0; | 
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|  | 85 |  | 
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| [1963] | 86 | virtual void    addRigidBody(btRigidBody* body) = 0; | 
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|  | 87 |  | 
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|  | 88 | virtual void    removeRigidBody(btRigidBody* body) = 0; | 
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|  | 89 |  | 
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|  | 90 | virtual void    setConstraintSolver(btConstraintSolver* solver) = 0; | 
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|  | 91 |  | 
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|  | 92 | virtual btConstraintSolver* getConstraintSolver() = 0; | 
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|  | 93 |  | 
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|  | 94 | virtual int             getNumConstraints() const {     return 0;               } | 
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|  | 95 |  | 
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|  | 96 | virtual btTypedConstraint* getConstraint(int index)             {       (void)index;            return 0;               } | 
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|  | 97 |  | 
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|  | 98 | virtual const btTypedConstraint* getConstraint(int index) const {       (void)index;    return 0;       } | 
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|  | 99 |  | 
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|  | 100 | virtual btDynamicsWorldType     getWorldType() const=0; | 
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|  | 101 |  | 
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|  | 102 | virtual void    clearForces() = 0; | 
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|  | 103 |  | 
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|  | 104 | /// Set the callback for when an internal tick (simulation substep) happens, optional user info | 
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|  | 105 | void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0) | 
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|  | 106 | { | 
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|  | 107 | m_internalTickCallback = cb; | 
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|  | 108 | m_worldUserInfo = worldUserInfo; | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | void    setWorldUserInfo(void* worldUserInfo) | 
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|  | 112 | { | 
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|  | 113 | m_worldUserInfo = worldUserInfo; | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | void*   getWorldUserInfo() const | 
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|  | 117 | { | 
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|  | 118 | return m_worldUserInfo; | 
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|  | 119 | } | 
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|  | 120 |  | 
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|  | 121 | btContactSolverInfo& getSolverInfo() | 
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|  | 122 | { | 
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|  | 123 | return m_solverInfo; | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 |  | 
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| [2882] | 127 | ///obsolete, use addAction instead. | 
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|  | 128 | virtual void    addVehicle(btActionInterface* vehicle) {(void)vehicle;} | 
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|  | 129 | ///obsolete, use removeAction instead | 
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|  | 130 | virtual void    removeVehicle(btActionInterface* vehicle) {(void)vehicle;} | 
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|  | 131 | ///obsolete, use addAction instead. | 
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|  | 132 | virtual void    addCharacter(btActionInterface* character) {(void)character;} | 
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|  | 133 | ///obsolete, use removeAction instead | 
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|  | 134 | virtual void    removeCharacter(btActionInterface* character) {(void)character;} | 
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|  | 135 |  | 
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|  | 136 |  | 
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| [1963] | 137 | }; | 
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|  | 138 |  | 
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|  | 139 | #endif //BT_DYNAMICS_WORLD_H | 
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|  | 140 |  | 
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|  | 141 |  | 
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