| [7983] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org | 
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|  | 3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [8393] | 16 | #ifndef BT_UNIVERSAL_CONSTRAINT_H | 
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|  | 17 | #define BT_UNIVERSAL_CONSTRAINT_H | 
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| [7983] | 18 |  | 
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|  | 19 |  | 
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|  | 20 |  | 
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|  | 21 | #include "LinearMath/btVector3.h" | 
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|  | 22 | #include "btTypedConstraint.h" | 
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|  | 23 | #include "btGeneric6DofConstraint.h" | 
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|  | 24 |  | 
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|  | 25 |  | 
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|  | 26 |  | 
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|  | 27 | /// Constraint similar to ODE Universal Joint | 
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|  | 28 | /// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1) | 
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|  | 29 | /// and Y (axis 2) | 
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|  | 30 | /// Description from ODE manual : | 
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|  | 31 | /// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular. | 
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|  | 32 | /// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal." | 
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|  | 33 |  | 
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|  | 34 | class btUniversalConstraint : public btGeneric6DofConstraint | 
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|  | 35 | { | 
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|  | 36 | protected: | 
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|  | 37 | btVector3       m_anchor; | 
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|  | 38 | btVector3       m_axis1; | 
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|  | 39 | btVector3       m_axis2; | 
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|  | 40 | public: | 
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|  | 41 | // constructor | 
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|  | 42 | // anchor, axis1 and axis2 are in world coordinate system | 
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|  | 43 | // axis1 must be orthogonal to axis2 | 
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|  | 44 | btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2); | 
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|  | 45 | // access | 
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|  | 46 | const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); } | 
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|  | 47 | const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); } | 
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|  | 48 | const btVector3& getAxis1() { return m_axis1; } | 
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|  | 49 | const btVector3& getAxis2() { return m_axis2; } | 
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|  | 50 | btScalar getAngle1() { return getAngle(2); } | 
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|  | 51 | btScalar getAngle2() { return getAngle(1); } | 
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|  | 52 | // limits | 
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|  | 53 | void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); } | 
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|  | 54 | void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); } | 
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| [8393] | 55 |  | 
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|  | 56 | void setAxis( const btVector3& axis1, const btVector3& axis2); | 
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| [7983] | 57 | }; | 
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|  | 58 |  | 
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|  | 59 |  | 
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|  | 60 |  | 
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| [8393] | 61 | #endif // BT_UNIVERSAL_CONSTRAINT_H | 
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| [7983] | 62 |  | 
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