| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #ifndef MANIFOLD_CONTACT_POINT_H | 
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|  | 17 | #define MANIFOLD_CONTACT_POINT_H | 
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|  | 18 |  | 
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|  | 19 | #include "LinearMath/btVector3.h" | 
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|  | 20 | #include "LinearMath/btTransformUtil.h" | 
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|  | 21 |  | 
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|  | 22 |  | 
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|  | 23 |  | 
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|  | 24 |  | 
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|  | 25 |  | 
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|  | 26 | /// ManifoldContactPoint collects and maintains persistent contactpoints. | 
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|  | 27 | /// used to improve stability and performance of rigidbody dynamics response. | 
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|  | 28 | class btManifoldPoint | 
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|  | 29 | { | 
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|  | 30 | public: | 
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|  | 31 | btManifoldPoint() | 
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|  | 32 | :m_userPersistentData(0), | 
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|  | 33 | m_appliedImpulse(0.f), | 
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|  | 34 | m_lateralFrictionInitialized(false), | 
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| [2430] | 35 | m_appliedImpulseLateral1(0.f), | 
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|  | 36 | m_appliedImpulseLateral2(0.f), | 
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| [1963] | 37 | m_lifeTime(0) | 
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|  | 38 | { | 
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|  | 39 | } | 
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|  | 40 |  | 
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|  | 41 | btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB, | 
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|  | 42 | const btVector3 &normal, | 
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|  | 43 | btScalar distance ) : | 
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|  | 44 | m_localPointA( pointA ), | 
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|  | 45 | m_localPointB( pointB ), | 
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|  | 46 | m_normalWorldOnB( normal ), | 
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|  | 47 | m_distance1( distance ), | 
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|  | 48 | m_combinedFriction(btScalar(0.)), | 
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|  | 49 | m_combinedRestitution(btScalar(0.)), | 
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|  | 50 | m_userPersistentData(0), | 
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|  | 51 | m_appliedImpulse(0.f), | 
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|  | 52 | m_lateralFrictionInitialized(false), | 
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|  | 53 | m_appliedImpulseLateral1(0.f), | 
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|  | 54 | m_appliedImpulseLateral2(0.f), | 
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|  | 55 | m_lifeTime(0) | 
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|  | 56 | { | 
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|  | 57 |  | 
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|  | 58 |  | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 |  | 
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|  | 62 |  | 
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|  | 63 | btVector3 m_localPointA; | 
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|  | 64 | btVector3 m_localPointB; | 
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|  | 65 | btVector3       m_positionWorldOnB; | 
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|  | 66 | ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity | 
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|  | 67 | btVector3       m_positionWorldOnA; | 
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|  | 68 | btVector3 m_normalWorldOnB; | 
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|  | 69 |  | 
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|  | 70 | btScalar        m_distance1; | 
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|  | 71 | btScalar        m_combinedFriction; | 
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|  | 72 | btScalar        m_combinedRestitution; | 
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|  | 73 |  | 
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|  | 74 | //BP mod, store contact triangles. | 
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|  | 75 | int       m_partId0; | 
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|  | 76 | int      m_partId1; | 
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|  | 77 | int      m_index0; | 
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|  | 78 | int      m_index1; | 
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|  | 79 |  | 
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|  | 80 | mutable void*   m_userPersistentData; | 
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|  | 81 | btScalar                m_appliedImpulse; | 
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|  | 82 |  | 
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|  | 83 | bool                    m_lateralFrictionInitialized; | 
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|  | 84 | btScalar                m_appliedImpulseLateral1; | 
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|  | 85 | btScalar                m_appliedImpulseLateral2; | 
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|  | 86 | int                             m_lifeTime;//lifetime of the contactpoint in frames | 
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|  | 87 |  | 
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|  | 88 | btVector3               m_lateralFrictionDir1; | 
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|  | 89 | btVector3               m_lateralFrictionDir2; | 
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|  | 90 |  | 
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|  | 91 | btScalar getDistance() const | 
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|  | 92 | { | 
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|  | 93 | return m_distance1; | 
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|  | 94 | } | 
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|  | 95 | int     getLifeTime() const | 
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|  | 96 | { | 
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|  | 97 | return m_lifeTime; | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | const btVector3& getPositionWorldOnA() const { | 
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|  | 101 | return m_positionWorldOnA; | 
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|  | 102 | //                              return m_positionWorldOnB + m_normalWorldOnB * m_distance1; | 
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|  | 103 | } | 
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|  | 104 |  | 
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|  | 105 | const btVector3& getPositionWorldOnB() const | 
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|  | 106 | { | 
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|  | 107 | return m_positionWorldOnB; | 
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|  | 108 | } | 
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|  | 109 |  | 
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|  | 110 | void    setDistance(btScalar dist) | 
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|  | 111 | { | 
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|  | 112 | m_distance1 = dist; | 
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|  | 113 | } | 
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|  | 114 |  | 
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| [2882] | 115 | ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver | 
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|  | 116 | btScalar        getAppliedImpulse() const | 
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|  | 117 | { | 
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|  | 118 | return m_appliedImpulse; | 
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|  | 119 | } | 
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|  | 120 |  | 
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| [1963] | 121 |  | 
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|  | 122 |  | 
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|  | 123 | }; | 
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|  | 124 |  | 
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|  | 125 | #endif //MANIFOLD_CONTACT_POINT_H | 
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