| [1963] | 1 | /* | 
|---|
 | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
| [8351] | 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
|---|
| [1963] | 4 |  | 
|---|
 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
 | 9 | subject to the following restrictions: | 
|---|
 | 10 |  | 
|---|
 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
 | 16 | #ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
|---|
 | 17 | #define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
|---|
 | 18 |  | 
|---|
 | 19 | #include "btStridingMeshInterface.h" | 
|---|
 | 20 | #include "LinearMath/btAlignedObjectArray.h" | 
|---|
 | 21 | #include "LinearMath/btScalar.h" | 
|---|
 | 22 |  | 
|---|
 | 23 |  | 
|---|
 | 24 | ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. | 
|---|
 | 25 | ///Instead of the number of indices, we pass the number of triangles. | 
|---|
 | 26 | ATTRIBUTE_ALIGNED16( struct)    btIndexedMesh | 
|---|
 | 27 | { | 
|---|
 | 28 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
|---|
 | 29 |  | 
|---|
| [8351] | 30 |    int                     m_numTriangles; | 
|---|
 | 31 |    const unsigned char *   m_triangleIndexBase; | 
|---|
 | 32 |    int                     m_triangleIndexStride; | 
|---|
 | 33 |    int                     m_numVertices; | 
|---|
 | 34 |    const unsigned char *   m_vertexBase; | 
|---|
 | 35 |    int                     m_vertexStride; | 
|---|
 | 36 |  | 
|---|
 | 37 |    // The index type is set when adding an indexed mesh to the | 
|---|
 | 38 |    // btTriangleIndexVertexArray, do not set it manually | 
|---|
 | 39 |    PHY_ScalarType m_indexType; | 
|---|
 | 40 |  | 
|---|
 | 41 |    // The vertex type has a default type similar to Bullet's precision mode (float or double) | 
|---|
 | 42 |    // but can be set manually if you for example run Bullet with double precision but have | 
|---|
 | 43 |    // mesh data in single precision.. | 
|---|
 | 44 |    PHY_ScalarType m_vertexType; | 
|---|
 | 45 |  | 
|---|
 | 46 |  | 
|---|
 | 47 |    btIndexedMesh() | 
|---|
 | 48 |            :m_indexType(PHY_INTEGER), | 
|---|
 | 49 | #ifdef BT_USE_DOUBLE_PRECISION | 
|---|
 | 50 |       m_vertexType(PHY_DOUBLE) | 
|---|
 | 51 | #else // BT_USE_DOUBLE_PRECISION | 
|---|
 | 52 |       m_vertexType(PHY_FLOAT) | 
|---|
 | 53 | #endif // BT_USE_DOUBLE_PRECISION | 
|---|
 | 54 |       { | 
|---|
 | 55 |       } | 
|---|
| [1963] | 56 | } | 
|---|
 | 57 | ; | 
|---|
 | 58 |  | 
|---|
 | 59 |  | 
|---|
 | 60 | typedef btAlignedObjectArray<btIndexedMesh>     IndexedMeshArray; | 
|---|
 | 61 |  | 
|---|
 | 62 | ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. | 
|---|
 | 63 | ///Additional meshes can be added using addIndexedMesh | 
|---|
 | 64 | ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. | 
|---|
 | 65 | ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. | 
|---|
 | 66 | ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface | 
|---|
 | 67 | { | 
|---|
 | 68 | protected: | 
|---|
 | 69 |         IndexedMeshArray        m_indexedMeshes; | 
|---|
 | 70 |         int m_pad[2]; | 
|---|
| [2882] | 71 |         mutable int m_hasAabb; // using int instead of bool to maintain alignment | 
|---|
 | 72 |         mutable btVector3 m_aabbMin; | 
|---|
 | 73 |         mutable btVector3 m_aabbMax; | 
|---|
| [1963] | 74 |  | 
|---|
 | 75 | public: | 
|---|
 | 76 |  | 
|---|
 | 77 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
|---|
 | 78 |  | 
|---|
 | 79 |         btTriangleIndexVertexArray() : m_hasAabb(0) | 
|---|
 | 80 |         { | 
|---|
 | 81 |         } | 
|---|
 | 82 |  | 
|---|
 | 83 |         virtual ~btTriangleIndexVertexArray(); | 
|---|
 | 84 |  | 
|---|
 | 85 |         //just to be backwards compatible | 
|---|
 | 86 |         btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); | 
|---|
 | 87 |          | 
|---|
 | 88 |         void    addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) | 
|---|
 | 89 |         { | 
|---|
 | 90 |                 m_indexedMeshes.push_back(mesh); | 
|---|
 | 91 |                 m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; | 
|---|
 | 92 |         } | 
|---|
 | 93 |          | 
|---|
 | 94 |          | 
|---|
 | 95 |         virtual void    getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); | 
|---|
 | 96 |  | 
|---|
 | 97 |         virtual void    getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; | 
|---|
 | 98 |  | 
|---|
 | 99 |         /// unLockVertexBase finishes the access to a subpart of the triangle mesh | 
|---|
 | 100 |         /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished | 
|---|
 | 101 |         virtual void    unLockVertexBase(int subpart) {(void)subpart;} | 
|---|
 | 102 |  | 
|---|
 | 103 |         virtual void    unLockReadOnlyVertexBase(int subpart) const {(void)subpart;} | 
|---|
 | 104 |  | 
|---|
 | 105 |         /// getNumSubParts returns the number of seperate subparts | 
|---|
 | 106 |         /// each subpart has a continuous array of vertices and indices | 
|---|
 | 107 |         virtual int             getNumSubParts() const {  | 
|---|
 | 108 |                 return (int)m_indexedMeshes.size(); | 
|---|
 | 109 |         } | 
|---|
 | 110 |  | 
|---|
 | 111 |         IndexedMeshArray&       getIndexedMeshArray() | 
|---|
 | 112 |         { | 
|---|
 | 113 |                 return m_indexedMeshes; | 
|---|
 | 114 |         } | 
|---|
 | 115 |  | 
|---|
 | 116 |         const IndexedMeshArray& getIndexedMeshArray() const | 
|---|
 | 117 |         { | 
|---|
 | 118 |                 return m_indexedMeshes; | 
|---|
 | 119 |         } | 
|---|
 | 120 |  | 
|---|
 | 121 |         virtual void    preallocateVertices(int numverts){(void) numverts;} | 
|---|
 | 122 |         virtual void    preallocateIndices(int numindices){(void) numindices;} | 
|---|
 | 123 |  | 
|---|
 | 124 |         virtual bool    hasPremadeAabb() const; | 
|---|
| [2882] | 125 |         virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const; | 
|---|
| [1963] | 126 |         virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const; | 
|---|
 | 127 |  | 
|---|
 | 128 | } | 
|---|
 | 129 | ; | 
|---|
 | 130 |  | 
|---|
 | 131 | #endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
|---|