| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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| [8351] | 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| [1963] | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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|  | 17 | #define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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|  | 18 |  | 
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|  | 19 | #include "btStridingMeshInterface.h" | 
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|  | 20 | #include "LinearMath/btAlignedObjectArray.h" | 
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|  | 21 | #include "LinearMath/btScalar.h" | 
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|  | 22 |  | 
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|  | 23 |  | 
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|  | 24 | ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. | 
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|  | 25 | ///Instead of the number of indices, we pass the number of triangles. | 
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|  | 26 | ATTRIBUTE_ALIGNED16( struct)    btIndexedMesh | 
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|  | 27 | { | 
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|  | 28 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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|  | 29 |  | 
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| [8351] | 30 | int                     m_numTriangles; | 
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|  | 31 | const unsigned char *   m_triangleIndexBase; | 
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|  | 32 | int                     m_triangleIndexStride; | 
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|  | 33 | int                     m_numVertices; | 
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|  | 34 | const unsigned char *   m_vertexBase; | 
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|  | 35 | int                     m_vertexStride; | 
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|  | 36 |  | 
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|  | 37 | // The index type is set when adding an indexed mesh to the | 
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|  | 38 | // btTriangleIndexVertexArray, do not set it manually | 
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|  | 39 | PHY_ScalarType m_indexType; | 
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|  | 40 |  | 
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|  | 41 | // The vertex type has a default type similar to Bullet's precision mode (float or double) | 
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|  | 42 | // but can be set manually if you for example run Bullet with double precision but have | 
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|  | 43 | // mesh data in single precision.. | 
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|  | 44 | PHY_ScalarType m_vertexType; | 
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|  | 45 |  | 
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|  | 46 |  | 
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|  | 47 | btIndexedMesh() | 
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|  | 48 | :m_indexType(PHY_INTEGER), | 
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|  | 49 | #ifdef BT_USE_DOUBLE_PRECISION | 
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|  | 50 | m_vertexType(PHY_DOUBLE) | 
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|  | 51 | #else // BT_USE_DOUBLE_PRECISION | 
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|  | 52 | m_vertexType(PHY_FLOAT) | 
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|  | 53 | #endif // BT_USE_DOUBLE_PRECISION | 
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|  | 54 | { | 
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|  | 55 | } | 
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| [1963] | 56 | } | 
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|  | 57 | ; | 
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|  | 58 |  | 
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|  | 59 |  | 
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|  | 60 | typedef btAlignedObjectArray<btIndexedMesh>     IndexedMeshArray; | 
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|  | 61 |  | 
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|  | 62 | ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. | 
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|  | 63 | ///Additional meshes can be added using addIndexedMesh | 
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|  | 64 | ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. | 
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|  | 65 | ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. | 
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|  | 66 | ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface | 
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|  | 67 | { | 
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|  | 68 | protected: | 
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|  | 69 | IndexedMeshArray        m_indexedMeshes; | 
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|  | 70 | int m_pad[2]; | 
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| [2882] | 71 | mutable int m_hasAabb; // using int instead of bool to maintain alignment | 
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|  | 72 | mutable btVector3 m_aabbMin; | 
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|  | 73 | mutable btVector3 m_aabbMax; | 
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| [1963] | 74 |  | 
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|  | 75 | public: | 
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|  | 76 |  | 
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|  | 77 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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|  | 78 |  | 
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|  | 79 | btTriangleIndexVertexArray() : m_hasAabb(0) | 
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|  | 80 | { | 
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|  | 81 | } | 
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|  | 82 |  | 
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|  | 83 | virtual ~btTriangleIndexVertexArray(); | 
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|  | 84 |  | 
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|  | 85 | //just to be backwards compatible | 
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|  | 86 | btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); | 
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|  | 87 |  | 
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|  | 88 | void    addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) | 
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|  | 89 | { | 
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|  | 90 | m_indexedMeshes.push_back(mesh); | 
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|  | 91 | m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; | 
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|  | 92 | } | 
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|  | 93 |  | 
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|  | 94 |  | 
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|  | 95 | virtual void    getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); | 
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|  | 96 |  | 
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|  | 97 | virtual void    getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; | 
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|  | 98 |  | 
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|  | 99 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh | 
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|  | 100 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished | 
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|  | 101 | virtual void    unLockVertexBase(int subpart) {(void)subpart;} | 
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|  | 102 |  | 
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|  | 103 | virtual void    unLockReadOnlyVertexBase(int subpart) const {(void)subpart;} | 
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|  | 104 |  | 
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|  | 105 | /// getNumSubParts returns the number of seperate subparts | 
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|  | 106 | /// each subpart has a continuous array of vertices and indices | 
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|  | 107 | virtual int             getNumSubParts() const { | 
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|  | 108 | return (int)m_indexedMeshes.size(); | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | IndexedMeshArray&       getIndexedMeshArray() | 
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|  | 112 | { | 
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|  | 113 | return m_indexedMeshes; | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | const IndexedMeshArray& getIndexedMeshArray() const | 
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|  | 117 | { | 
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|  | 118 | return m_indexedMeshes; | 
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|  | 119 | } | 
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|  | 120 |  | 
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|  | 121 | virtual void    preallocateVertices(int numverts){(void) numverts;} | 
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|  | 122 | virtual void    preallocateIndices(int numindices){(void) numindices;} | 
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|  | 123 |  | 
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|  | 124 | virtual bool    hasPremadeAabb() const; | 
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| [2882] | 125 | virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const; | 
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| [1963] | 126 | virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const; | 
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|  | 127 |  | 
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|  | 128 | } | 
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|  | 129 | ; | 
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|  | 130 |  | 
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|  | 131 | #endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H | 
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