| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef STRIDING_MESHINTERFACE_H | 
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 | 17 | #define STRIDING_MESHINTERFACE_H | 
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 | 18 |  | 
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 | 19 | #include "LinearMath/btVector3.h" | 
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 | 20 | #include "btTriangleCallback.h" | 
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| [2430] | 21 | #include "btConcaveShape.h" | 
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| [1963] | 22 |  | 
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 | 23 |  | 
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| [2430] | 24 |  | 
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| [1963] | 25 | ///     The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. | 
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 | 26 | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. | 
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 | 27 | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. | 
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 | 28 | class  btStridingMeshInterface | 
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 | 29 | { | 
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 | 30 |         protected: | 
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 | 31 |          | 
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 | 32 |                 btVector3 m_scaling; | 
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 | 33 |  | 
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 | 34 |         public: | 
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 | 35 |                 btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) | 
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 | 36 |                 { | 
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 | 37 |  | 
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 | 38 |                 } | 
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 | 39 |  | 
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 | 40 |                 virtual ~btStridingMeshInterface(); | 
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 | 41 |  | 
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 | 42 |  | 
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 | 43 |  | 
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 | 44 |                 virtual void    InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; | 
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 | 45 |  | 
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 | 46 |                 ///brute force method to calculate aabb | 
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 | 47 |                 void    calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); | 
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 | 48 |  | 
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 | 49 |                 /// get read and write access to a subpart of a triangle mesh | 
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 | 50 |                 /// this subpart has a continuous array of vertices and indices | 
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 | 51 |                 /// in this way the mesh can be handled as chunks of memory with striding | 
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 | 52 |                 /// very similar to OpenGL vertexarray support | 
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 | 53 |                 /// make a call to unLockVertexBase when the read and write access is finished   | 
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 | 54 |                 virtual void    getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; | 
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 | 55 |                  | 
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 | 56 |                 virtual void    getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; | 
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 | 57 |          | 
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 | 58 |                 /// unLockVertexBase finishes the access to a subpart of the triangle mesh | 
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 | 59 |                 /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished | 
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 | 60 |                 virtual void    unLockVertexBase(int subpart)=0; | 
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 | 61 |  | 
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 | 62 |                 virtual void    unLockReadOnlyVertexBase(int subpart) const=0; | 
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 | 63 |  | 
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 | 64 |  | 
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 | 65 |                 /// getNumSubParts returns the number of seperate subparts | 
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 | 66 |                 /// each subpart has a continuous array of vertices and indices | 
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 | 67 |                 virtual int             getNumSubParts() const=0; | 
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 | 68 |  | 
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 | 69 |                 virtual void    preallocateVertices(int numverts)=0; | 
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 | 70 |                 virtual void    preallocateIndices(int numindices)=0; | 
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 | 71 |  | 
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 | 72 |                 virtual bool    hasPremadeAabb() const { return false; } | 
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| [2430] | 73 |                 virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const | 
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 | 74 |                 { | 
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 | 75 |                         (void) aabbMin; | 
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 | 76 |                         (void) aabbMax; | 
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 | 77 |                 } | 
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 | 78 |                 virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const | 
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 | 79 |         { | 
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 | 80 |             (void) aabbMin; | 
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 | 81 |             (void) aabbMax; | 
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 | 82 |         } | 
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| [1963] | 83 |  | 
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 | 84 |                 const btVector3&        getScaling() const { | 
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 | 85 |                         return m_scaling; | 
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 | 86 |                 } | 
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 | 87 |                 void    setScaling(const btVector3& scaling) | 
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 | 88 |                 { | 
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 | 89 |                         m_scaling = scaling; | 
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 | 90 |                 } | 
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 | 91 |  | 
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 | 92 |          | 
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 | 93 |  | 
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 | 94 | }; | 
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 | 95 |  | 
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 | 96 | #endif //STRIDING_MESHINTERFACE_H | 
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