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Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (17 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

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  • code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h

    r2192 r2430  
    1919#include "LinearMath/btVector3.h"
    2020#include "btTriangleCallback.h"
     21#include "btConcaveShape.h"
    2122
    22 /// PHY_ScalarType enumerates possible scalar types.
    23 /// See the btStridingMeshInterface for its use
    24 typedef enum PHY_ScalarType {
    25         PHY_FLOAT,
    26         PHY_DOUBLE,
    27         PHY_INTEGER,
    28         PHY_SHORT,
    29         PHY_FIXEDPOINT88
    30 } PHY_ScalarType;
     23
    3124
    3225///     The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
     
    7871
    7972                virtual bool    hasPremadeAabb() const { return false; }
    80                 virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const {}
    81                 virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const {}
     73                virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
     74                {
     75                        (void) aabbMin;
     76                        (void) aabbMax;
     77                }
     78                virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
     79        {
     80            (void) aabbMin;
     81            (void) aabbMax;
     82        }
    8283
    8384                const btVector3&        getScaling() const {
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