| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_COMPOUND_SHAPE_H | 
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| 17 | #define BT_COMPOUND_SHAPE_H | 
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| 18 |  | 
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| 19 | #include "btCollisionShape.h" | 
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| 20 |  | 
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| 21 | #include "LinearMath/btVector3.h" | 
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| 22 | #include "LinearMath/btTransform.h" | 
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| 23 | #include "LinearMath/btMatrix3x3.h" | 
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| 24 | #include "btCollisionMargin.h" | 
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| 25 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 26 |  | 
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| 27 | //class btOptimizedBvh; | 
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| 28 | struct btDbvt; | 
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| 29 |  | 
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| 30 | ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild | 
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| 31 | { | 
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| 32 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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| 33 |  | 
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| 34 |         btTransform                     m_transform; | 
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| 35 |         btCollisionShape*       m_childShape; | 
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| 36 |         int                                     m_childShapeType; | 
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| 37 |         btScalar                        m_childMargin; | 
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| 38 |         struct btDbvtNode*      m_node; | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2) | 
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| 42 | { | 
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| 43 |         return  ( c1.m_transform      == c2.m_transform && | 
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| 44 |                 c1.m_childShape     == c2.m_childShape && | 
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| 45 |                 c1.m_childShapeType == c2.m_childShapeType && | 
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| 46 |                 c1.m_childMargin    == c2.m_childMargin ); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /// The btCompoundShape allows to store multiple other btCollisionShapes | 
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| 50 | /// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape. | 
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| 51 | /// It has an (optional) dynamic aabb tree to accelerate early rejection tests.  | 
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| 52 | /// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25 | 
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| 53 | /// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape) | 
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| 54 | ATTRIBUTE_ALIGNED16(class) btCompoundShape      : public btCollisionShape | 
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| 55 | { | 
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| 56 |         btAlignedObjectArray<btCompoundShapeChild> m_children; | 
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| 57 |         btVector3                                               m_localAabbMin; | 
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| 58 |         btVector3                                               m_localAabbMax; | 
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| 59 |  | 
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| 60 |         btDbvt*                                                 m_dynamicAabbTree; | 
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| 61 |  | 
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| 62 |         ///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated | 
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| 63 |         int                                                             m_updateRevision; | 
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| 64 |  | 
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| 65 |         btScalar        m_collisionMargin; | 
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| 66 |  | 
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| 67 | protected: | 
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| 68 |         btVector3       m_localScaling; | 
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| 69 |  | 
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| 70 | public: | 
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| 71 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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| 72 |  | 
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| 73 |         btCompoundShape(bool enableDynamicAabbTree = true); | 
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| 74 |  | 
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| 75 |         virtual ~btCompoundShape(); | 
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| 76 |  | 
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| 77 |         void    addChildShape(const btTransform& localTransform,btCollisionShape* shape); | 
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| 78 |  | 
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| 79 |         /// Remove all children shapes that contain the specified shape | 
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| 80 |         virtual void removeChildShape(btCollisionShape* shape); | 
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| 81 |  | 
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| 82 |         void removeChildShapeByIndex(int childShapeindex); | 
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| 83 |  | 
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| 84 |  | 
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| 85 |         int             getNumChildShapes() const | 
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| 86 |         { | 
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| 87 |                 return int (m_children.size()); | 
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| 88 |         } | 
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| 89 |  | 
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| 90 |         btCollisionShape* getChildShape(int index) | 
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| 91 |         { | 
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| 92 |                 return m_children[index].m_childShape; | 
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| 93 |         } | 
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| 94 |         const btCollisionShape* getChildShape(int index) const | 
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| 95 |         { | 
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| 96 |                 return m_children[index].m_childShape; | 
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| 97 |         } | 
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| 98 |  | 
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| 99 |         btTransform&    getChildTransform(int index) | 
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| 100 |         { | 
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| 101 |                 return m_children[index].m_transform; | 
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| 102 |         } | 
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| 103 |         const btTransform&      getChildTransform(int index) const | 
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| 104 |         { | 
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| 105 |                 return m_children[index].m_transform; | 
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| 106 |         } | 
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| 107 |  | 
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| 108 |         ///set a new transform for a child, and update internal data structures (local aabb and dynamic tree) | 
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| 109 |         void    updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true); | 
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| 110 |  | 
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| 111 |  | 
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| 112 |         btCompoundShapeChild* getChildList() | 
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| 113 |         { | 
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| 114 |                 return &m_children[0]; | 
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| 115 |         } | 
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| 116 |  | 
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| 117 |         ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version | 
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| 118 |         virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; | 
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| 119 |  | 
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| 120 |         /** Re-calculate the local Aabb. Is called at the end of removeChildShapes.  | 
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| 121 |         Use this yourself if you modify the children or their transforms. */ | 
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| 122 |         virtual void recalculateLocalAabb();  | 
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| 123 |  | 
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| 124 |         virtual void    setLocalScaling(const btVector3& scaling); | 
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| 125 |  | 
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| 126 |         virtual const btVector3& getLocalScaling() const  | 
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| 127 |         { | 
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| 128 |                 return m_localScaling; | 
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| 129 |         } | 
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| 130 |  | 
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| 131 |         virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const; | 
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| 132 |  | 
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| 133 |         virtual void    setMargin(btScalar margin) | 
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| 134 |         { | 
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| 135 |                 m_collisionMargin = margin; | 
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| 136 |         } | 
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| 137 |         virtual btScalar        getMargin() const | 
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| 138 |         { | 
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| 139 |                 return m_collisionMargin; | 
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| 140 |         } | 
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| 141 |         virtual const char*     getName()const | 
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| 142 |         { | 
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| 143 |                 return "Compound"; | 
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| 144 |         } | 
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| 145 |  | 
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| 146 |         const btDbvt*   getDynamicAabbTree() const | 
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| 147 |         { | 
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| 148 |                 return m_dynamicAabbTree; | 
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| 149 |         } | 
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| 150 |          | 
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| 151 |         btDbvt* getDynamicAabbTree() | 
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| 152 |         { | 
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| 153 |                 return m_dynamicAabbTree; | 
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| 154 |         } | 
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| 155 |  | 
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| 156 |         void createAabbTreeFromChildren(); | 
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| 157 |  | 
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| 158 |         ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia | 
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| 159 |         ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform | 
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| 160 |         ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound | 
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| 161 |         ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform | 
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| 162 |         ///of the collision object by the principal transform. | 
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| 163 |         void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const; | 
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| 164 |  | 
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| 165 |         int     getUpdateRevision() const | 
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| 166 |         { | 
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| 167 |                 return m_updateRevision; | 
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| 168 |         } | 
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| 169 |  | 
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| 170 |         virtual int     calculateSerializeBufferSize() const; | 
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| 171 |  | 
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| 172 |         ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
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| 173 |         virtual const char*     serialize(void* dataBuffer, btSerializer* serializer) const; | 
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| 174 |  | 
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| 175 |  | 
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| 176 | }; | 
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| 177 |  | 
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| 178 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
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| 179 | struct btCompoundShapeChildData | 
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| 180 | { | 
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| 181 |         btTransformFloatData    m_transform; | 
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| 182 |         btCollisionShapeData    *m_childShape; | 
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| 183 |         int                                             m_childShapeType; | 
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| 184 |         float                                   m_childMargin; | 
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| 185 | }; | 
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| 186 |  | 
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| 187 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
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| 188 | struct  btCompoundShapeData | 
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| 189 | { | 
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| 190 |         btCollisionShapeData            m_collisionShapeData; | 
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| 191 |  | 
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| 192 |         btCompoundShapeChildData        *m_childShapePtr; | 
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| 193 |  | 
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| 194 |         int                                                     m_numChildShapes; | 
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| 195 |  | 
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| 196 |         float   m_collisionMargin; | 
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| 197 |  | 
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| 198 | }; | 
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| 199 |  | 
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| 200 |  | 
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| 201 | SIMD_FORCE_INLINE       int     btCompoundShape::calculateSerializeBufferSize() const | 
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| 202 | { | 
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| 203 |         return sizeof(btCompoundShapeData); | 
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| 204 | } | 
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| 205 |  | 
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| 206 |  | 
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| 207 |  | 
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| 208 |  | 
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| 209 |  | 
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| 210 |  | 
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| 211 |  | 
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| 212 | #endif //BT_COMPOUND_SHAPE_H | 
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