| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 |  | 
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|  | 17 | #include "btConvexConcaveCollisionAlgorithm.h" | 
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|  | 18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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|  | 19 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" | 
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|  | 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" | 
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|  | 21 | #include "BulletCollision/CollisionShapes/btConcaveShape.h" | 
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|  | 22 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" | 
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|  | 23 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" | 
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|  | 24 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
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|  | 25 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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|  | 26 | #include "LinearMath/btIDebugDraw.h" | 
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|  | 27 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" | 
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|  | 28 |  | 
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|  | 29 | btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) | 
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| [2430] | 30 | : btActivatingCollisionAlgorithm(ci,body0,body1), | 
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| [1963] | 31 | m_isSwapped(isSwapped), | 
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|  | 32 | m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped) | 
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|  | 33 | { | 
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|  | 34 | } | 
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|  | 35 |  | 
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|  | 36 | btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm() | 
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|  | 37 | { | 
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|  | 38 | } | 
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|  | 39 |  | 
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|  | 40 | void    btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray&      manifoldArray) | 
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|  | 41 | { | 
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|  | 42 | if (m_btConvexTriangleCallback.m_manifoldPtr) | 
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|  | 43 | { | 
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|  | 44 | manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr); | 
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|  | 45 | } | 
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|  | 46 | } | 
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|  | 47 |  | 
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|  | 48 |  | 
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|  | 49 | btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher*  dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped): | 
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|  | 50 | m_dispatcher(dispatcher), | 
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|  | 51 | m_dispatchInfoPtr(0) | 
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|  | 52 | { | 
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|  | 53 | m_convexBody = isSwapped? body1:body0; | 
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|  | 54 | m_triBody = isSwapped? body0:body1; | 
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|  | 55 |  | 
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|  | 56 | // | 
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|  | 57 | // create the manifold from the dispatcher 'manifold pool' | 
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|  | 58 | // | 
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|  | 59 | m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody); | 
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|  | 60 |  | 
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|  | 61 | clearCache(); | 
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|  | 62 | } | 
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|  | 63 |  | 
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|  | 64 | btConvexTriangleCallback::~btConvexTriangleCallback() | 
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|  | 65 | { | 
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|  | 66 | clearCache(); | 
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|  | 67 | m_dispatcher->releaseManifold( m_manifoldPtr ); | 
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|  | 68 |  | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 |  | 
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|  | 72 | void    btConvexTriangleCallback::clearCache() | 
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|  | 73 | { | 
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|  | 74 | m_dispatcher->clearManifold(m_manifoldPtr); | 
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| [2430] | 75 | } | 
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| [1963] | 76 |  | 
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|  | 77 |  | 
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|  | 78 |  | 
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|  | 79 | void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) | 
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|  | 80 | { | 
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|  | 81 |  | 
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|  | 82 | //just for debugging purposes | 
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|  | 83 | //printf("triangle %d",m_triangleCount++); | 
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|  | 84 |  | 
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|  | 85 |  | 
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|  | 86 | //aabb filter is already applied! | 
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|  | 87 |  | 
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|  | 88 | btCollisionAlgorithmConstructionInfo ci; | 
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|  | 89 | ci.m_dispatcher1 = m_dispatcher; | 
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|  | 90 |  | 
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|  | 91 | btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody); | 
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|  | 92 |  | 
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|  | 93 |  | 
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|  | 94 |  | 
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|  | 95 | ///debug drawing of the overlapping triangles | 
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| [2430] | 96 | if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe )) | 
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| [1963] | 97 | { | 
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|  | 98 | btVector3 color(255,255,0); | 
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|  | 99 | btTransform& tr = ob->getWorldTransform(); | 
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|  | 100 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); | 
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|  | 101 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); | 
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|  | 102 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); | 
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|  | 103 |  | 
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|  | 104 | //btVector3 center = triangle[0] + triangle[1]+triangle[2]; | 
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|  | 105 | //center *= btScalar(0.333333); | 
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|  | 106 | //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color); | 
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|  | 107 | //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color); | 
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|  | 108 | //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color); | 
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|  | 109 |  | 
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|  | 110 | } | 
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|  | 111 |  | 
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|  | 112 |  | 
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|  | 113 | //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject); | 
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|  | 114 |  | 
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|  | 115 | if (m_convexBody->getCollisionShape()->isConvex()) | 
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|  | 116 | { | 
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|  | 117 | btTriangleShape tm(triangle[0],triangle[1],triangle[2]); | 
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|  | 118 | tm.setMargin(m_collisionMarginTriangle); | 
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|  | 119 |  | 
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|  | 120 | btCollisionShape* tmpShape = ob->getCollisionShape(); | 
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|  | 121 | ob->internalSetTemporaryCollisionShape( &tm ); | 
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|  | 122 |  | 
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|  | 123 | btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr); | 
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|  | 124 | ///this should use the btDispatcher, so the actual registered algorithm is used | 
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|  | 125 | //              btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody); | 
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|  | 126 |  | 
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|  | 127 | m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex); | 
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|  | 128 | //      cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex); | 
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|  | 129 | //              cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); | 
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|  | 130 | colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); | 
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|  | 131 | colAlgo->~btCollisionAlgorithm(); | 
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|  | 132 | ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); | 
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|  | 133 | ob->internalSetTemporaryCollisionShape( tmpShape); | 
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|  | 134 | } | 
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|  | 135 |  | 
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|  | 136 |  | 
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|  | 137 | } | 
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|  | 138 |  | 
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|  | 139 |  | 
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|  | 140 |  | 
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|  | 141 | void    btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 142 | { | 
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|  | 143 | m_dispatchInfoPtr = &dispatchInfo; | 
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|  | 144 | m_collisionMarginTriangle = collisionMarginTriangle; | 
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|  | 145 | m_resultOut = resultOut; | 
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|  | 146 |  | 
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|  | 147 | //recalc aabbs | 
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|  | 148 | btTransform convexInTriangleSpace; | 
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|  | 149 | convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform(); | 
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|  | 150 | btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape()); | 
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|  | 151 | //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape); | 
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|  | 152 | convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax); | 
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|  | 153 | btScalar extraMargin = collisionMarginTriangle; | 
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|  | 154 | btVector3 extra(extraMargin,extraMargin,extraMargin); | 
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|  | 155 |  | 
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|  | 156 | m_aabbMax += extra; | 
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|  | 157 | m_aabbMin -= extra; | 
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|  | 158 |  | 
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|  | 159 | } | 
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|  | 160 |  | 
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|  | 161 | void btConvexConcaveCollisionAlgorithm::clearCache() | 
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|  | 162 | { | 
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|  | 163 | m_btConvexTriangleCallback.clearCache(); | 
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|  | 164 |  | 
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|  | 165 | } | 
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|  | 166 |  | 
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|  | 167 | void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 168 | { | 
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|  | 169 |  | 
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|  | 170 |  | 
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|  | 171 | btCollisionObject* convexBody = m_isSwapped ? body1 : body0; | 
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|  | 172 | btCollisionObject* triBody = m_isSwapped ? body0 : body1; | 
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|  | 173 |  | 
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|  | 174 | if (triBody->getCollisionShape()->isConcave()) | 
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|  | 175 | { | 
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|  | 176 |  | 
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|  | 177 |  | 
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|  | 178 | btCollisionObject*      triOb = triBody; | 
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|  | 179 | btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape()); | 
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|  | 180 |  | 
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|  | 181 | if (convexBody->getCollisionShape()->isConvex()) | 
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|  | 182 | { | 
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|  | 183 | btScalar collisionMarginTriangle = concaveShape->getMargin(); | 
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|  | 184 |  | 
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|  | 185 | resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr); | 
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|  | 186 | m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut); | 
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|  | 187 |  | 
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|  | 188 | //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here. | 
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|  | 189 | //m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr); | 
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|  | 190 |  | 
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|  | 191 | m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody); | 
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|  | 192 |  | 
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|  | 193 | concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax()); | 
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|  | 194 |  | 
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|  | 195 | resultOut->refreshContactPoints(); | 
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|  | 196 |  | 
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|  | 197 | } | 
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|  | 198 |  | 
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|  | 199 | } | 
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|  | 200 |  | 
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|  | 201 | } | 
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|  | 202 |  | 
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|  | 203 |  | 
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|  | 204 | btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 205 | { | 
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|  | 206 | (void)resultOut; | 
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|  | 207 | (void)dispatchInfo; | 
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|  | 208 | btCollisionObject* convexbody = m_isSwapped ? body1 : body0; | 
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|  | 209 | btCollisionObject* triBody = m_isSwapped ? body0 : body1; | 
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|  | 210 |  | 
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|  | 211 |  | 
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|  | 212 | //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) | 
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|  | 213 |  | 
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|  | 214 | //only perform CCD above a certain threshold, this prevents blocking on the long run | 
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|  | 215 | //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... | 
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|  | 216 | btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); | 
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|  | 217 | if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) | 
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|  | 218 | { | 
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|  | 219 | return btScalar(1.); | 
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|  | 220 | } | 
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|  | 221 |  | 
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|  | 222 | //const btVector3& from = convexbody->m_worldTransform.getOrigin(); | 
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|  | 223 | //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); | 
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|  | 224 | //todo: only do if the motion exceeds the 'radius' | 
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|  | 225 |  | 
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|  | 226 | btTransform triInv = triBody->getWorldTransform().inverse(); | 
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|  | 227 | btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); | 
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|  | 228 | btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); | 
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|  | 229 |  | 
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|  | 230 | struct LocalTriangleSphereCastCallback  : public btTriangleCallback | 
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|  | 231 | { | 
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|  | 232 | btTransform m_ccdSphereFromTrans; | 
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|  | 233 | btTransform m_ccdSphereToTrans; | 
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|  | 234 | btTransform     m_meshTransform; | 
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|  | 235 |  | 
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|  | 236 | btScalar        m_ccdSphereRadius; | 
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|  | 237 | btScalar        m_hitFraction; | 
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|  | 238 |  | 
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|  | 239 |  | 
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|  | 240 | LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) | 
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|  | 241 | :m_ccdSphereFromTrans(from), | 
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|  | 242 | m_ccdSphereToTrans(to), | 
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|  | 243 | m_ccdSphereRadius(ccdSphereRadius), | 
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|  | 244 | m_hitFraction(hitFraction) | 
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|  | 245 | { | 
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|  | 246 | } | 
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|  | 247 |  | 
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|  | 248 |  | 
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|  | 249 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) | 
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|  | 250 | { | 
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|  | 251 | (void)partId; | 
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|  | 252 | (void)triangleIndex; | 
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|  | 253 | //do a swept sphere for now | 
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|  | 254 | btTransform ident; | 
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|  | 255 | ident.setIdentity(); | 
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|  | 256 | btConvexCast::CastResult castResult; | 
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|  | 257 | castResult.m_fraction = m_hitFraction; | 
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|  | 258 | btSphereShape   pointShape(m_ccdSphereRadius); | 
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|  | 259 | btTriangleShape triShape(triangle[0],triangle[1],triangle[2]); | 
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|  | 260 | btVoronoiSimplexSolver  simplexSolver; | 
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|  | 261 | btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); | 
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|  | 262 | //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); | 
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|  | 263 | //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); | 
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|  | 264 | //local space? | 
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|  | 265 |  | 
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|  | 266 | if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, | 
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|  | 267 | ident,ident,castResult)) | 
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|  | 268 | { | 
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|  | 269 | if (m_hitFraction > castResult.m_fraction) | 
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|  | 270 | m_hitFraction = castResult.m_fraction; | 
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|  | 271 | } | 
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|  | 272 |  | 
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|  | 273 | } | 
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|  | 274 |  | 
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|  | 275 | }; | 
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|  | 276 |  | 
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|  | 277 |  | 
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|  | 278 |  | 
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|  | 279 |  | 
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|  | 280 |  | 
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|  | 281 | if (triBody->getCollisionShape()->isConcave()) | 
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|  | 282 | { | 
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|  | 283 | btVector3 rayAabbMin = convexFromLocal.getOrigin(); | 
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|  | 284 | rayAabbMin.setMin(convexToLocal.getOrigin()); | 
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|  | 285 | btVector3 rayAabbMax = convexFromLocal.getOrigin(); | 
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|  | 286 | rayAabbMax.setMax(convexToLocal.getOrigin()); | 
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|  | 287 | btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); | 
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|  | 288 | rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); | 
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|  | 289 | rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); | 
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|  | 290 |  | 
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|  | 291 | btScalar curHitFraction = btScalar(1.); //is this available? | 
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|  | 292 | LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, | 
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|  | 293 | convexbody->getCcdSweptSphereRadius(),curHitFraction); | 
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|  | 294 |  | 
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|  | 295 | raycastCallback.m_hitFraction = convexbody->getHitFraction(); | 
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|  | 296 |  | 
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|  | 297 | btCollisionObject* concavebody = triBody; | 
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|  | 298 |  | 
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|  | 299 | btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); | 
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|  | 300 |  | 
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|  | 301 | if (triangleMesh) | 
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|  | 302 | { | 
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|  | 303 | triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); | 
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|  | 304 | } | 
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|  | 305 |  | 
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|  | 306 |  | 
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|  | 307 |  | 
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|  | 308 | if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) | 
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|  | 309 | { | 
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|  | 310 | convexbody->setHitFraction( raycastCallback.m_hitFraction); | 
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|  | 311 | return raycastCallback.m_hitFraction; | 
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|  | 312 | } | 
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|  | 313 | } | 
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|  | 314 |  | 
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|  | 315 | return btScalar(1.); | 
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|  | 316 |  | 
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|  | 317 | } | 
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