| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [8393] | 16 | #ifndef BT_COLLISION_OBJECT_H | 
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|  | 17 | #define BT_COLLISION_OBJECT_H | 
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| [1963] | 18 |  | 
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|  | 19 | #include "LinearMath/btTransform.h" | 
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|  | 20 |  | 
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|  | 21 | //island management, m_activationState1 | 
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|  | 22 | #define ACTIVE_TAG 1 | 
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|  | 23 | #define ISLAND_SLEEPING 2 | 
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|  | 24 | #define WANTS_DEACTIVATION 3 | 
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|  | 25 | #define DISABLE_DEACTIVATION 4 | 
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|  | 26 | #define DISABLE_SIMULATION 5 | 
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|  | 27 |  | 
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|  | 28 | struct  btBroadphaseProxy; | 
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|  | 29 | class   btCollisionShape; | 
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| [8351] | 30 | struct btCollisionShapeData; | 
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| [1963] | 31 | #include "LinearMath/btMotionState.h" | 
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|  | 32 | #include "LinearMath/btAlignedAllocator.h" | 
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| [2430] | 33 | #include "LinearMath/btAlignedObjectArray.h" | 
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| [1963] | 34 |  | 
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| [2430] | 35 | typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray; | 
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| [1963] | 36 |  | 
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| [8351] | 37 | #ifdef BT_USE_DOUBLE_PRECISION | 
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|  | 38 | #define btCollisionObjectData btCollisionObjectDoubleData | 
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|  | 39 | #define btCollisionObjectDataName "btCollisionObjectDoubleData" | 
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|  | 40 | #else | 
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|  | 41 | #define btCollisionObjectData btCollisionObjectFloatData | 
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|  | 42 | #define btCollisionObjectDataName "btCollisionObjectFloatData" | 
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|  | 43 | #endif | 
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| [2430] | 44 |  | 
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| [8351] | 45 |  | 
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| [1963] | 46 | /// btCollisionObject can be used to manage collision detection objects. | 
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|  | 47 | /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. | 
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|  | 48 | /// They can be added to the btCollisionWorld. | 
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|  | 49 | ATTRIBUTE_ALIGNED16(class)      btCollisionObject | 
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|  | 50 | { | 
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|  | 51 |  | 
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|  | 52 | protected: | 
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|  | 53 |  | 
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|  | 54 | btTransform     m_worldTransform; | 
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|  | 55 |  | 
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|  | 56 | ///m_interpolationWorldTransform is used for CCD and interpolation | 
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|  | 57 | ///it can be either previous or future (predicted) transform | 
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|  | 58 | btTransform     m_interpolationWorldTransform; | 
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|  | 59 | //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities) | 
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|  | 60 | //without destroying the continuous interpolated motion (which uses this interpolation velocities) | 
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|  | 61 | btVector3       m_interpolationLinearVelocity; | 
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|  | 62 | btVector3       m_interpolationAngularVelocity; | 
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| [2882] | 63 |  | 
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| [8351] | 64 | btVector3       m_anisotropicFriction; | 
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|  | 65 | int                     m_hasAnisotropicFriction; | 
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|  | 66 | btScalar        m_contactProcessingThreshold; | 
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| [2882] | 67 |  | 
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| [1963] | 68 | btBroadphaseProxy*              m_broadphaseHandle; | 
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|  | 69 | btCollisionShape*               m_collisionShape; | 
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| [8351] | 70 | ///m_extensionPointer is used by some internal low-level Bullet extensions. | 
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|  | 71 | void*                                   m_extensionPointer; | 
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| [1963] | 72 |  | 
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|  | 73 | ///m_rootCollisionShape is temporarily used to store the original collision shape | 
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|  | 74 | ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes | 
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|  | 75 | ///If it is NULL, the m_collisionShape is not temporarily replaced. | 
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|  | 76 | btCollisionShape*               m_rootCollisionShape; | 
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|  | 77 |  | 
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|  | 78 | int                             m_collisionFlags; | 
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|  | 79 |  | 
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|  | 80 | int                             m_islandTag1; | 
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|  | 81 | int                             m_companionId; | 
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|  | 82 |  | 
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|  | 83 | int                             m_activationState1; | 
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|  | 84 | btScalar                        m_deactivationTime; | 
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|  | 85 |  | 
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|  | 86 | btScalar                m_friction; | 
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|  | 87 | btScalar                m_restitution; | 
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|  | 88 |  | 
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| [2430] | 89 | ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. | 
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| [1963] | 90 | ///do not assign your own m_internalType unless you write a new dynamics object class. | 
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|  | 91 | int                             m_internalType; | 
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|  | 92 |  | 
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| [8351] | 93 | ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer | 
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|  | 94 | void*                   m_userObjectPointer; | 
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|  | 95 |  | 
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| [1963] | 96 | ///time of impact calculation | 
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|  | 97 | btScalar                m_hitFraction; | 
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|  | 98 |  | 
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|  | 99 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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|  | 100 | btScalar                m_ccdSweptSphereRadius; | 
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|  | 101 |  | 
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|  | 102 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold | 
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|  | 103 | btScalar                m_ccdMotionThreshold; | 
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|  | 104 |  | 
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|  | 105 | /// If some object should have elaborate collision filtering by sub-classes | 
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| [8351] | 106 | int                     m_checkCollideWith; | 
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| [1963] | 107 |  | 
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|  | 108 | virtual bool    checkCollideWithOverride(btCollisionObject* /* co */) | 
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|  | 109 | { | 
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|  | 110 | return true; | 
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|  | 111 | } | 
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|  | 112 |  | 
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|  | 113 | public: | 
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|  | 114 |  | 
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|  | 115 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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|  | 116 |  | 
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|  | 117 | enum CollisionFlags | 
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|  | 118 | { | 
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|  | 119 | CF_STATIC_OBJECT= 1, | 
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|  | 120 | CF_KINEMATIC_OBJECT= 2, | 
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|  | 121 | CF_NO_CONTACT_RESPONSE = 4, | 
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| [2430] | 122 | CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) | 
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| [8351] | 123 | CF_CHARACTER_OBJECT = 16, | 
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|  | 124 | CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing | 
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|  | 125 | CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing | 
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| [1963] | 126 | }; | 
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|  | 127 |  | 
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|  | 128 | enum    CollisionObjectTypes | 
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|  | 129 | { | 
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|  | 130 | CO_COLLISION_OBJECT =1, | 
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| [8351] | 131 | CO_RIGID_BODY=2, | 
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| [2430] | 132 | ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter | 
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|  | 133 | ///It is useful for collision sensors, explosion objects, character controller etc. | 
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| [8351] | 134 | CO_GHOST_OBJECT=4, | 
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|  | 135 | CO_SOFT_BODY=8, | 
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|  | 136 | CO_HF_FLUID=16, | 
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|  | 137 | CO_USER_TYPE=32 | 
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| [1963] | 138 | }; | 
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|  | 139 |  | 
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|  | 140 | SIMD_FORCE_INLINE bool mergesSimulationIslands() const | 
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|  | 141 | { | 
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|  | 142 | ///static objects, kinematic and object without contact response don't merge islands | 
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|  | 143 | return  ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); | 
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|  | 144 | } | 
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|  | 145 |  | 
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| [2882] | 146 | const btVector3& getAnisotropicFriction() const | 
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|  | 147 | { | 
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|  | 148 | return m_anisotropicFriction; | 
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|  | 149 | } | 
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|  | 150 | void    setAnisotropicFriction(const btVector3& anisotropicFriction) | 
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|  | 151 | { | 
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|  | 152 | m_anisotropicFriction = anisotropicFriction; | 
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|  | 153 | m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f); | 
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|  | 154 | } | 
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|  | 155 | bool    hasAnisotropicFriction() const | 
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|  | 156 | { | 
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| [8351] | 157 | return m_hasAnisotropicFriction!=0; | 
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| [2882] | 158 | } | 
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| [1963] | 159 |  | 
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| [2882] | 160 | ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default. | 
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|  | 161 | ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges | 
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|  | 162 | void    setContactProcessingThreshold( btScalar contactProcessingThreshold) | 
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|  | 163 | { | 
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|  | 164 | m_contactProcessingThreshold = contactProcessingThreshold; | 
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|  | 165 | } | 
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|  | 166 | btScalar        getContactProcessingThreshold() const | 
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|  | 167 | { | 
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|  | 168 | return m_contactProcessingThreshold; | 
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|  | 169 | } | 
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|  | 170 |  | 
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| [1963] | 171 | SIMD_FORCE_INLINE bool          isStaticObject() const { | 
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|  | 172 | return (m_collisionFlags & CF_STATIC_OBJECT) != 0; | 
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|  | 173 | } | 
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|  | 174 |  | 
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|  | 175 | SIMD_FORCE_INLINE bool          isKinematicObject() const | 
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|  | 176 | { | 
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|  | 177 | return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; | 
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|  | 178 | } | 
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|  | 179 |  | 
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|  | 180 | SIMD_FORCE_INLINE bool          isStaticOrKinematicObject() const | 
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|  | 181 | { | 
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|  | 182 | return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; | 
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|  | 183 | } | 
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|  | 184 |  | 
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|  | 185 | SIMD_FORCE_INLINE bool          hasContactResponse() const { | 
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|  | 186 | return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; | 
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|  | 187 | } | 
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|  | 188 |  | 
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|  | 189 |  | 
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|  | 190 | btCollisionObject(); | 
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|  | 191 |  | 
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|  | 192 | virtual ~btCollisionObject(); | 
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|  | 193 |  | 
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|  | 194 | virtual void    setCollisionShape(btCollisionShape* collisionShape) | 
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|  | 195 | { | 
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|  | 196 | m_collisionShape = collisionShape; | 
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|  | 197 | m_rootCollisionShape = collisionShape; | 
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|  | 198 | } | 
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|  | 199 |  | 
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|  | 200 | SIMD_FORCE_INLINE const btCollisionShape*       getCollisionShape() const | 
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|  | 201 | { | 
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|  | 202 | return m_collisionShape; | 
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|  | 203 | } | 
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|  | 204 |  | 
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|  | 205 | SIMD_FORCE_INLINE btCollisionShape*     getCollisionShape() | 
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|  | 206 | { | 
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|  | 207 | return m_collisionShape; | 
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|  | 208 | } | 
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|  | 209 |  | 
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|  | 210 | SIMD_FORCE_INLINE const btCollisionShape*       getRootCollisionShape() const | 
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|  | 211 | { | 
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|  | 212 | return m_rootCollisionShape; | 
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|  | 213 | } | 
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|  | 214 |  | 
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|  | 215 | SIMD_FORCE_INLINE btCollisionShape*     getRootCollisionShape() | 
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|  | 216 | { | 
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|  | 217 | return m_rootCollisionShape; | 
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|  | 218 | } | 
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|  | 219 |  | 
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|  | 220 | ///Avoid using this internal API call | 
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|  | 221 | ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. | 
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|  | 222 | void    internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) | 
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|  | 223 | { | 
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|  | 224 | m_collisionShape = collisionShape; | 
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|  | 225 | } | 
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|  | 226 |  | 
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| [8351] | 227 | ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions. | 
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|  | 228 | ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. | 
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|  | 229 | void*           internalGetExtensionPointer() const | 
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|  | 230 | { | 
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|  | 231 | return m_extensionPointer; | 
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|  | 232 | } | 
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|  | 233 | ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions | 
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|  | 234 | ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. | 
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|  | 235 | void    internalSetExtensionPointer(void* pointer) | 
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|  | 236 | { | 
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|  | 237 | m_extensionPointer = pointer; | 
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|  | 238 | } | 
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|  | 239 |  | 
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| [2430] | 240 | SIMD_FORCE_INLINE       int     getActivationState() const { return m_activationState1;} | 
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| [1963] | 241 |  | 
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|  | 242 | void setActivationState(int newState); | 
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|  | 243 |  | 
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|  | 244 | void    setDeactivationTime(btScalar time) | 
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|  | 245 | { | 
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|  | 246 | m_deactivationTime = time; | 
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|  | 247 | } | 
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|  | 248 | btScalar        getDeactivationTime() const | 
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|  | 249 | { | 
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|  | 250 | return m_deactivationTime; | 
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|  | 251 | } | 
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|  | 252 |  | 
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|  | 253 | void forceActivationState(int newState); | 
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|  | 254 |  | 
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|  | 255 | void    activate(bool forceActivation = false); | 
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|  | 256 |  | 
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| [2430] | 257 | SIMD_FORCE_INLINE bool isActive() const | 
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| [1963] | 258 | { | 
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|  | 259 | return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); | 
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|  | 260 | } | 
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|  | 261 |  | 
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|  | 262 | void    setRestitution(btScalar rest) | 
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|  | 263 | { | 
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|  | 264 | m_restitution = rest; | 
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|  | 265 | } | 
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|  | 266 | btScalar        getRestitution() const | 
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|  | 267 | { | 
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|  | 268 | return m_restitution; | 
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|  | 269 | } | 
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|  | 270 | void    setFriction(btScalar frict) | 
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|  | 271 | { | 
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|  | 272 | m_friction = frict; | 
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|  | 273 | } | 
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|  | 274 | btScalar        getFriction() const | 
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|  | 275 | { | 
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|  | 276 | return m_friction; | 
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|  | 277 | } | 
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|  | 278 |  | 
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|  | 279 | ///reserved for Bullet internal usage | 
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|  | 280 | int     getInternalType() const | 
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|  | 281 | { | 
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|  | 282 | return m_internalType; | 
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|  | 283 | } | 
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|  | 284 |  | 
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|  | 285 | btTransform&    getWorldTransform() | 
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|  | 286 | { | 
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|  | 287 | return m_worldTransform; | 
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|  | 288 | } | 
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|  | 289 |  | 
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|  | 290 | const btTransform&      getWorldTransform() const | 
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|  | 291 | { | 
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|  | 292 | return m_worldTransform; | 
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|  | 293 | } | 
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|  | 294 |  | 
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|  | 295 | void    setWorldTransform(const btTransform& worldTrans) | 
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|  | 296 | { | 
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|  | 297 | m_worldTransform = worldTrans; | 
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|  | 298 | } | 
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|  | 299 |  | 
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|  | 300 |  | 
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| [2430] | 301 | SIMD_FORCE_INLINE btBroadphaseProxy*    getBroadphaseHandle() | 
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| [1963] | 302 | { | 
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|  | 303 | return m_broadphaseHandle; | 
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|  | 304 | } | 
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|  | 305 |  | 
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| [2430] | 306 | SIMD_FORCE_INLINE const btBroadphaseProxy*      getBroadphaseHandle() const | 
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| [1963] | 307 | { | 
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|  | 308 | return m_broadphaseHandle; | 
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|  | 309 | } | 
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|  | 310 |  | 
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|  | 311 | void    setBroadphaseHandle(btBroadphaseProxy* handle) | 
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|  | 312 | { | 
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|  | 313 | m_broadphaseHandle = handle; | 
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|  | 314 | } | 
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|  | 315 |  | 
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|  | 316 |  | 
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|  | 317 | const btTransform&      getInterpolationWorldTransform() const | 
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|  | 318 | { | 
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|  | 319 | return m_interpolationWorldTransform; | 
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|  | 320 | } | 
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|  | 321 |  | 
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|  | 322 | btTransform&    getInterpolationWorldTransform() | 
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|  | 323 | { | 
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|  | 324 | return m_interpolationWorldTransform; | 
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|  | 325 | } | 
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|  | 326 |  | 
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|  | 327 | void    setInterpolationWorldTransform(const btTransform&       trans) | 
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|  | 328 | { | 
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|  | 329 | m_interpolationWorldTransform = trans; | 
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|  | 330 | } | 
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|  | 331 |  | 
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|  | 332 | void    setInterpolationLinearVelocity(const btVector3& linvel) | 
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|  | 333 | { | 
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|  | 334 | m_interpolationLinearVelocity = linvel; | 
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|  | 335 | } | 
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|  | 336 |  | 
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|  | 337 | void    setInterpolationAngularVelocity(const btVector3& angvel) | 
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|  | 338 | { | 
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|  | 339 | m_interpolationAngularVelocity = angvel; | 
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|  | 340 | } | 
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|  | 341 |  | 
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|  | 342 | const btVector3&        getInterpolationLinearVelocity() const | 
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|  | 343 | { | 
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|  | 344 | return m_interpolationLinearVelocity; | 
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|  | 345 | } | 
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|  | 346 |  | 
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|  | 347 | const btVector3&        getInterpolationAngularVelocity() const | 
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|  | 348 | { | 
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|  | 349 | return m_interpolationAngularVelocity; | 
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|  | 350 | } | 
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|  | 351 |  | 
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| [2430] | 352 | SIMD_FORCE_INLINE int getIslandTag() const | 
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| [1963] | 353 | { | 
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|  | 354 | return  m_islandTag1; | 
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|  | 355 | } | 
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|  | 356 |  | 
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|  | 357 | void    setIslandTag(int tag) | 
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|  | 358 | { | 
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|  | 359 | m_islandTag1 = tag; | 
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|  | 360 | } | 
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|  | 361 |  | 
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| [2430] | 362 | SIMD_FORCE_INLINE int getCompanionId() const | 
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| [1963] | 363 | { | 
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|  | 364 | return  m_companionId; | 
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|  | 365 | } | 
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|  | 366 |  | 
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|  | 367 | void    setCompanionId(int id) | 
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|  | 368 | { | 
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|  | 369 | m_companionId = id; | 
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|  | 370 | } | 
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|  | 371 |  | 
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| [2430] | 372 | SIMD_FORCE_INLINE btScalar                      getHitFraction() const | 
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| [1963] | 373 | { | 
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|  | 374 | return m_hitFraction; | 
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|  | 375 | } | 
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|  | 376 |  | 
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|  | 377 | void    setHitFraction(btScalar hitFraction) | 
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|  | 378 | { | 
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|  | 379 | m_hitFraction = hitFraction; | 
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|  | 380 | } | 
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|  | 381 |  | 
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|  | 382 |  | 
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| [2430] | 383 | SIMD_FORCE_INLINE int   getCollisionFlags() const | 
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| [1963] | 384 | { | 
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|  | 385 | return m_collisionFlags; | 
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|  | 386 | } | 
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|  | 387 |  | 
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|  | 388 | void    setCollisionFlags(int flags) | 
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|  | 389 | { | 
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|  | 390 | m_collisionFlags = flags; | 
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|  | 391 | } | 
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|  | 392 |  | 
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|  | 393 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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|  | 394 | btScalar                        getCcdSweptSphereRadius() const | 
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|  | 395 | { | 
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|  | 396 | return m_ccdSweptSphereRadius; | 
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|  | 397 | } | 
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|  | 398 |  | 
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|  | 399 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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|  | 400 | void    setCcdSweptSphereRadius(btScalar radius) | 
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|  | 401 | { | 
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|  | 402 | m_ccdSweptSphereRadius = radius; | 
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|  | 403 | } | 
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|  | 404 |  | 
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|  | 405 | btScalar        getCcdMotionThreshold() const | 
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|  | 406 | { | 
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|  | 407 | return m_ccdMotionThreshold; | 
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|  | 408 | } | 
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|  | 409 |  | 
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|  | 410 | btScalar        getCcdSquareMotionThreshold() const | 
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|  | 411 | { | 
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|  | 412 | return m_ccdMotionThreshold*m_ccdMotionThreshold; | 
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|  | 413 | } | 
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|  | 414 |  | 
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|  | 415 |  | 
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|  | 416 |  | 
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|  | 417 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold | 
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|  | 418 | void    setCcdMotionThreshold(btScalar ccdMotionThreshold) | 
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|  | 419 | { | 
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| [8351] | 420 | m_ccdMotionThreshold = ccdMotionThreshold; | 
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| [1963] | 421 | } | 
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|  | 422 |  | 
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|  | 423 | ///users can point to their objects, userPointer is not used by Bullet | 
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|  | 424 | void*   getUserPointer() const | 
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|  | 425 | { | 
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|  | 426 | return m_userObjectPointer; | 
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|  | 427 | } | 
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|  | 428 |  | 
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|  | 429 | ///users can point to their objects, userPointer is not used by Bullet | 
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|  | 430 | void    setUserPointer(void* userPointer) | 
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|  | 431 | { | 
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|  | 432 | m_userObjectPointer = userPointer; | 
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|  | 433 | } | 
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|  | 434 |  | 
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|  | 435 |  | 
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|  | 436 | inline bool checkCollideWith(btCollisionObject* co) | 
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|  | 437 | { | 
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|  | 438 | if (m_checkCollideWith) | 
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|  | 439 | return checkCollideWithOverride(co); | 
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|  | 440 |  | 
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|  | 441 | return true; | 
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|  | 442 | } | 
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| [8351] | 443 |  | 
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|  | 444 | virtual int     calculateSerializeBufferSize()  const; | 
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|  | 445 |  | 
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|  | 446 | ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
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|  | 447 | virtual const char*     serialize(void* dataBuffer, class btSerializer* serializer) const; | 
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|  | 448 |  | 
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|  | 449 | virtual void serializeSingleObject(class btSerializer* serializer) const; | 
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|  | 450 |  | 
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| [1963] | 451 | }; | 
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|  | 452 |  | 
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| [8351] | 453 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
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|  | 454 | struct  btCollisionObjectDoubleData | 
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|  | 455 | { | 
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|  | 456 | void                                    *m_broadphaseHandle; | 
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|  | 457 | void                                    *m_collisionShape; | 
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|  | 458 | btCollisionShapeData    *m_rootCollisionShape; | 
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|  | 459 | char                                    *m_name; | 
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|  | 460 |  | 
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|  | 461 | btTransformDoubleData   m_worldTransform; | 
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|  | 462 | btTransformDoubleData   m_interpolationWorldTransform; | 
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|  | 463 | btVector3DoubleData             m_interpolationLinearVelocity; | 
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|  | 464 | btVector3DoubleData             m_interpolationAngularVelocity; | 
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|  | 465 | btVector3DoubleData             m_anisotropicFriction; | 
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|  | 466 | double                                  m_contactProcessingThreshold; | 
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|  | 467 | double                                  m_deactivationTime; | 
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|  | 468 | double                                  m_friction; | 
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|  | 469 | double                                  m_restitution; | 
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|  | 470 | double                                  m_hitFraction; | 
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|  | 471 | double                                  m_ccdSweptSphereRadius; | 
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|  | 472 | double                                  m_ccdMotionThreshold; | 
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|  | 473 |  | 
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|  | 474 | int                                             m_hasAnisotropicFriction; | 
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|  | 475 | int                                             m_collisionFlags; | 
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|  | 476 | int                                             m_islandTag1; | 
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|  | 477 | int                                             m_companionId; | 
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|  | 478 | int                                             m_activationState1; | 
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|  | 479 | int                                             m_internalType; | 
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|  | 480 | int                                             m_checkCollideWith; | 
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|  | 481 |  | 
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|  | 482 | char    m_padding[4]; | 
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|  | 483 | }; | 
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|  | 484 |  | 
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|  | 485 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
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|  | 486 | struct  btCollisionObjectFloatData | 
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|  | 487 | { | 
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|  | 488 | void                                    *m_broadphaseHandle; | 
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|  | 489 | void                                    *m_collisionShape; | 
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|  | 490 | btCollisionShapeData    *m_rootCollisionShape; | 
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|  | 491 | char                                    *m_name; | 
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|  | 492 |  | 
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|  | 493 | btTransformFloatData    m_worldTransform; | 
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|  | 494 | btTransformFloatData    m_interpolationWorldTransform; | 
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|  | 495 | btVector3FloatData              m_interpolationLinearVelocity; | 
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|  | 496 | btVector3FloatData              m_interpolationAngularVelocity; | 
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|  | 497 | btVector3FloatData              m_anisotropicFriction; | 
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|  | 498 | float                                   m_contactProcessingThreshold; | 
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|  | 499 | float                                   m_deactivationTime; | 
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|  | 500 | float                                   m_friction; | 
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|  | 501 | float                                   m_restitution; | 
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|  | 502 | float                                   m_hitFraction; | 
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|  | 503 | float                                   m_ccdSweptSphereRadius; | 
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|  | 504 | float                                   m_ccdMotionThreshold; | 
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|  | 505 |  | 
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|  | 506 | int                                             m_hasAnisotropicFriction; | 
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|  | 507 | int                                             m_collisionFlags; | 
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|  | 508 | int                                             m_islandTag1; | 
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|  | 509 | int                                             m_companionId; | 
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|  | 510 | int                                             m_activationState1; | 
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|  | 511 | int                                             m_internalType; | 
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|  | 512 | int                                             m_checkCollideWith; | 
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|  | 513 | }; | 
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|  | 514 |  | 
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|  | 515 |  | 
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|  | 516 |  | 
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|  | 517 | SIMD_FORCE_INLINE       int     btCollisionObject::calculateSerializeBufferSize() const | 
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|  | 518 | { | 
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|  | 519 | return sizeof(btCollisionObjectData); | 
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|  | 520 | } | 
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|  | 521 |  | 
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|  | 522 |  | 
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|  | 523 |  | 
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| [8393] | 524 | #endif //BT_COLLISION_OBJECT_H | 
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