| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 |  | 
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|  | 17 |  | 
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|  | 18 | #include "btCollisionDispatcher.h" | 
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|  | 19 |  | 
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|  | 20 |  | 
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|  | 21 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" | 
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|  | 22 |  | 
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|  | 23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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|  | 24 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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|  | 25 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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|  | 26 | #include "LinearMath/btPoolAllocator.h" | 
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|  | 27 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" | 
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|  | 28 |  | 
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|  | 29 | int gNumManifold = 0; | 
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|  | 30 |  | 
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|  | 31 | #ifdef BT_DEBUG | 
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|  | 32 | #include <stdio.h> | 
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|  | 33 | #endif | 
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|  | 34 |  | 
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|  | 35 |  | 
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|  | 36 | btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration): | 
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| [8351] | 37 | m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD), | 
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| [1963] | 38 | m_collisionConfiguration(collisionConfiguration) | 
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|  | 39 | { | 
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|  | 40 | int i; | 
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|  | 41 |  | 
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|  | 42 | setNearCallback(defaultNearCallback); | 
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|  | 43 |  | 
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|  | 44 | m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool(); | 
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|  | 45 |  | 
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|  | 46 | m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool(); | 
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|  | 47 |  | 
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|  | 48 | for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++) | 
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|  | 49 | { | 
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|  | 50 | for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++) | 
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|  | 51 | { | 
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|  | 52 | m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j); | 
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| [2882] | 53 | btAssert(m_doubleDispatch[i][j]); | 
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| [1963] | 54 | } | 
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|  | 55 | } | 
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|  | 56 |  | 
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|  | 57 |  | 
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| [2430] | 58 | } | 
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| [1963] | 59 |  | 
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|  | 60 |  | 
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|  | 61 | void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) | 
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|  | 62 | { | 
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|  | 63 | m_doubleDispatch[proxyType0][proxyType1] = createFunc; | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 | btCollisionDispatcher::~btCollisionDispatcher() | 
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|  | 67 | { | 
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|  | 68 | } | 
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|  | 69 |  | 
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|  | 70 | btPersistentManifold*   btCollisionDispatcher::getNewManifold(void* b0,void* b1) | 
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|  | 71 | { | 
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|  | 72 | gNumManifold++; | 
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|  | 73 |  | 
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|  | 74 | //btAssert(gNumManifold < 65535); | 
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|  | 75 |  | 
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|  | 76 |  | 
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|  | 77 | btCollisionObject* body0 = (btCollisionObject*)b0; | 
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|  | 78 | btCollisionObject* body1 = (btCollisionObject*)b1; | 
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| [2430] | 79 |  | 
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| [8351] | 80 | //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance) | 
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|  | 81 |  | 
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|  | 82 | btScalar contactBreakingThreshold =  (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? | 
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|  | 83 | btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold)) | 
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|  | 84 | : gContactBreakingThreshold ; | 
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| [2882] | 85 |  | 
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|  | 86 | btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold()); | 
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|  | 87 |  | 
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| [1963] | 88 | void* mem = 0; | 
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|  | 89 |  | 
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|  | 90 | if (m_persistentManifoldPoolAllocator->getFreeCount()) | 
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|  | 91 | { | 
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|  | 92 | mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold)); | 
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|  | 93 | } else | 
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|  | 94 | { | 
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| [8393] | 95 | //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert. | 
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|  | 96 | if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0) | 
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|  | 97 | { | 
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|  | 98 | mem = btAlignedAlloc(sizeof(btPersistentManifold),16); | 
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|  | 99 | } else | 
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|  | 100 | { | 
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|  | 101 | btAssert(0); | 
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|  | 102 | //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration | 
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|  | 103 | return 0; | 
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|  | 104 | } | 
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| [1963] | 105 | } | 
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| [2882] | 106 | btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold); | 
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| [1963] | 107 | manifold->m_index1a = m_manifoldsPtr.size(); | 
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|  | 108 | m_manifoldsPtr.push_back(manifold); | 
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|  | 109 |  | 
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|  | 110 | return manifold; | 
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|  | 111 | } | 
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|  | 112 |  | 
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|  | 113 | void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold) | 
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|  | 114 | { | 
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|  | 115 | manifold->clearManifold(); | 
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|  | 116 | } | 
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|  | 117 |  | 
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|  | 118 |  | 
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|  | 119 | void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold) | 
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|  | 120 | { | 
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|  | 121 |  | 
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|  | 122 | gNumManifold--; | 
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|  | 123 |  | 
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|  | 124 | //printf("releaseManifold: gNumManifold %d\n",gNumManifold); | 
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|  | 125 | clearManifold(manifold); | 
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|  | 126 |  | 
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|  | 127 | int findIndex = manifold->m_index1a; | 
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|  | 128 | btAssert(findIndex < m_manifoldsPtr.size()); | 
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|  | 129 | m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1); | 
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|  | 130 | m_manifoldsPtr[findIndex]->m_index1a = findIndex; | 
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|  | 131 | m_manifoldsPtr.pop_back(); | 
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|  | 132 |  | 
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|  | 133 | manifold->~btPersistentManifold(); | 
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|  | 134 | if (m_persistentManifoldPoolAllocator->validPtr(manifold)) | 
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|  | 135 | { | 
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|  | 136 | m_persistentManifoldPoolAllocator->freeMemory(manifold); | 
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|  | 137 | } else | 
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|  | 138 | { | 
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|  | 139 | btAlignedFree(manifold); | 
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|  | 140 | } | 
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|  | 141 |  | 
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|  | 142 | } | 
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|  | 143 |  | 
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|  | 144 |  | 
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|  | 145 |  | 
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|  | 146 | btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold) | 
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|  | 147 | { | 
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|  | 148 |  | 
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|  | 149 | btCollisionAlgorithmConstructionInfo ci; | 
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|  | 150 |  | 
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|  | 151 | ci.m_dispatcher1 = this; | 
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|  | 152 | ci.m_manifold = sharedManifold; | 
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|  | 153 | btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1); | 
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|  | 154 |  | 
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|  | 155 | return algo; | 
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|  | 156 | } | 
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|  | 157 |  | 
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|  | 158 |  | 
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|  | 159 |  | 
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|  | 160 |  | 
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|  | 161 | bool    btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 162 | { | 
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|  | 163 | //here you can do filtering | 
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|  | 164 | bool hasResponse = | 
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|  | 165 | (body0->hasContactResponse() && body1->hasContactResponse()); | 
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|  | 166 | //no response between two static/kinematic bodies: | 
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|  | 167 | hasResponse = hasResponse && | 
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|  | 168 | ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); | 
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|  | 169 | return hasResponse; | 
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|  | 170 | } | 
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|  | 171 |  | 
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|  | 172 | bool    btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 173 | { | 
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| [2882] | 174 | btAssert(body0); | 
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|  | 175 | btAssert(body1); | 
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| [1963] | 176 |  | 
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|  | 177 | bool needsCollision = true; | 
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|  | 178 |  | 
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|  | 179 | #ifdef BT_DEBUG | 
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| [8351] | 180 | if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED)) | 
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| [1963] | 181 | { | 
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|  | 182 | //broadphase filtering already deals with this | 
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| [8393] | 183 | if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) | 
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| [1963] | 184 | { | 
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| [8351] | 185 | m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED; | 
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| [1963] | 186 | printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); | 
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|  | 187 | } | 
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|  | 188 | } | 
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|  | 189 | #endif //BT_DEBUG | 
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|  | 190 |  | 
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|  | 191 | if ((!body0->isActive()) && (!body1->isActive())) | 
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|  | 192 | needsCollision = false; | 
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|  | 193 | else if (!body0->checkCollideWith(body1)) | 
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|  | 194 | needsCollision = false; | 
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|  | 195 |  | 
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|  | 196 | return needsCollision ; | 
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|  | 197 |  | 
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|  | 198 | } | 
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|  | 199 |  | 
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|  | 200 |  | 
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|  | 201 |  | 
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|  | 202 | ///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) | 
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|  | 203 | ///this is useful for the collision dispatcher. | 
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|  | 204 | class btCollisionPairCallback : public btOverlapCallback | 
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|  | 205 | { | 
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|  | 206 | const btDispatcherInfo& m_dispatchInfo; | 
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|  | 207 | btCollisionDispatcher*  m_dispatcher; | 
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|  | 208 |  | 
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|  | 209 | public: | 
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|  | 210 |  | 
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|  | 211 | btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher*     dispatcher) | 
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|  | 212 | :m_dispatchInfo(dispatchInfo), | 
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|  | 213 | m_dispatcher(dispatcher) | 
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|  | 214 | { | 
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|  | 215 | } | 
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|  | 216 |  | 
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|  | 217 | /*btCollisionPairCallback& operator=(btCollisionPairCallback& other) | 
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|  | 218 | { | 
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|  | 219 | m_dispatchInfo = other.m_dispatchInfo; | 
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|  | 220 | m_dispatcher = other.m_dispatcher; | 
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|  | 221 | return *this; | 
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|  | 222 | } | 
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|  | 223 | */ | 
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|  | 224 |  | 
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|  | 225 |  | 
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|  | 226 | virtual ~btCollisionPairCallback() {} | 
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|  | 227 |  | 
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|  | 228 |  | 
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|  | 229 | virtual bool    processOverlap(btBroadphasePair& pair) | 
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|  | 230 | { | 
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|  | 231 | (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo); | 
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|  | 232 |  | 
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|  | 233 | return false; | 
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|  | 234 | } | 
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|  | 235 | }; | 
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|  | 236 |  | 
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|  | 237 |  | 
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|  | 238 |  | 
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|  | 239 | void    btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) | 
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|  | 240 | { | 
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|  | 241 | //m_blockedForChanges = true; | 
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|  | 242 |  | 
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|  | 243 | btCollisionPairCallback collisionCallback(dispatchInfo,this); | 
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|  | 244 |  | 
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|  | 245 | pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher); | 
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|  | 246 |  | 
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|  | 247 | //m_blockedForChanges = false; | 
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|  | 248 |  | 
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|  | 249 | } | 
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|  | 250 |  | 
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|  | 251 |  | 
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|  | 252 |  | 
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|  | 253 |  | 
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|  | 254 | //by default, Bullet will use this near callback | 
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|  | 255 | void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo) | 
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|  | 256 | { | 
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|  | 257 | btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; | 
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|  | 258 | btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; | 
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|  | 259 |  | 
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|  | 260 | if (dispatcher.needsCollision(colObj0,colObj1)) | 
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|  | 261 | { | 
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|  | 262 | //dispatcher will keep algorithms persistent in the collision pair | 
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|  | 263 | if (!collisionPair.m_algorithm) | 
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|  | 264 | { | 
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|  | 265 | collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1); | 
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|  | 266 | } | 
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|  | 267 |  | 
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|  | 268 | if (collisionPair.m_algorithm) | 
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|  | 269 | { | 
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|  | 270 | btManifoldResult contactPointResult(colObj0,colObj1); | 
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|  | 271 |  | 
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|  | 272 | if (dispatchInfo.m_dispatchFunc ==              btDispatcherInfo::DISPATCH_DISCRETE) | 
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|  | 273 | { | 
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|  | 274 | //discrete collision detection query | 
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|  | 275 | collisionPair.m_algorithm->processCollision(colObj0,colObj1,dispatchInfo,&contactPointResult); | 
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|  | 276 | } else | 
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|  | 277 | { | 
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|  | 278 | //continuous collision detection query, time of impact (toi) | 
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|  | 279 | btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult); | 
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|  | 280 | if (dispatchInfo.m_timeOfImpact > toi) | 
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|  | 281 | dispatchInfo.m_timeOfImpact = toi; | 
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|  | 282 |  | 
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|  | 283 | } | 
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|  | 284 | } | 
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|  | 285 | } | 
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|  | 286 |  | 
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|  | 287 | } | 
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|  | 288 |  | 
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|  | 289 |  | 
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|  | 290 | void* btCollisionDispatcher::allocateCollisionAlgorithm(int size) | 
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|  | 291 | { | 
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|  | 292 | if (m_collisionAlgorithmPoolAllocator->getFreeCount()) | 
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|  | 293 | { | 
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|  | 294 | return m_collisionAlgorithmPoolAllocator->allocate(size); | 
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|  | 295 | } | 
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|  | 296 |  | 
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|  | 297 | //warn user for overflow? | 
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|  | 298 | return  btAlignedAlloc(static_cast<size_t>(size), 16); | 
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|  | 299 | } | 
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|  | 300 |  | 
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|  | 301 | void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr) | 
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|  | 302 | { | 
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|  | 303 | if (m_collisionAlgorithmPoolAllocator->validPtr(ptr)) | 
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|  | 304 | { | 
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|  | 305 | m_collisionAlgorithmPoolAllocator->freeMemory(ptr); | 
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|  | 306 | } else | 
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|  | 307 | { | 
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|  | 308 | btAlignedFree(ptr); | 
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|  | 309 | } | 
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|  | 310 | } | 
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