| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [8393] | 16 | #ifndef BT_SPHERE_TRIANGLE_DETECTOR_H | 
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|  | 17 | #define BT_SPHERE_TRIANGLE_DETECTOR_H | 
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| [1963] | 18 |  | 
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|  | 19 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" | 
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|  | 20 |  | 
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|  | 21 |  | 
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| [2430] | 22 |  | 
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| [1963] | 23 | class btSphereShape; | 
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|  | 24 | class btTriangleShape; | 
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|  | 25 |  | 
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|  | 26 |  | 
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|  | 27 |  | 
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|  | 28 | /// sphere-triangle to match the btDiscreteCollisionDetectorInterface | 
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|  | 29 | struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface | 
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|  | 30 | { | 
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|  | 31 | virtual void    getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); | 
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|  | 32 |  | 
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| [2430] | 33 | SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); | 
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| [1963] | 34 |  | 
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|  | 35 | virtual ~SphereTriangleDetector() {}; | 
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|  | 36 |  | 
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| [8351] | 37 | bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); | 
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|  | 38 |  | 
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| [1963] | 39 | private: | 
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|  | 40 |  | 
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| [8351] | 41 |  | 
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| [1963] | 42 | bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); | 
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|  | 43 | bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); | 
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|  | 44 |  | 
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|  | 45 | btSphereShape* m_sphere; | 
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|  | 46 | btTriangleShape* m_triangle; | 
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| [2430] | 47 | btScalar        m_contactBreakingThreshold; | 
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| [1963] | 48 |  | 
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|  | 49 | }; | 
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| [8393] | 50 | #endif //BT_SPHERE_TRIANGLE_DETECTOR_H | 
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| [1963] | 51 |  | 
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