| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *      Benjamin Knecht | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 |     Declaration of the GUIManager class. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _GUIManager_H__ | 
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| 37 | #define _GUIManager_H__ | 
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| 38 |  | 
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| 39 | #include "CorePrereqs.h" | 
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| 40 |  | 
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| 41 | #include <map> | 
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| 42 | #include <string> | 
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| 43 | #include <CEGUIForwardRefs.h> | 
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| 44 | #include <boost/scoped_ptr.hpp> | 
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| 45 |  | 
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| 46 | #include "util/OgreForwardRefs.h" | 
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| 47 | #include "util/Singleton.h" | 
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| 48 | #include "input/InputHandler.h" | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 |     /** | 
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| 53 |     @class GUIManager | 
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| 54 |     @brief | 
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| 55 |         Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. | 
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| 56 |  | 
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| 57 |         The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. | 
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| 58 |         Creation of the GUIManager is therefore not possible and the cunstructor is private. | 
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| 59 |  | 
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| 60 |         Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. | 
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| 61 |         Those input events are then injected into CEGUI in Lua. | 
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| 62 |     */ | 
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| 63 |     class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler | 
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| 64 |     { | 
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| 65 |         friend class Singleton<GUIManager>; | 
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| 66 |     public: | 
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| 67 |         GUIManager(Ogre::RenderWindow* renderWindow); | 
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| 68 |         ~GUIManager(); | 
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| 69 |  | 
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| 70 |         void update(const Clock& time); | 
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| 71 |  | 
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| 72 |         void showGUI(const std::string& name); | 
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| 73 |         void executeCode(const std::string& str); | 
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| 74 |  | 
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| 75 |         void setCamera(Ogre::Camera* camera); | 
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| 76 |  | 
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| 77 |         static GUIManager* getInstancePtr() { return singletonPtr_s; } | 
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| 78 |  | 
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| 79 |     private: | 
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| 80 |         GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) | 
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| 81 |  | 
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| 82 |         void loadLuaCode(); | 
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| 83 |  | 
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| 84 |         // keyHandler functions | 
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| 85 |         void keyPressed (const KeyEvent& evt); | 
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| 86 |         void keyReleased(const KeyEvent& evt); | 
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| 87 |  | 
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| 88 |         // mouseHandler functions | 
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| 89 |         void buttonPressed (MouseButtonCode::ByEnum id); | 
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| 90 |         void buttonReleased(MouseButtonCode::ByEnum id); | 
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| 91 |         void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); | 
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| 92 |         void mouseScrolled (int abs, int rel); | 
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| 93 |  | 
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| 94 |         boost::scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;  //!< CEGUI's interface to the Ogre Engine | 
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| 95 |         boost::scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_; //!< CEGUI's script module to use Lua | 
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| 96 |         boost::scoped_ptr<CEGUI::System>            guiSystem_;    //!< CEGUI's main system | 
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| 97 |         Ogre::RenderWindow*      renderWindow_;     //!< Ogre's render window to give CEGUI access to it | 
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| 98 |         CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider | 
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| 99 |         CEGUI::Logger*           ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log | 
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| 100 |         lua_State*               luaState_;         //!< Lua state, access point to the Lua engine | 
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| 101 |  | 
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| 102 |         static GUIManager*       singletonPtr_s;    //!< Singleton reference to GUIManager | 
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| 103 |  | 
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| 104 |     }; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | #endif /* _GUIManager_H__ */ | 
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