Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/core/GUIManager.h @ 5693

Last change on this file since 5693 was 5693, checked in by landauf, 15 years ago

merged libraries branch back to trunk

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Declaration of the GUIManager class.
34*/
35
36#ifndef _GUIManager_H__
37#define _GUIManager_H__
38
39#include "CorePrereqs.h"
40
41#include <map>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <boost/scoped_ptr.hpp>
45
46#include "util/OgreForwardRefs.h"
47#include "util/Singleton.h"
48#include "input/InputHandler.h"
49
50namespace orxonox
51{
52    class PlayerInfo; // Forward declaration
53
54    /**
55    @class GUIManager
56    @brief
57        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
58
59        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
60        Creation of the GUIManager is therefore not possible and the cunstructor is private.
61
62        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
63        Those input events are then injected into CEGUI in Lua.
64    */
65    class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler
66    {
67        friend class Singleton<GUIManager>;
68    public:
69        GUIManager(Ogre::RenderWindow* renderWindow);
70        ~GUIManager();
71
72        void update(const Clock& time);
73
74        void showGUI(const std::string& name);
75        void executeCode(const std::string& str);
76
77        void setCamera(Ogre::Camera* camera);
78
79        static GUIManager* getInstancePtr() { return singletonPtr_s; }
80
81        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
82            { this->players_[guiname] = player; }
83        inline PlayerInfo* getPlayer(const std::string& guiname) const
84            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
85
86    private:
87        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
88
89        void loadLuaCode();
90
91        // keyHandler functions
92        void keyPressed (const KeyEvent& evt);
93        void keyReleased(const KeyEvent& evt);
94
95        // mouseHandler functions
96        void buttonPressed (MouseButtonCode::ByEnum id);
97        void buttonReleased(MouseButtonCode::ByEnum id);
98        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
99        void mouseScrolled (int abs, int rel);
100
101        boost::scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;       //!< CEGUI's interface to the Ogre Engine
102        boost::scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;      //!< CEGUI's script module to use Lua
103        boost::scoped_ptr<CEGUI::System>            guiSystem_;         //!< CEGUI's main system
104        Ogre::RenderWindow*                         renderWindow_;      //!< Ogre's render window to give CEGUI access to it
105        CEGUI::ResourceProvider*                    resourceProvider_;  //!< CEGUI's resource provider
106        CEGUI::Logger*                              ceguiLogger_;       //!< CEGUI's logger to be able to log CEGUI errors in our log
107        lua_State*                                  luaState_;          //!< Lua state, access point to the Lua engine
108        std::map<std::string, PlayerInfo*>          players_;           //!< Stores the player (owner) for each gui
109
110        static GUIManager*                          singletonPtr_s;     //!< Singleton reference to GUIManager
111
112    };
113}
114
115#endif /* _GUIManager_H__ */
Note: See TracBrowser for help on using the repository browser.