| [9112] | 1 | <!-- TODO: Update the level's image--> | 
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| [9141] | 2 |  | 
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 | 3 | <!-- See TowerDefenseReadme.txt for Information on this file --> | 
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 | 4 |  | 
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| [9096] | 5 | <LevelInfo | 
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 | 6 |  name = "Tower Defense" | 
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| [9112] | 7 |  description = "Defend your Spacestation from incoming waves." | 
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| [9346] | 8 |  tags = "minigame" | 
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| [9096] | 9 |  screenshot = "emptylevel.png" | 
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 | 10 | /> | 
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 | 11 |  | 
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 | 12 | <?lua | 
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 | 13 |   include("stats.oxo") | 
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 | 14 |   include("HUDTemplates3.oxo") | 
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| [9173] | 15 |   include("towerdefenseHUD.oxo") | 
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| [9096] | 16 |   include("templates/lodInformation.oxt") | 
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 | 17 | ?> | 
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 | 18 |  | 
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| [9112] | 19 | <?lua | 
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 | 20 |   include("templates/spaceshipAssff.oxt") | 
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 | 21 |   include("templates/spaceshipPirate.oxt") | 
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| [9161] | 22 |   include("templates/tower.oxt") | 
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| [10258] | 23 |   include("templates/enemytowerdefense.oxt") | 
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 | 24 |   include("templates/standardTurret.oxt") | 
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| [9112] | 25 | ?> | 
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 | 26 |  | 
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| [9103] | 27 | <!-- Specify the position of the camera --> | 
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| [9139] | 28 | <Template name=centerpointmarkcamera defaults=0> | 
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| [10258] | 29 |   <Pawn team=1> | 
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| [9103] | 30 |     <camerapositions> | 
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| [9245] | 31 |       <CameraPosition position="0,0,1500"/> | 
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| [9103] | 32 |     </camerapositions> | 
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| [9112] | 33 |   </Pawn> | 
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| [9103] | 34 | </Template> | 
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| [9096] | 35 |  | 
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| [9139] | 36 | <!-- Loads a mesh to mark the center--> | 
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 | 37 | <Template name=centerpointmark> | 
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| [10258] | 38 |   <Pawn team=1 camerapositiontemplate=centerpointmarkcamera> | 
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| [9103] | 39 |     <attached> | 
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| [9138] | 40 |       <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> | 
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| [9103] | 41 |     </attached> | 
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| [9112] | 42 |   </Pawn> | 
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| [9103] | 43 | </Template> | 
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| [9096] | 44 |  | 
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| [9138] | 45 |  | 
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| [9272] | 46 | <!-- Template for a tower   EDIT: new towertemplate is included with "templates/tower" --> | 
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| [9161] | 47 | <!--Template name=towertemplate> | 
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| [9134] | 48 |   <Tower> | 
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 | 49 |     <attached> | 
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| [9161] | 50 |       <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" /> | 
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| [9134] | 51 |     </attached> | 
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 | 52 |   </Tower> | 
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| [9161] | 53 | </Template--> | 
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| [9096] | 54 |  | 
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| [9175] | 55 |  | 
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 | 56 |  | 
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 | 57 |  | 
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 | 58 |  | 
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| [9103] | 59 | <Level gametype = "TowerDefense"> | 
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| [9096] | 60 |   <templates> | 
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 | 61 |     <Template link=lodtemplate_default /> | 
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 | 62 |   </templates> | 
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| [9272] | 63 |  | 
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| [9096] | 64 |   <?lua include("includes/notifications.oxi") ?> | 
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 | 65 |  | 
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 | 66 |   <Scene | 
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 | 67 |     ambientlight = "0.8, 0.8, 0.8" | 
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 | 68 |     skybox       = "Orxonox/Starbox" | 
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 | 69 |   > | 
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| [9272] | 70 |  | 
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 | 71 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> | 
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 | 72 |  | 
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 | 73 |     <!-- Spawns the camera, attached to a crate --> | 
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| [10258] | 74 |     <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> | 
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| [9272] | 75 |     <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> | 
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 | 76 |  | 
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 | 77 |     <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /--> | 
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 | 78 |     <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> | 
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 | 79 |  | 
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 | 80 |  | 
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 | 81 |  | 
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| [10258] | 82 |  | 
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| [9175] | 83 |     <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> | 
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| [10258] | 84 |     <StaticEntity team =1 position=0,0,0> | 
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| [9272] | 85 |  | 
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 | 86 |         <attached> | 
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 | 87 |             <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> | 
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 | 88 |             <!-- Base --> | 
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 | 89 |             <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> | 
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| [9143] | 90 |             <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape --> | 
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| [9272] | 91 |             <!-- This was used to mark the playfield, let's let it be here for now --> | 
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 | 92 |             <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> | 
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 | 93 |             <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> | 
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 | 94 |             <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> | 
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 | 95 |             <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> | 
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| [9112] | 96 |         </attached> | 
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| [9143] | 97 |         <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it. | 
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| [9272] | 98 |  | 
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| [9143] | 99 |                                TODO: Find correct size for the collisionshape; since a collisionShape is invisible | 
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 | 100 |                                I added the crate wich currently has the same dimensions as the collisionshape. | 
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 | 101 |                                You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to | 
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 | 102 |                                find the proper shape. --> | 
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| [9168] | 103 |            <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" /> | 
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| [9143] | 104 |         </collisionShapes> | 
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| [9272] | 105 |     </StaticEntity> | 
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 | 106 |  | 
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 | 107 |  | 
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 | 108 |  | 
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 | 109 |  | 
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 | 110 |     <!-- PlayField --> | 
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 | 111 |     <TowerDefenseCenterpoint | 
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 | 112 |     name=towerdefensecenter | 
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 | 113 |     width=16 | 
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 | 114 |     height=16 | 
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 | 115 |     tileScale=100 | 
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 | 116 |     towerTemplate=tower | 
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 | 117 |     position="0,0,0" | 
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 | 118 |     direction="0,0,0" | 
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 | 119 |     collisionType=dynamic | 
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| [10258] | 120 |     mass=100000 | 
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 | 121 |     team=1 | 
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 | 122 |     /> | 
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| [9272] | 123 |  | 
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| [9096] | 124 |   </Scene> | 
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 | 125 | </Level> | 
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 | 126 |  | 
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