| [7648] | 1 | <LevelInfo | 
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| [8079] | 2 | name = "Presentation XI FPS 2nd" | 
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| [7648] | 3 | description = "3rd Presentation level for Orxonox Convention XI, FPS" | 
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|  | 4 | tags = "presentation" | 
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| [9016] | 5 | screenshot = "presentationxifps2nd.png" | 
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| [7648] | 6 | /> | 
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|  | 7 |  | 
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| [7059] | 8 | <?lua | 
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| [7679] | 9 | include("HUDTemplates3.oxo") | 
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| [11104] | 10 | include("HUDTemplatesFPS.oxo") | 
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| [7059] | 11 | include("stats.oxo") | 
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| [7679] | 12 | include("templates/spaceshipAssff.oxt") | 
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|  | 13 | include("templates/spaceshipH2.oxt") | 
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|  | 14 | include("templates/FPS.oxt") | 
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|  | 15 | include("templates/lodInformation.oxt") | 
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| [7059] | 16 | ?> | 
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|  | 17 |  | 
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| [9016] | 18 | <Level> | 
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| [7083] | 19 | <templates> | 
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|  | 20 | <Template link=lodtemplate_default /> | 
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|  | 21 | </templates> | 
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| [8706] | 22 | <?lua include("includes/notifications.oxi") ?> | 
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| [7083] | 23 |  | 
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| [7059] | 24 | <Scene | 
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|  | 25 | ambientlight = "0.1, 0.1, 0.1" | 
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| [9348] | 26 | skybox       = "Orxonox/skyBoxBasic" | 
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| [7059] | 27 | gravity      = "0,-1000,0" | 
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| [7284] | 28 | negativeWorldRange = "-100000, -100000, -100000" | 
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|  | 29 | positiveWorldRange = " 100000,  100000,  100000" | 
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| [7059] | 30 | hasPhysics   = true | 
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|  | 31 | > | 
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|  | 32 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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|  | 33 |  | 
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|  | 34 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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|  | 35 | <attached> | 
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|  | 36 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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|  | 37 | </attached> | 
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|  | 38 | <collisionShapes> | 
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|  | 39 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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|  | 40 | </collisionShapes> | 
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|  | 41 | </Pawn> | 
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| [9348] | 42 |  | 
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| [7059] | 43 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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|  | 44 | <attached> | 
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|  | 45 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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|  | 46 | </attached> | 
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|  | 47 | <collisionShapes> | 
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|  | 48 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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|  | 49 | </collisionShapes> | 
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|  | 50 | </Pawn> | 
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| [9348] | 51 |  | 
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| [7059] | 52 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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|  | 53 | <attached> | 
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|  | 54 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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|  | 55 | </attached> | 
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|  | 56 | <collisionShapes> | 
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|  | 57 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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|  | 58 | </collisionShapes> | 
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|  | 59 | </StaticEntity> | 
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|  | 60 |  | 
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|  | 61 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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|  | 62 | <attached> | 
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|  | 63 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> | 
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|  | 64 | </attached> | 
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|  | 65 | <collisionShapes> | 
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|  | 66 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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|  | 67 | </collisionShapes> | 
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|  | 68 | </StaticEntity> | 
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| [9348] | 69 |  | 
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| [7059] | 70 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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|  | 71 | <attached> | 
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|  | 72 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> | 
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|  | 73 | </attached> | 
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|  | 74 | <collisionShapes> | 
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|  | 75 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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|  | 76 | </collisionShapes> | 
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|  | 77 | </StaticEntity> | 
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|  | 78 |  | 
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|  | 79 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > | 
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|  | 80 | <attached> | 
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|  | 81 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> | 
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|  | 82 | </attached> | 
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|  | 83 | <collisionShapes> | 
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|  | 84 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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|  | 85 | </collisionShapes> | 
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|  | 86 | </StaticEntity> | 
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| [9348] | 87 |  | 
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| [7059] | 88 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > | 
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|  | 89 | <attached> | 
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|  | 90 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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|  | 91 | </attached> | 
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|  | 92 | <collisionShapes> | 
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|  | 93 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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|  | 94 | </collisionShapes> | 
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|  | 95 | </StaticEntity> | 
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| [9348] | 96 |  | 
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|  | 97 |  | 
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| [7059] | 98 | <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > | 
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|  | 99 | <attached> | 
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|  | 100 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> | 
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|  | 101 | </attached> | 
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|  | 102 | <collisionShapes> | 
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|  | 103 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> | 
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|  | 104 | </collisionShapes> | 
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|  | 105 | </StaticEntity> | 
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| [9348] | 106 |  | 
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| [7059] | 107 | <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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|  | 108 | <attached> | 
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|  | 109 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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|  | 110 | </attached> | 
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|  | 111 | <collisionShapes> | 
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|  | 112 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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|  | 113 | </collisionShapes> | 
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|  | 114 | </Pawn> | 
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| [9348] | 115 |  | 
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| [7059] | 116 | <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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|  | 117 | <attached> | 
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|  | 118 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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|  | 119 | </attached> | 
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|  | 120 | <collisionShapes> | 
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|  | 121 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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|  | 122 | </collisionShapes> | 
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|  | 123 | </Pawn> | 
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| [9348] | 124 |  | 
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| [7059] | 125 | <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > | 
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|  | 126 | <attached> | 
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|  | 127 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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|  | 128 | </attached> | 
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|  | 129 | <collisionShapes> | 
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|  | 130 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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|  | 131 | </collisionShapes> | 
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|  | 132 | </Pawn> | 
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| [9348] | 133 |  | 
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| [7059] | 134 | <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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|  | 135 | <attached> | 
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|  | 136 | <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> | 
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|  | 137 | </attached> | 
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|  | 138 | <collisionShapes> | 
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|  | 139 | <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> | 
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|  | 140 | </collisionShapes> | 
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|  | 141 | </Pawn> | 
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| [9348] | 142 |  | 
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| [7059] | 143 | <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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|  | 144 | <attached> | 
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|  | 145 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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|  | 146 | </attached> | 
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|  | 147 | <collisionShapes> | 
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|  | 148 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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|  | 149 | </collisionShapes> | 
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|  | 150 | </Pawn> | 
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|  | 151 |  | 
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| [9348] | 152 |  | 
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| [7059] | 153 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> | 
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|  | 154 |  | 
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|  | 155 |  | 
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|  | 156 | <?lua | 
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|  | 157 | for i = 1, 100, 1 | 
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|  | 158 | do | 
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|  | 159 | j = math.random() | 
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|  | 160 | g = math.random() | 
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|  | 161 | h = math.random() | 
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|  | 162 | ?> | 
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|  | 163 | <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > | 
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|  | 164 | <attached> | 
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|  | 165 | <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua | 
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| [9348] | 166 | if math.mod(i,4)==0 then print('_green') end | 
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|  | 167 | if math.mod(i,4)==1 then print('_red') end | 
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|  | 168 | if math.mod(i,4)==2 then print('_orange') end | 
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|  | 169 | ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> | 
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| [7059] | 170 | </attached> | 
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|  | 171 | <collisionShapes> | 
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|  | 172 | <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> | 
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|  | 173 | </collisionShapes> | 
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|  | 174 | </Pawn> | 
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|  | 175 | <?lua | 
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|  | 176 | end | 
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|  | 177 | ?> | 
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|  | 178 |  | 
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|  | 179 |  | 
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|  | 180 | </Scene> | 
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| [7284] | 181 | </Level> | 
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