| [7648] | 1 | <LevelInfo | 
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| [8079] | 2 |  name = "Presentation XI FPS 2nd" | 
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| [7648] | 3 |  description = "3rd Presentation level for Orxonox Convention XI, FPS" | 
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 | 4 |  tags = "presentation" | 
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| [9016] | 5 |  screenshot = "presentationxifps2nd.png" | 
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| [7648] | 6 | /> | 
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 | 7 |  | 
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| [7059] | 8 | <?lua | 
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| [7679] | 9 |   include("HUDTemplates3.oxo") | 
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| [7059] | 10 |   include("stats.oxo") | 
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| [7679] | 11 |   include("templates/spaceshipAssff.oxt") | 
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 | 12 |   include("templates/spaceshipH2.oxt") | 
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 | 13 |   include("templates/FPS.oxt") | 
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 | 14 |   include("templates/lodInformation.oxt") | 
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| [7059] | 15 | ?> | 
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 | 16 |  | 
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| [9016] | 17 | <Level> | 
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| [7083] | 18 |   <templates> | 
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 | 19 |     <Template link=lodtemplate_default /> | 
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 | 20 |   </templates> | 
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| [8706] | 21 |   <?lua include("includes/notifications.oxi") ?> | 
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| [7083] | 22 |  | 
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| [7059] | 23 |   <Scene | 
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 | 24 |    ambientlight = "0.1, 0.1, 0.1" | 
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| [9348] | 25 |    skybox       = "Orxonox/skyBoxBasic" | 
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| [7059] | 26 |    gravity      = "0,-1000,0" | 
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| [7284] | 27 |    negativeWorldRange = "-100000, -100000, -100000" | 
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 | 28 |    positiveWorldRange = " 100000,  100000,  100000" | 
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| [7059] | 29 |    hasPhysics   = true | 
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 | 30 |   > | 
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 | 31 |     <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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 | 32 |  | 
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 | 33 |   <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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 | 34 |       <attached> | 
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 | 35 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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 | 36 |       </attached> | 
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 | 37 |       <collisionShapes> | 
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 | 38 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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 | 39 |       </collisionShapes> | 
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 | 40 |   </Pawn> | 
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| [9348] | 41 |  | 
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| [7059] | 42 |   <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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 | 43 |       <attached> | 
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 | 44 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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 | 45 |       </attached> | 
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 | 46 |       <collisionShapes> | 
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 | 47 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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 | 48 |       </collisionShapes> | 
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 | 49 |   </Pawn> | 
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| [9348] | 50 |  | 
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| [7059] | 51 |   <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 52 |       <attached> | 
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 | 53 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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 | 54 |       </attached> | 
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 | 55 |       <collisionShapes> | 
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 | 56 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 57 |       </collisionShapes> | 
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 | 58 |   </StaticEntity> | 
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 | 59 |  | 
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 | 60 |    <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 61 |       <attached> | 
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 | 62 |         <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> | 
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 | 63 |       </attached> | 
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 | 64 |       <collisionShapes> | 
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 | 65 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 66 |       </collisionShapes> | 
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 | 67 |   </StaticEntity> | 
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| [9348] | 68 |  | 
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| [7059] | 69 |    <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 70 |       <attached> | 
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 | 71 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> | 
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 | 72 |       </attached> | 
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 | 73 |       <collisionShapes> | 
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 | 74 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 75 |       </collisionShapes> | 
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 | 76 |   </StaticEntity> | 
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 | 77 |  | 
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 | 78 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > | 
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 | 79 |       <attached> | 
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 | 80 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> | 
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 | 81 |       </attached> | 
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 | 82 |       <collisionShapes> | 
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 | 83 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 84 |       </collisionShapes> | 
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 | 85 |   </StaticEntity> | 
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| [9348] | 86 |  | 
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| [7059] | 87 |   <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 88 |       <attached> | 
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 | 89 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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 | 90 |       </attached> | 
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 | 91 |       <collisionShapes> | 
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 | 92 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 93 |       </collisionShapes> | 
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 | 94 |   </StaticEntity> | 
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| [9348] | 95 |  | 
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 | 96 |  | 
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| [7059] | 97 |    <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > | 
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 | 98 |       <attached> | 
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 | 99 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> | 
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 | 100 |       </attached> | 
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 | 101 |       <collisionShapes> | 
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 | 102 |         <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> | 
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 | 103 |       </collisionShapes> | 
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 | 104 |   </StaticEntity> | 
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| [9348] | 105 |  | 
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| [7059] | 106 |   <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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 | 107 |       <attached> | 
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 | 108 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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 | 109 |       </attached> | 
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 | 110 |       <collisionShapes> | 
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 | 111 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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 | 112 |       </collisionShapes> | 
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 | 113 |   </Pawn> | 
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| [9348] | 114 |  | 
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| [7059] | 115 |   <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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 | 116 |       <attached> | 
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 | 117 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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 | 118 |       </attached> | 
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 | 119 |       <collisionShapes> | 
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 | 120 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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 | 121 |       </collisionShapes> | 
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 | 122 |   </Pawn> | 
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| [9348] | 123 |  | 
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| [7059] | 124 |    <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > | 
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 | 125 |       <attached> | 
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 | 126 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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 | 127 |       </attached> | 
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 | 128 |       <collisionShapes> | 
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 | 129 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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 | 130 |       </collisionShapes> | 
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 | 131 |   </Pawn> | 
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| [9348] | 132 |  | 
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| [7059] | 133 |    <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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 | 134 |       <attached> | 
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 | 135 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> | 
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 | 136 |       </attached> | 
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 | 137 |       <collisionShapes> | 
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 | 138 |         <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> | 
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 | 139 |       </collisionShapes> | 
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 | 140 |   </Pawn> | 
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| [9348] | 141 |  | 
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| [7059] | 142 |   <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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 | 143 |       <attached> | 
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 | 144 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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 | 145 |       </attached> | 
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 | 146 |       <collisionShapes> | 
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 | 147 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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 | 148 |       </collisionShapes> | 
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 | 149 |   </Pawn> | 
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 | 150 |  | 
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| [9348] | 151 |  | 
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| [7059] | 152 |   <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> | 
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 | 153 |  | 
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 | 154 |  | 
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 | 155 | <?lua | 
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 | 156 | for i = 1, 100, 1 | 
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 | 157 | do | 
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 | 158 | j = math.random() | 
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 | 159 | g = math.random() | 
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 | 160 | h = math.random() | 
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 | 161 | ?> | 
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 | 162 |   <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > | 
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 | 163 |       <attached> | 
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 | 164 |         <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua | 
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| [9348] | 165 |         if math.mod(i,4)==0 then print('_green') end | 
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 | 166 |         if math.mod(i,4)==1 then print('_red') end | 
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 | 167 |         if math.mod(i,4)==2 then print('_orange') end | 
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 | 168 |         ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> | 
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| [7059] | 169 |       </attached> | 
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 | 170 |       <collisionShapes> | 
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 | 171 |         <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> | 
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 | 172 |       </collisionShapes> | 
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 | 173 |   </Pawn> | 
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 | 174 | <?lua | 
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 | 175 | end | 
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 | 176 | ?> | 
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 | 177 |  | 
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 | 178 |  | 
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 | 179 |   </Scene> | 
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| [7284] | 180 | </Level> | 
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