| [9698] | 1 | <LevelInfo | 
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| [9866] | 2 |  name = "Orxonox Arcade" | 
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| [9874] | 3 |  description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." | 
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| [9866] | 4 |  tags = "minigame" | 
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| [9905] | 5 |  screenshot = "orxonoxArcade.png" | 
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| [9698] | 6 | /> | 
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 | 7 | <?lua | 
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 | 8 |   include("stats.oxo") | 
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 | 9 |   include("templates/lodInformation.oxt") | 
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 | 10 | ?> | 
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 | 11 |  | 
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 | 12 | <?lua | 
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 | 13 |   include("templates/spaceshipAssff2.oxt") | 
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 | 14 |   include("templates/spaceshipPirate.oxt") | 
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| [9701] | 15 |   include("templates/spaceshipInvader.oxt") | 
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| [9777] | 16 |   include("templates/enemyInvader.oxt") | 
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| [9828] | 17 |   include("overlays/InvaderHUD.oxo") | 
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| [9698] | 18 | ?> | 
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 | 19 |  | 
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| [10624] | 20 | <Level | 
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 | 21 |   plugins = invader | 
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 | 22 |   gametype = Invader | 
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 | 23 | > | 
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| [9698] | 24 |   <templates> | 
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 | 25 |     <Template link=lodtemplate_default /> | 
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 | 26 |   </templates> | 
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 | 27 |   <?lua include("includes/notifications.oxi") ?> | 
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 | 28 |  | 
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| [9868] | 29 |     <!-- ambientlight = "0.8, 0.8, 0.8" | 
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 | 30 |     skybox       = "Orxonox/Starbox" --> | 
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| [9698] | 31 |   <Scene | 
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| [9868] | 32 |     ambientlight = "0.8, 0.7, 0.4" | 
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 | 33 |     skybox     = "Orxonox/skyBoxBasic" | 
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| [9698] | 34 |   > | 
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 | 35 |  | 
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| [9884] | 36 |   <WorldAmbientSound | 
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 | 37 |     source="Earth.ogg" | 
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 | 38 |     looping="true" | 
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 | 39 |     playOnLoad="true" | 
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 | 40 |   /> | 
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 | 41 |  | 
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| [9868] | 42 |     <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> | 
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 | 43 |     <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| [9709] | 44 |     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> | 
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 | 45 |  | 
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| [9724] | 46 |     <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> | 
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 | 47 |  | 
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 | 48 |  | 
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| [9709] | 49 |     <InvaderCenterPoint name=invadercenter /> | 
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| [9698] | 50 |      | 
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| [9724] | 51 |     <?lua | 
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| [9777] | 52 |       for i = 1, 300, 1 do | 
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 | 53 |         j = math.random() | 
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| [9724] | 54 |     ?> | 
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 | 55 |  | 
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 | 56 |     <MovableEntity | 
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| [9828] | 57 |       position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" | 
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| [9724] | 58 |       collisionType = dynamic | 
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 | 59 |       linearDamping = 0.8 | 
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 | 60 |       angularDamping = 0 | 
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 | 61 |       scale = "<?lua print(j * 150)?>" | 
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| [9777] | 62 |       collisiondamage = 0 | 
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| [9724] | 63 |       enablecollisiondamage = true | 
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 | 64 |     > | 
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 | 65 |       <attached> | 
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 | 66 |         <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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 | 67 |       </attached> | 
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 | 68 |       <collisionShapes> | 
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 | 69 |         <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> | 
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 | 70 |       </collisionShapes> | 
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 | 71 |     </MovableEntity> | 
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 | 72 |  | 
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 | 73 |     <?lua | 
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 | 74 |       end | 
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 | 75 |     ?> | 
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 | 76 |      | 
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| [9698] | 77 |   </Scene> | 
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 | 78 | </Level> | 
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 | 79 |  | 
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