| [9698] | 1 | <LevelInfo | 
|---|
| [9866] | 2 | name = "Orxonox Arcade" | 
|---|
| [9874] | 3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." | 
|---|
| [9866] | 4 | tags = "minigame" | 
|---|
| [9905] | 5 | screenshot = "orxonoxArcade.png" | 
|---|
| [9698] | 6 | /> | 
|---|
|  | 7 | <?lua | 
|---|
|  | 8 | include("stats.oxo") | 
|---|
|  | 9 | include("templates/lodInformation.oxt") | 
|---|
|  | 10 | ?> | 
|---|
|  | 11 |  | 
|---|
|  | 12 | <?lua | 
|---|
|  | 13 | include("templates/spaceshipAssff2.oxt") | 
|---|
|  | 14 | include("templates/spaceshipPirate.oxt") | 
|---|
| [9701] | 15 | include("templates/spaceshipInvader.oxt") | 
|---|
| [9777] | 16 | include("templates/enemyInvader.oxt") | 
|---|
| [9828] | 17 | include("overlays/InvaderHUD.oxo") | 
|---|
| [9698] | 18 | ?> | 
|---|
|  | 19 |  | 
|---|
| [10624] | 20 | <Level | 
|---|
|  | 21 | plugins = invader | 
|---|
|  | 22 | gametype = Invader | 
|---|
|  | 23 | > | 
|---|
| [9698] | 24 | <templates> | 
|---|
|  | 25 | <Template link=lodtemplate_default /> | 
|---|
|  | 26 | </templates> | 
|---|
|  | 27 | <?lua include("includes/notifications.oxi") ?> | 
|---|
|  | 28 |  | 
|---|
| [9868] | 29 | <!-- ambientlight = "0.8, 0.8, 0.8" | 
|---|
|  | 30 | skybox       = "Orxonox/Starbox" --> | 
|---|
| [9698] | 31 | <Scene | 
|---|
| [9868] | 32 | ambientlight = "0.8, 0.7, 0.4" | 
|---|
|  | 33 | skybox     = "Orxonox/skyBoxBasic" | 
|---|
| [9698] | 34 | > | 
|---|
|  | 35 |  | 
|---|
| [9884] | 36 | <WorldAmbientSound | 
|---|
|  | 37 | source="Earth.ogg" | 
|---|
|  | 38 | looping="true" | 
|---|
|  | 39 | playOnLoad="true" | 
|---|
|  | 40 | /> | 
|---|
|  | 41 |  | 
|---|
| [9868] | 42 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> | 
|---|
|  | 43 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
|---|
| [9709] | 44 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> | 
|---|
|  | 45 |  | 
|---|
| [9724] | 46 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> | 
|---|
|  | 47 |  | 
|---|
|  | 48 |  | 
|---|
| [9709] | 49 | <InvaderCenterPoint name=invadercenter /> | 
|---|
| [9698] | 50 |  | 
|---|
| [9724] | 51 | <?lua | 
|---|
| [9777] | 52 | for i = 1, 300, 1 do | 
|---|
|  | 53 | j = math.random() | 
|---|
| [9724] | 54 | ?> | 
|---|
|  | 55 |  | 
|---|
|  | 56 | <MovableEntity | 
|---|
| [9828] | 57 | position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" | 
|---|
| [9724] | 58 | collisionType = dynamic | 
|---|
|  | 59 | linearDamping = 0.8 | 
|---|
|  | 60 | angularDamping = 0 | 
|---|
|  | 61 | scale = "<?lua print(j * 150)?>" | 
|---|
| [9777] | 62 | collisiondamage = 0 | 
|---|
| [9724] | 63 | enablecollisiondamage = true | 
|---|
|  | 64 | > | 
|---|
|  | 65 | <attached> | 
|---|
|  | 66 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
|---|
|  | 67 | </attached> | 
|---|
|  | 68 | <collisionShapes> | 
|---|
|  | 69 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> | 
|---|
|  | 70 | </collisionShapes> | 
|---|
|  | 71 | </MovableEntity> | 
|---|
|  | 72 |  | 
|---|
|  | 73 | <?lua | 
|---|
|  | 74 | end | 
|---|
|  | 75 | ?> | 
|---|
|  | 76 |  | 
|---|
| [9698] | 77 | </Scene> | 
|---|
|  | 78 | </Level> | 
|---|
|  | 79 |  | 
|---|