Last change
on this file since 6746 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
730 bytes
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Line | |
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1 | -- SettingsMenu.lua |
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2 | |
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3 | local P = createMenuSheet("SettingsMenu") |
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4 | |
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5 | function P.SettingsGameplayButton_clicked(e) |
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6 | showMenuSheet("GameplayMenu", true) |
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7 | end |
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8 | |
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9 | function P.SettingsMultiplayerOptionsButton_clicked(e) |
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10 | showMenuSheet("MultiplayerOptionsMenu", true) |
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11 | end |
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12 | |
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13 | function P.SettingsControlsButton_clicked(e) |
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14 | showMenuSheet("ControlsMenu", true) |
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15 | end |
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16 | |
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17 | function P.SettingsGraphicsButton_clicked(e) |
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18 | showMenuSheet("GraphicsMenu", true) |
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19 | end |
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20 | |
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21 | function P.SettingsAudioButton_clicked(e) |
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22 | showMenuSheet("AudioMenu", true) |
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23 | end |
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24 | |
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25 | function P.SettingsResetSettingsButton_clicked(e) |
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26 | -- reset settings |
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27 | logMessage(0, "event: reset settings") |
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28 | end |
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29 | |
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30 | function P.SettingsBackButton_clicked(e) |
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31 | hideMenuSheet(P.name) |
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32 | end |
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33 | |
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34 | return P |
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35 | |
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