| [7908] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreColourValue.h" |
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| 30 | #include "OgreMath.h" |
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| 31 | |
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| 32 | namespace Ogre { |
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| 33 | |
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| 34 | const ColourValue ColourValue::ZERO = ColourValue(0.0,0.0,0.0,0.0); |
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| 35 | const ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0); |
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| 36 | const ColourValue ColourValue::White = ColourValue(1.0,1.0,1.0); |
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| 37 | const ColourValue ColourValue::Red = ColourValue(1.0,0.0,0.0); |
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| 38 | const ColourValue ColourValue::Green = ColourValue(0.0,1.0,0.0); |
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| 39 | const ColourValue ColourValue::Blue = ColourValue(0.0,0.0,1.0); |
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| 40 | |
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| 41 | //--------------------------------------------------------------------- |
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| 42 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 43 | ABGR ColourValue::getAsABGR(void) const |
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| 44 | #else |
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| 45 | RGBA ColourValue::getAsRGBA(void) const |
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| 46 | #endif |
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| 47 | { |
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| 48 | uint8 val8; |
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| 49 | uint32 val32 = 0; |
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| 50 | |
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| 51 | // Convert to 32bit pattern |
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| 52 | // (RGBA = 8888) |
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| 53 | |
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| 54 | // Red |
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| 55 | val8 = static_cast<uint8>(r * 255); |
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| 56 | val32 = val8 << 24; |
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| 57 | |
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| 58 | // Green |
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| 59 | val8 = static_cast<uint8>(g * 255); |
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| 60 | val32 += val8 << 16; |
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| 61 | |
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| 62 | // Blue |
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| 63 | val8 = static_cast<uint8>(b * 255); |
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| 64 | val32 += val8 << 8; |
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| 65 | |
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| 66 | // Alpha |
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| 67 | val8 = static_cast<uint8>(a * 255); |
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| 68 | val32 += val8; |
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| 69 | |
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| 70 | return val32; |
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| 71 | } |
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| 72 | //--------------------------------------------------------------------- |
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| 73 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 74 | BGRA ColourValue::getAsBGRA(void) const |
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| 75 | #else |
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| 76 | ARGB ColourValue::getAsARGB(void) const |
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| 77 | #endif |
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| 78 | { |
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| 79 | uint8 val8; |
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| 80 | uint32 val32 = 0; |
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| 81 | |
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| 82 | // Convert to 32bit pattern |
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| 83 | // (ARGB = 8888) |
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| 84 | |
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| 85 | // Alpha |
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| 86 | val8 = static_cast<uint8>(a * 255); |
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| 87 | val32 = val8 << 24; |
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| 88 | |
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| 89 | // Red |
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| 90 | val8 = static_cast<uint8>(r * 255); |
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| 91 | val32 += val8 << 16; |
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| 92 | |
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| 93 | // Green |
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| 94 | val8 = static_cast<uint8>(g * 255); |
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| 95 | val32 += val8 << 8; |
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| 96 | |
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| 97 | // Blue |
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| 98 | val8 = static_cast<uint8>(b * 255); |
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| 99 | val32 += val8; |
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| 100 | |
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| 101 | |
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| 102 | return val32; |
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| 103 | } |
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| 104 | //--------------------------------------------------------------------- |
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| 105 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 106 | ARGB ColourValue::getAsARGB(void) const |
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| 107 | #else |
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| 108 | BGRA ColourValue::getAsBGRA(void) const |
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| 109 | #endif |
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| 110 | { |
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| 111 | uint8 val8; |
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| 112 | uint32 val32 = 0; |
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| 113 | |
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| 114 | // Convert to 32bit pattern |
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| 115 | // (ARGB = 8888) |
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| 116 | |
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| 117 | // Blue |
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| 118 | val8 = static_cast<uint8>(b * 255); |
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| 119 | val32 = val8 << 24; |
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| 120 | |
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| 121 | // Green |
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| 122 | val8 = static_cast<uint8>(g * 255); |
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| 123 | val32 += val8 << 16; |
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| 124 | |
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| 125 | // Red |
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| 126 | val8 = static_cast<uint8>(r * 255); |
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| 127 | val32 += val8 << 8; |
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| 128 | |
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| 129 | // Alpha |
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| 130 | val8 = static_cast<uint8>(a * 255); |
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| 131 | val32 += val8; |
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| 132 | |
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| 133 | |
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| 134 | return val32; |
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| 135 | } |
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| 136 | //--------------------------------------------------------------------- |
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| 137 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 138 | RGBA ColourValue::getAsRGBA(void) const |
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| 139 | #else |
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| 140 | ABGR ColourValue::getAsABGR(void) const |
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| 141 | #endif |
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| 142 | { |
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| 143 | uint8 val8; |
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| 144 | uint32 val32 = 0; |
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| 145 | |
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| 146 | // Convert to 32bit pattern |
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| 147 | // (ABRG = 8888) |
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| 148 | |
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| 149 | // Alpha |
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| 150 | val8 = static_cast<uint8>(a * 255); |
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| 151 | val32 = val8 << 24; |
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| 152 | |
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| 153 | // Blue |
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| 154 | val8 = static_cast<uint8>(b * 255); |
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| 155 | val32 += val8 << 16; |
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| 156 | |
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| 157 | // Green |
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| 158 | val8 = static_cast<uint8>(g * 255); |
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| 159 | val32 += val8 << 8; |
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| 160 | |
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| 161 | // Red |
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| 162 | val8 = static_cast<uint8>(r * 255); |
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| 163 | val32 += val8; |
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| 164 | |
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| 165 | |
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| 166 | return val32; |
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| 167 | } |
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| 168 | //--------------------------------------------------------------------- |
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| 169 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 170 | void ColourValue::setAsABGR(const ABGR val) |
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| 171 | #else |
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| 172 | void ColourValue::setAsRGBA(const RGBA val) |
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| 173 | #endif |
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| 174 | { |
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| 175 | uint32 val32 = val; |
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| 176 | |
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| 177 | // Convert from 32bit pattern |
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| 178 | // (RGBA = 8888) |
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| 179 | |
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| 180 | // Red |
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| 181 | r = ((val32 >> 24) & 0xFF) / 255.0f; |
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| 182 | |
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| 183 | // Green |
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| 184 | g = ((val32 >> 16) & 0xFF) / 255.0f; |
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| 185 | |
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| 186 | // Blue |
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| 187 | b = ((val32 >> 8) & 0xFF) / 255.0f; |
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| 188 | |
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| 189 | // Alpha |
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| 190 | a = (val32 & 0xFF) / 255.0f; |
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| 191 | } |
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| 192 | //--------------------------------------------------------------------- |
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| 193 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 194 | void ColourValue::setAsBGRA(const BGRA val) |
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| 195 | #else |
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| 196 | void ColourValue::setAsARGB(const ARGB val) |
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| 197 | #endif |
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| 198 | { |
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| 199 | uint32 val32 = val; |
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| 200 | |
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| 201 | // Convert from 32bit pattern |
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| 202 | // (ARGB = 8888) |
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| 203 | |
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| 204 | // Alpha |
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| 205 | a = ((val32 >> 24) & 0xFF) / 255.0f; |
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| 206 | |
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| 207 | // Red |
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| 208 | r = ((val32 >> 16) & 0xFF) / 255.0f; |
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| 209 | |
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| 210 | // Green |
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| 211 | g = ((val32 >> 8) & 0xFF) / 255.0f; |
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| 212 | |
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| 213 | // Blue |
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| 214 | b = (val32 & 0xFF) / 255.0f; |
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| 215 | } |
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| 216 | //--------------------------------------------------------------------- |
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| 217 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 218 | void ColourValue::setAsARGB(const ARGB val) |
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| 219 | #else |
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| 220 | void ColourValue::setAsBGRA(const BGRA val) |
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| 221 | #endif |
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| 222 | { |
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| 223 | uint32 val32 = val; |
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| 224 | |
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| 225 | // Convert from 32bit pattern |
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| 226 | // (ARGB = 8888) |
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| 227 | |
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| 228 | // Blue |
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| 229 | b = ((val32 >> 24) & 0xFF) / 255.0f; |
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| 230 | |
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| 231 | // Green |
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| 232 | g = ((val32 >> 16) & 0xFF) / 255.0f; |
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| 233 | |
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| 234 | // Red |
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| 235 | r = ((val32 >> 8) & 0xFF) / 255.0f; |
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| 236 | |
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| 237 | // Alpha |
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| 238 | a = (val32 & 0xFF) / 255.0f; |
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| 239 | } |
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| 240 | //--------------------------------------------------------------------- |
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| 241 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 242 | void ColourValue::setAsRGBA(const RGBA val) |
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| 243 | #else |
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| 244 | void ColourValue::setAsABGR(const ABGR val) |
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| 245 | #endif |
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| 246 | { |
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| 247 | uint32 val32 = val; |
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| 248 | |
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| 249 | // Convert from 32bit pattern |
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| 250 | // (ABGR = 8888) |
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| 251 | |
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| 252 | // Alpha |
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| 253 | a = ((val32 >> 24) & 0xFF) / 255.0f; |
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| 254 | |
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| 255 | // Blue |
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| 256 | b = ((val32 >> 16) & 0xFF) / 255.0f; |
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| 257 | |
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| 258 | // Green |
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| 259 | g = ((val32 >> 8) & 0xFF) / 255.0f; |
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| 260 | |
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| 261 | // Red |
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| 262 | r = (val32 & 0xFF) / 255.0f; |
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| 263 | } |
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| 264 | //--------------------------------------------------------------------- |
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| 265 | bool ColourValue::operator==(const ColourValue& rhs) const |
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| 266 | { |
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| 267 | return (r == rhs.r && |
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| 268 | g == rhs.g && |
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| 269 | b == rhs.b && |
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| 270 | a == rhs.a); |
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| 271 | } |
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| 272 | //--------------------------------------------------------------------- |
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| 273 | bool ColourValue::operator!=(const ColourValue& rhs) const |
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| 274 | { |
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| 275 | return !(*this == rhs); |
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| 276 | } |
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| 277 | //--------------------------------------------------------------------- |
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| 278 | void ColourValue::setHSB(Real hue, Real saturation, Real brightness) |
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| 279 | { |
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| 280 | // wrap hue |
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| 281 | if (hue > 1.0f) |
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| 282 | { |
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| 283 | hue -= (int)hue; |
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| 284 | } |
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| 285 | else if (hue < 0.0f) |
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| 286 | { |
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| 287 | hue += (int)hue + 1; |
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| 288 | } |
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| 289 | // clamp saturation / brightness |
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| 290 | saturation = std::min(saturation, (Real)1.0); |
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| 291 | saturation = std::max(saturation, (Real)0.0); |
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| 292 | brightness = std::min(brightness, (Real)1.0); |
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| 293 | brightness = std::max(brightness, (Real)0.0); |
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| 294 | |
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| 295 | if (brightness == 0.0f) |
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| 296 | { |
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| 297 | // early exit, this has to be black |
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| 298 | r = g = b = 0.0f; |
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| 299 | return; |
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| 300 | } |
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| 301 | |
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| 302 | if (saturation == 0.0f) |
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| 303 | { |
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| 304 | // early exit, this has to be grey |
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| 305 | |
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| 306 | r = g = b = brightness; |
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| 307 | return; |
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| 308 | } |
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| 309 | |
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| 310 | |
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| 311 | Real hueDomain = hue * 6.0f; |
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| 312 | if (hueDomain >= 6.0f) |
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| 313 | { |
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| 314 | // wrap around, and allow mathematical errors |
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| 315 | hueDomain = 0.0f; |
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| 316 | } |
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| 317 | unsigned short domain = (unsigned short)hueDomain; |
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| 318 | Real f1 = brightness * (1 - saturation); |
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| 319 | Real f2 = brightness * (1 - saturation * (hueDomain - domain)); |
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| 320 | Real f3 = brightness * (1 - saturation * (1 - (hueDomain - domain))); |
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| 321 | |
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| 322 | switch (domain) |
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| 323 | { |
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| 324 | case 0: |
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| 325 | // red domain; green ascends |
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| 326 | r = brightness; |
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| 327 | g = f3; |
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| 328 | b = f1; |
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| 329 | break; |
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| 330 | case 1: |
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| 331 | // yellow domain; red descends |
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| 332 | r = f2; |
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| 333 | g = brightness; |
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| 334 | b = f1; |
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| 335 | break; |
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| 336 | case 2: |
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| 337 | // green domain; blue ascends |
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| 338 | r = f1; |
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| 339 | g = brightness; |
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| 340 | b = f3; |
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| 341 | break; |
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| 342 | case 3: |
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| 343 | // cyan domain; green descends |
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| 344 | r = f1; |
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| 345 | g = f2; |
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| 346 | b = brightness; |
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| 347 | break; |
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| 348 | case 4: |
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| 349 | // blue domain; red ascends |
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| 350 | r = f3; |
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| 351 | g = f1; |
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| 352 | b = brightness; |
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| 353 | break; |
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| 354 | case 5: |
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| 355 | // magenta domain; blue descends |
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| 356 | r = brightness; |
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| 357 | g = f1; |
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| 358 | b = f2; |
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| 359 | break; |
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| 360 | } |
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| 361 | |
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| 362 | |
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| 363 | } |
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| 364 | //--------------------------------------------------------------------- |
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| 365 | void ColourValue::getHSB(Real* hue, Real* saturation, Real* brightness) const |
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| 366 | { |
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| 367 | |
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| 368 | Real vMin = std::min(r, std::min(g, b)); |
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| 369 | Real vMax = std::max(r, std::max(g, b)); |
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| 370 | Real delta = vMax - vMin; |
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| 371 | |
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| 372 | *brightness = vMax; |
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| 373 | |
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| 374 | if (Math::RealEqual(delta, 0.0f, 1e-6)) |
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| 375 | { |
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| 376 | // grey |
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| 377 | *hue = 0; |
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| 378 | *saturation = 0; |
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| 379 | } |
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| 380 | else |
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| 381 | { |
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| 382 | // a colour |
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| 383 | *saturation = delta / vMax; |
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| 384 | |
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| 385 | Real deltaR = (((vMax - r) / 6.0f) + (delta / 2.0f)) / delta; |
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| 386 | Real deltaG = (((vMax - g) / 6.0f) + (delta / 2.0f)) / delta; |
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| 387 | Real deltaB = (((vMax - b) / 6.0f) + (delta / 2.0f)) / delta; |
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| 388 | |
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| 389 | if (Math::RealEqual(r, vMax)) |
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| 390 | *hue = deltaB - deltaG; |
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| 391 | else if (Math::RealEqual(g, vMax)) |
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| 392 | *hue = 0.3333333f + deltaR - deltaB; |
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| 393 | else if (Math::RealEqual(b, vMax)) |
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| 394 | *hue = 0.6666667f + deltaG - deltaR; |
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| 395 | |
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| 396 | if (*hue < 0.0f) |
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| 397 | *hue += 1.0f; |
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| 398 | if (*hue > 1.0f) |
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| 399 | *hue -= 1.0f; |
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| 400 | } |
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| 401 | |
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| 402 | |
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| 403 | } |
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| 404 | |
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| 405 | } |
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| 406 | |
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