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source: code/branches/weapons/src/orxonox/objects/worldentities/pawns/Spectator.h @ 2912

Last change on this file since 2912 was 2912, checked in by landauf, 15 years ago

Several small adjustments in the weaponsystem (like additional const keyword, includes moved from .h to .cc where possible, …)

Firemode is now an unsigned int instead of an Enum. Instead of "fire" and "altFire" use "fire 0" and "fire 1"

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Spectator_H__
30#define _Spectator_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/ControllableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Spectator : public ControllableEntity
39    {
40        public:
41            Spectator(BaseObject* creator);
42            virtual ~Spectator();
43
44            void setConfigValues();
45            void registerVariables();
46            virtual void tick(float dt);
47
48            virtual void setPlayer(PlayerInfo* player);
49            virtual void startLocalHumanControl();
50
51            virtual void moveFrontBack(const Vector2& value);
52            virtual void moveRightLeft(const Vector2& value);
53            virtual void moveUpDown(const Vector2& value);
54
55            virtual void rotateYaw(const Vector2& value);
56            virtual void rotatePitch(const Vector2& value);
57            virtual void rotateRoll(const Vector2& value);
58
59            virtual void fire(unsigned int firemode);
60            virtual void greet();
61
62        private:
63            void changedGreeting();
64            void changedFlareVisibility();
65
66            BillboardSet* greetingFlare_;
67            bool bGreetingFlareVisible_;
68            bool bGreeting_;
69
70            float speed_;
71
72            float yaw_;
73            float pitch_;
74            float roll_;
75
76            Vector3 localVelocity_;
77    };
78}
79
80#endif /* _Spectator_H__ */
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