[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "util/Debug.h" |
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| 35 | |
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[2096] | 36 | |
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[2049] | 37 | namespace orxonox |
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| 38 | { |
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[2097] | 39 | LaserGun::LaserGun(BaseObject* creator) : Weapon(creator) |
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[2049] | 40 | { |
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[2096] | 41 | RegisterObject(LaserGun); |
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| 42 | |
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[2145] | 43 | this->attachNeededMunition(); |
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| 44 | |
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| 45 | //set weapon properties here |
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| 46 | this->projectileColor_ = ColourValue(1.0, 1.0, 0.5) |
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| 47 | this->loadingTime_ = 0.5; |
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[2049] | 48 | } |
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| 49 | |
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| 50 | LaserGun::~LaserGun() |
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| 51 | { |
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[2096] | 52 | } |
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| 53 | |
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| 54 | LaserGun::fire() |
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| 55 | { |
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[2145] | 56 | if { this->weaponReadyToShoot_ } |
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| 57 | { |
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| 58 | this->weaponReadyToShoot_ = false; |
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| 59 | //take munition |
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| 60 | //this->pointerToMunition_-> |
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[2096] | 61 | |
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[2145] | 62 | this->reloadTimer_.setTimer( loadingTime_ , false , this , &this->reloaded ); |
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[2096] | 63 | |
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[2145] | 64 | BillboardProjectile* projectile = new ParticleProjectile(this); |
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| 65 | projectile->setColour(this->getProjectileColour()); |
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| 66 | } |
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| 67 | else |
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| 68 | { |
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| 69 | //actions, when weapon is not reloaded |
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| 70 | } |
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[2096] | 71 | } |
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| 72 | |
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| 73 | void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 74 | { |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | ColorValue LaserGun::getProjectileColor() |
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| 79 | { |
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| 80 | return projectileColor_; |
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| 81 | } |
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[2145] | 82 | |
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| 83 | void attachNeededMunition(Munition *pointerToMunition) |
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| 84 | { |
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| 85 | //if munition type already exist attach it, else create a new one of this type and attach it to the weapon and to the WeaponSystem |
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| 86 | if ( this->parentWeaponSystem_->munitionSet_[laserGunMunition] ) |
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| 87 | this->pointerToMunition_ = pointerToMunition; |
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| 88 | else |
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| 89 | { |
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| 90 | this->pointerToMunition_ = new LaserGunMunition; |
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| 91 | |
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| 92 | } |
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| 93 | } |
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[2096] | 94 | } |
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