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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/weapons/LaserGun.cc @ 2186

Last change on this file since 2186 was 2186, checked in by polakma, 15 years ago

made some changes (still doesn't compile)

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "LaserGun.h"
37
38
39namespace orxonox
40{
41    LaserGun::LaserGun(BaseObject* creator) : Weapon(creator)
42    {
43        RegisterObject(LaserGun);
44
45        //set weapon properties here
46        this->loadingTime_ = 0.5;
47    }
48
49    LaserGun::~LaserGun()
50    {
51    }
52
53    LaserGun::fire()
54    {
55        if { this->weaponReadyToShoot_ }
56        {
57            this->weaponReadyToShoot_ = false;
58            //take munition
59            //this->pointerToMunition_->
60
61            this->reloadTimer_.setTimer( loadingTime_ , false , this , &this->reloaded );
62
63            BillboardProjectile* projectile = new ParticleProjectile(this);
64            projectile->setColour(this->getProjectileColour());
65        }
66        else
67        {
68            //actions, when weapon is not reloaded
69        }
70    }
71
72    void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74
75    }
76
77}
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