Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.cc @ 2354

Last change on this file since 2354 was 2327, checked in by polakma, 16 years ago

fixed parentWeaponSystem-Pointer bugs

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
[2096]35#include "WeaponSlot.h"
36
37
[2049]38namespace orxonox
39{
[2327]40    CreateFactory(WeaponSlot);
41
[2145]42    WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator)
[2049]43    {
44        RegisterObject(WeaponSlot);
[2098]45
46        this->unlimitedAmmo_ = false;
47        this->attachedWeapon_ = 0;
[2145]48        this->setObjectMode(0x0);
[2049]49    }
50
51    WeaponSlot::~WeaponSlot()
52    {
53    }
[2096]54
55
56    /*sets the munition type
57     *unlimited: true
58     *limited:   false  (in this case there will be munition)
59     */
60    void WeaponSlot::setAmmoType(bool isUnlimited)
61    {
62        unlimitedAmmo_ = isUnlimited;
63    }
64
[2232]65
[2096]66    void WeaponSlot::fire()
67    {
[2288]68COUT(0) << "WeaponSlot::fire" << std::endl;
[2145]69        this->attachedWeapon_->fire();
[2096]70    }
71
[2232]72
[2096]73    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
[2308]75
[2203]76    }
[2096]77
[2232]78    void WeaponSlot::attachWeapon(Weapon *weaponPointer)
79    {   this->attachedWeapon_ = weaponPointer;   }
80
[2319]81    Weapon * WeaponSlot::getAttachedWeapon() const
[2232]82    {   return this->attachedWeapon_;   }
83
84
[2096]85}
Note: See TracBrowser for help on using the repository browser.