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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.cc @ 2319

Last change on this file since 2319 was 2319, checked in by polakma, 15 years ago

fixed WeaponPack attaching

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "WeaponSlot.h"
36
37
38namespace orxonox
39{
40    WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator)
41    {
42        RegisterObject(WeaponSlot);
43
44        this->unlimitedAmmo_ = false;
45        this->attachedWeapon_ = 0;
46        this->setObjectMode(0x0);
47    }
48
49    WeaponSlot::~WeaponSlot()
50    {
51    }
52
53
54    /*sets the munition type
55     *unlimited: true
56     *limited:   false  (in this case there will be munition)
57     */
58    void WeaponSlot::setAmmoType(bool isUnlimited)
59    {
60        unlimitedAmmo_ = isUnlimited;
61    }
62
63
64    void WeaponSlot::fire()
65    {
66COUT(0) << "WeaponSlot::fire" << std::endl;
67        this->attachedWeapon_->fire();
68    }
69
70
71    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73
74    }
75
76    void WeaponSlot::attachWeapon(Weapon *weaponPointer)
77    {   this->attachedWeapon_ = weaponPointer;   }
78
79    Weapon * WeaponSlot::getAttachedWeapon() const
80    {   return this->attachedWeapon_;   }
81
82
83}
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