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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponPack.cc @ 2288

Last change on this file since 2288 was 2288, checked in by polakma, 17 years ago

added WeaponPack

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponPack.h"
37
38namespace orxonox
39{
40    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
41    {
42        RegisterObject(WeaponPack);
43
44        this->parentWeaponSystem_ = 0;
45
46    }
47
48    WeaponPack::~WeaponPack()
49    {
50    }
51
52    int WeaponPack::getSize()
53    {
54        return this->weapons_.size();
55    }
56
57    void WeaponPack::attachWeapon(Weapon *weapon)
58    {
59        this->weapons_.push_back(weapon);
60    }
61
62    void WeaponPack::fire()
63    {
64        for (int i=0; i < (int) this->weapons_.size(); i++)
65        {
66COUT(0) << "WeaponPack::fire"<< i << std::endl;
67            this->weapons_[i]->fire();
68        }
69    }
70
71    Weapon * WeaponPack::getWeaponPointer(unsigned int n)
72    {
73        return this->weapons_[n];
74    }
75
76    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78
79    }
80
81}
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