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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponPack.cc @ 2319

Last change on this file since 2319 was 2319, checked in by polakma, 15 years ago

fixed WeaponPack attaching

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponPack.h"
37#include "objects/worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
42    {
43        RegisterObject(WeaponPack);
44
45        this->parentWeaponSystem_ = 0;
46        this->firemode_ = 1;
47
48    }
49
50    WeaponPack::~WeaponPack()
51    {
52    }
53
54    int WeaponPack::getSize()
55    {
56        return this->weapons_.size();
57    }
58
59    void WeaponPack::attachWeapon(Weapon *weapon)
60    {
61        this->weapons_.push_back(weapon);
62    }
63
64    void WeaponPack::fire()
65    {
66        for (int i=0; i < (int) this->weapons_.size(); i++)
67        {
68COUT(0) << "WeaponPack::fire"<< i << std::endl;
69            this->weapons_[i]->fire();
70        }
71    }
72
73    Weapon * WeaponPack::getWeaponPointer(unsigned int n)
74    {
75        return this->weapons_[n];
76    }
77
78    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode);
81        XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode);
82    }
83
84    void WeaponPack::setFireMode(unsigned int firemode)
85    {
86        this->firemode_ = firemode;
87    }
88
89    unsigned int WeaponPack::getFireMode()
90    {
91        return this->firemode_;
92    }
93
94    void WeaponPack::addWeapon(Weapon * weapon)
95    {
96        this->weapons_.push_back(weapon);
97    }
98   
99    Weapon * WeaponPack::getWeapon(unsigned int index)
100    {
101        return weapons_[index];
102    }
103}
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