| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "HumanController.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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| [7284] | 32 | #include "core/command/ConsoleCommand.h" | 
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| [5735] | 33 | #include "worldentities/ControllableEntity.h" | 
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|  | 34 | #include "worldentities/pawns/Pawn.h" | 
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|  | 35 | #include "gametypes/Gametype.h" | 
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|  | 36 | #include "infos/PlayerInfo.h" | 
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| [5929] | 37 | #include "Radar.h" | 
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|  | 38 | #include "Scene.h" | 
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| [2072] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [7862] | 42 | extern const std::string __CC_fire_name = "fire"; | 
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| [7863] | 43 | extern const std::string __CC_suicide_name = "suicide"; | 
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| [7862] | 44 |  | 
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| [7284] | 45 | SetConsoleCommand("HumanController", "moveFrontBack",          &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); | 
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|  | 46 | SetConsoleCommand("HumanController", "moveRightLeft",          &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); | 
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|  | 47 | SetConsoleCommand("HumanController", "moveUpDown",             &HumanController::moveUpDown    ).addShortcut().setAsInputCommand(); | 
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|  | 48 | SetConsoleCommand("HumanController", "rotateYaw",              &HumanController::rotateYaw     ).addShortcut().setAsInputCommand(); | 
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|  | 49 | SetConsoleCommand("HumanController", "rotatePitch",            &HumanController::rotatePitch   ).addShortcut().setAsInputCommand(); | 
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|  | 50 | SetConsoleCommand("HumanController", "rotateRoll",             &HumanController::rotateRoll    ).addShortcut().setAsInputCommand(); | 
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| [7862] | 51 | SetConsoleCommand("HumanController", __CC_fire_name,           &HumanController::fire          ).addShortcut().keybindMode(KeybindMode::OnHold); | 
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| [7284] | 52 | SetConsoleCommand("HumanController", "reload",                 &HumanController::reload        ).addShortcut(); | 
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|  | 53 | SetConsoleCommand("HumanController", "boost",                  &HumanController::boost         ).addShortcut().keybindMode(KeybindMode::OnHold); | 
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|  | 54 | SetConsoleCommand("HumanController", "greet",                  &HumanController::greet         ).addShortcut(); | 
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|  | 55 | SetConsoleCommand("HumanController", "switchCamera",           &HumanController::switchCamera  ).addShortcut(); | 
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|  | 56 | SetConsoleCommand("HumanController", "mouseLook",              &HumanController::mouseLook     ).addShortcut(); | 
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| [7863] | 57 | SetConsoleCommand("HumanController", __CC_suicide_name,        &HumanController::suicide       ).addShortcut(); | 
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| [7284] | 58 | SetConsoleCommand("HumanController", "toggleGodMode",          &HumanController::toggleGodMode ).addShortcut(); | 
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|  | 59 | SetConsoleCommand("HumanController", "addBots",                &HumanController::addBots       ).addShortcut().defaultValues(1); | 
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|  | 60 | SetConsoleCommand("HumanController", "killBots",               &HumanController::killBots      ).addShortcut().defaultValues(0); | 
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|  | 61 | SetConsoleCommand("HumanController", "cycleNavigationFocus",   &HumanController::cycleNavigationFocus).addShortcut(); | 
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|  | 62 | SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); | 
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| [7930] | 63 | SetConsoleCommand("HumanController", "myposition",             &HumanController::myposition    ).addShortcut(); | 
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| [2072] | 64 |  | 
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|  | 65 | CreateUnloadableFactory(HumanController); | 
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|  | 66 |  | 
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|  | 67 | HumanController* HumanController::localController_s = 0; | 
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|  | 68 |  | 
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|  | 69 | HumanController::HumanController(BaseObject* creator) : Controller(creator) | 
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|  | 70 | { | 
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|  | 71 | RegisterObject(HumanController); | 
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|  | 72 |  | 
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| [6417] | 73 | controlPaused_ = false; | 
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|  | 74 |  | 
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| [2072] | 75 | HumanController::localController_s = this; | 
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|  | 76 | } | 
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|  | 77 |  | 
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|  | 78 | HumanController::~HumanController() | 
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|  | 79 | { | 
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|  | 80 | HumanController::localController_s = 0; | 
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|  | 81 | } | 
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|  | 82 |  | 
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| [5929] | 83 | void HumanController::tick(float dt) | 
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|  | 84 | { | 
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|  | 85 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 86 | { | 
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|  | 87 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); | 
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| [6417] | 88 | if (!camera) | 
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| [5929] | 89 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; | 
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|  | 90 | } | 
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|  | 91 | } | 
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|  | 92 |  | 
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| [2072] | 93 | void HumanController::moveFrontBack(const Vector2& value) | 
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|  | 94 | { | 
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| [6417] | 95 | if (HumanController::localController_s) | 
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|  | 96 | HumanController::localController_s->frontback(value); | 
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|  | 97 | } | 
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|  | 98 |  | 
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|  | 99 | void HumanController::frontback(const Vector2& value) | 
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|  | 100 | { | 
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| [2072] | 101 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 102 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); | 
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|  | 103 | } | 
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|  | 104 |  | 
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|  | 105 | void HumanController::moveRightLeft(const Vector2& value) | 
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|  | 106 | { | 
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|  | 107 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 108 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | void HumanController::moveUpDown(const Vector2& value) | 
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|  | 112 | { | 
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|  | 113 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 114 | HumanController::localController_s->controllableEntity_->moveUpDown(value); | 
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|  | 115 | } | 
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|  | 116 |  | 
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| [6417] | 117 | void HumanController::yaw(const Vector2& value) | 
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| [2072] | 118 | { | 
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|  | 119 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 120 | HumanController::localController_s->controllableEntity_->rotateYaw(value); | 
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|  | 121 | } | 
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|  | 122 |  | 
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| [6417] | 123 | void HumanController::pitch(const Vector2& value) | 
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| [2072] | 124 | { | 
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|  | 125 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 126 | HumanController::localController_s->controllableEntity_->rotatePitch(value); | 
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|  | 127 | } | 
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|  | 128 |  | 
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| [6417] | 129 | void HumanController::rotateYaw(const Vector2& value) | 
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|  | 130 | { | 
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|  | 131 | if (HumanController::localController_s) | 
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|  | 132 | HumanController::localController_s->yaw(value); | 
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|  | 133 | } | 
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|  | 134 |  | 
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|  | 135 | void HumanController::rotatePitch(const Vector2& value) | 
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|  | 136 | { | 
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|  | 137 | if (HumanController::localController_s) | 
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|  | 138 | HumanController::localController_s->pitch(value); | 
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|  | 139 | } | 
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|  | 140 |  | 
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| [2072] | 141 | void HumanController::rotateRoll(const Vector2& value) | 
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|  | 142 | { | 
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|  | 143 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 144 | HumanController::localController_s->controllableEntity_->rotateRoll(value); | 
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|  | 145 | } | 
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|  | 146 |  | 
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| [3053] | 147 | void HumanController::fire(unsigned int firemode) | 
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| [2072] | 148 | { | 
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| [6417] | 149 | if (HumanController::localController_s) | 
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|  | 150 | HumanController::localController_s->doFire(firemode); | 
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|  | 151 | } | 
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|  | 152 |  | 
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|  | 153 | void HumanController::doFire(unsigned int firemode) | 
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|  | 154 | { | 
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| [2072] | 155 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| [3053] | 156 | HumanController::localController_s->controllableEntity_->fire(firemode); | 
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| [2072] | 157 | } | 
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|  | 158 |  | 
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| [3053] | 159 | void HumanController::reload() | 
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| [2072] | 160 | { | 
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|  | 161 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| [3053] | 162 | HumanController::localController_s->controllableEntity_->reload(); | 
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| [2072] | 163 | } | 
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|  | 164 |  | 
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| [2662] | 165 | void HumanController::boost() | 
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|  | 166 | { | 
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|  | 167 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 168 | HumanController::localController_s->controllableEntity_->boost(); | 
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|  | 169 | } | 
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|  | 170 |  | 
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| [2072] | 171 | void HumanController::greet() | 
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|  | 172 | { | 
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|  | 173 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 174 | HumanController::localController_s->controllableEntity_->greet(); | 
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|  | 175 | } | 
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|  | 176 |  | 
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|  | 177 | void HumanController::switchCamera() | 
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|  | 178 | { | 
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|  | 179 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 180 | HumanController::localController_s->controllableEntity_->switchCamera(); | 
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|  | 181 | } | 
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| [2662] | 182 |  | 
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|  | 183 | void HumanController::mouseLook() | 
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|  | 184 | { | 
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|  | 185 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 186 | HumanController::localController_s->controllableEntity_->mouseLook(); | 
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|  | 187 | } | 
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|  | 188 |  | 
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|  | 189 | void HumanController::suicide() | 
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|  | 190 | { | 
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|  | 191 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 192 | { | 
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| [3325] | 193 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); | 
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| [2662] | 194 | if (pawn) | 
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|  | 195 | pawn->kill(); | 
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| [2872] | 196 | else if (HumanController::localController_s->player_) | 
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| [3038] | 197 | HumanController::localController_s->player_->stopControl(); | 
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| [2662] | 198 | } | 
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|  | 199 | } | 
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|  | 200 |  | 
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| [6417] | 201 | void HumanController::toggleGodMode() | 
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|  | 202 | { | 
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| [7930] | 203 | if (HumanController::localController_s) | 
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|  | 204 | HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); | 
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| [6417] | 205 | } | 
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|  | 206 |  | 
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| [7930] | 207 | void HumanController::myposition() | 
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|  | 208 | { | 
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|  | 209 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 210 | { | 
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|  | 211 | const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); | 
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|  | 212 | const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); | 
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|  | 213 |  | 
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|  | 214 | COUT(0) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" "; | 
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|  | 215 | COUT(0) << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << std::endl; | 
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|  | 216 | } | 
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|  | 217 | } | 
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|  | 218 |  | 
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| [2662] | 219 | void HumanController::addBots(unsigned int amount) | 
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|  | 220 | { | 
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|  | 221 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
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|  | 222 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); | 
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|  | 223 | } | 
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|  | 224 |  | 
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|  | 225 | void HumanController::killBots(unsigned int amount) | 
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|  | 226 | { | 
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|  | 227 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
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|  | 228 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); | 
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|  | 229 | } | 
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|  | 230 |  | 
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| [3196] | 231 | Pawn* HumanController::getLocalControllerEntityAsPawn() | 
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|  | 232 | { | 
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|  | 233 | if (HumanController::localController_s) | 
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| [3325] | 234 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); | 
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| [3196] | 235 | else | 
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|  | 236 | return NULL; | 
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|  | 237 | } | 
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| [5929] | 238 |  | 
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|  | 239 | void HumanController::cycleNavigationFocus() | 
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|  | 240 | { | 
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|  | 241 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 242 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); | 
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|  | 243 | } | 
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|  | 244 |  | 
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|  | 245 | void HumanController::releaseNavigationFocus() | 
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|  | 246 | { | 
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|  | 247 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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|  | 248 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); | 
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|  | 249 | } | 
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| [6417] | 250 |  | 
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|  | 251 | void HumanController::pauseControl() | 
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|  | 252 | { | 
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|  | 253 | if (HumanController::localController_s) | 
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|  | 254 | HumanController::localController_s->doPauseControl(); | 
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|  | 255 | } | 
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|  | 256 |  | 
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|  | 257 | void HumanController::resumeControl() | 
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|  | 258 | { | 
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|  | 259 | if (HumanController::localController_s) | 
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|  | 260 | HumanController::localController_s->doResumeControl(); | 
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|  | 261 | } | 
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| [2072] | 262 | } | 
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