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source: code/branches/usability/src/libraries/core/GUIManager.h @ 8035

Last change on this file since 8035 was 8035, checked in by dafrick, 13 years ago

Replacing hard coded keys for the menu navigation with keys specified in the keybindings.ini file (note: You have to delete your keybindings.ini file for it to be regenerated and work correctly).
The upside is, that now we need less hackish, stuff, it's better integrated, toggling of OrxonoxOverlays (e.g. QuestGUI and PickupInventory, among others) is working again. Closing the InGameConsole with ESC no longer requires a workaround to work.
The downside is, that now GUI sheets that require input, e.g. GraphicsMenu or MiscConfigMenu, no longer support menu navigation and ESC doesn't work there. However, I don't know how to work around that, yet. But since all that ESC business is a hack anyway, I'd rather have the hacks there…

  • Property svn:eol-style set to native
File size: 7.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <set>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <boost/scoped_ptr.hpp>
45#include <boost/shared_ptr.hpp>
46
47#include "util/OgreForwardRefs.h"
48#include "util/TriBool.h"
49#include "util/Singleton.h"
50#include "input/InputHandler.h"
51#include "OrxonoxClass.h"
52#include "WindowEventListener.h"
53
54// Tolua includes (have to be relative to the current directory)
55/*
56$cfile "../util/TriBool.h" // tolua_export
57*/
58
59namespace orxonox // tolua_export
60{ // tolua_export
61    class PlayerInfo; // Forward declaration
62
63    /**
64    @class GUIManager
65    @brief
66        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
67
68        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
69
70        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
71        Those input events are then injected into CEGUI in Lua.
72    */
73    class _CoreExport GUIManager // tolua_export
74        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
75    { // tolua_export
76        friend class Singleton<GUIManager>;
77    public:
78        GUIManager(const std::pair<int, int>& mousePosition);
79        ~GUIManager();
80
81        void setConfigValues(void);
82        void changedGUIScheme(void);
83
84        void preUpdate(const Clock& time);
85
86        void loadGUI(const std::string& name);
87        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
88        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
89        static void hideGUI(const std::string& name);
90        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
91        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
92        void keyESC();
93        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
94        void setBackgroundImage(const std::string& image);
95
96        static void navigateGUI(const std::string& mode);
97        void guisActiveChanged(bool active); // tolua_export
98
99        //! Creates a new InputState to be used with a GUI Sheet
100        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
101        LuaState* getLuaState(void)
102            { return this->luaState_.get(); }
103
104        //! Returns the root window for all menu sheets
105        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
106        //! Returns the root window for all HUD sheets
107        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
108
109        void setCamera(Ogre::Camera* camera);
110        Ogre::Camera* getCamera() { return this->camera_; }
111
112        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
113            { this->players_[guiname] = player; }
114        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
115
116        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
117        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
118        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export
119        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export
120
121        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
122
123    private:
124        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
125        void executeCode(const std::string& str);
126
127        template <typename FunctionType>
128        bool protectedCall(FunctionType function);
129
130        static const std::string NAVIGATE_UP;
131        static const std::string NAVIGATE_DOWN;
132        static const std::string NAVIGATE_LEFT;
133        static const std::string NAVIGATE_RIGHT;
134        static const std::string NAVIGATE_ENTER;
135
136        bool GUIsActive_; //!< Whether there are any GUIs active at a given moment.
137
138        // keyHandler functions
139        void buttonPressed (const KeyEvent& evt);
140        void buttonReleased(const KeyEvent& evt);
141
142        // mouseHandler functions
143        void buttonPressed (MouseButtonCode::ByEnum id);
144        void buttonReleased(MouseButtonCode::ByEnum id);
145        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
146        void mouseScrolled (int abs, int rel);
147        void mouseLeft     ();
148
149        // window event handler
150        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
151        virtual void windowFocusChanged(bool bFocus);
152
153        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
154        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
155        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
156        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
157        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
158        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
159        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
160        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
161        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
162        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
163        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
164        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
165
166        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
167
168        // The used CEGUI scheme.
169        static const std::string defaultScheme_;
170        std::string guiScheme_;
171
172    }; // tolua_export
173} // tolua_export
174
175#endif /* _GUIManager_H__ */
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