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source: code/branches/usability/src/libraries/core/GUIManager.h @ 8040

Last change on this file since 8040 was 8040, checked in by dafrick, 13 years ago

Developer's mode. Is a ConfigValue, by default on except in release mode. If on it should help the developer, if off, it should obscure things we don't want the user to have to deal with.
So far it ticks the showAll button in the Singleplayer and Host menu, if on. It also sets the start countdown to 0 if on.
If you have some more ideas on how to make life easier for both developers and users, feel free to implement it yourself ot mention it to me.

  • Property svn:eol-style set to native
File size: 7.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <set>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <boost/scoped_ptr.hpp>
45#include <boost/shared_ptr.hpp>
46
47#include "util/OgreForwardRefs.h"
48#include "util/TriBool.h"
49#include "util/Singleton.h"
50#include "input/InputHandler.h"
51#include "Core.h"
52#include "OrxonoxClass.h"
53#include "WindowEventListener.h"
54
55// Tolua includes (have to be relative to the current directory)
56/*
57$cfile "../util/TriBool.h" // tolua_export
58*/
59
60namespace orxonox // tolua_export
61{ // tolua_export
62    class PlayerInfo; // Forward declaration
63
64    /**
65    @class GUIManager
66    @brief
67        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
68
69        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
70
71        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
72        Those input events are then injected into CEGUI in Lua.
73    */
74    class _CoreExport GUIManager // tolua_export
75        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
76    { // tolua_export
77        friend class Singleton<GUIManager>;
78    public:
79        GUIManager(const std::pair<int, int>& mousePosition);
80        ~GUIManager();
81
82        void setConfigValues(void);
83        void changedGUIScheme(void);
84
85        void preUpdate(const Clock& time);
86
87        void loadGUI(const std::string& name);
88        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
89        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
90        static void hideGUI(const std::string& name);
91        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
92        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
93        void keyESC();
94        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
95        void setBackgroundImage(const std::string& image);
96
97        static void navigateGUI(const std::string& mode);
98        void guisActiveChanged(bool active); // tolua_export
99
100        /**
101        @brief Helper method to get the developer's mode without having to export Core.h.
102        @see Core::inDevMode
103        */
104        static bool inDevMode(void) { return Core::getInstance().inDevMode(); } // tolua_export
105
106        //! Creates a new InputState to be used with a GUI Sheet
107        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
108        LuaState* getLuaState(void)
109            { return this->luaState_.get(); }
110
111        //! Returns the root window for all menu sheets
112        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
113        //! Returns the root window for all HUD sheets
114        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
115
116        void setCamera(Ogre::Camera* camera);
117        Ogre::Camera* getCamera() { return this->camera_; }
118
119        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
120            { this->players_[guiname] = player; }
121        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
122
123        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
124        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
125        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export
126        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export
127
128        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
129
130    private:
131        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
132        void executeCode(const std::string& str);
133
134        template <typename FunctionType>
135        bool protectedCall(FunctionType function);
136
137        static const std::string NAVIGATE_UP;
138        static const std::string NAVIGATE_DOWN;
139        static const std::string NAVIGATE_LEFT;
140        static const std::string NAVIGATE_RIGHT;
141        static const std::string NAVIGATE_ENTER;
142
143        bool GUIsActive_; //!< Whether there are any GUIs active at a given moment.
144
145        // keyHandler functions
146        void buttonPressed (const KeyEvent& evt);
147        void buttonReleased(const KeyEvent& evt);
148
149        // mouseHandler functions
150        void buttonPressed (MouseButtonCode::ByEnum id);
151        void buttonReleased(MouseButtonCode::ByEnum id);
152        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
153        void mouseScrolled (int abs, int rel);
154        void mouseLeft     ();
155
156        // window event handler
157        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
158        virtual void windowFocusChanged(bool bFocus);
159
160        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
161        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
162        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
163        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
164        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
165        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
166        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
167        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
168        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
169        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
170        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
171        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
172
173        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
174
175        // The used CEGUI scheme.
176        static const std::string defaultScheme_;
177        std::string guiScheme_;
178
179    }; // tolua_export
180} // tolua_export
181
182#endif /* _GUIManager_H__ */
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