| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file NotificationDispatcher.cc |
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| 31 | @brief Implementation of the NotificationDispatcher class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "NotificationDispatcher.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/EventIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "network/NetworkFunction.h" |
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| 40 | #include "network/Host.h" |
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| 41 | |
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| 42 | #include "infos/PlayerInfo.h" |
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| 43 | #include "interfaces/PlayerTrigger.h" |
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| 44 | #include "worldentities/pawns/Pawn.h" |
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| 45 | |
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| 46 | #include "NotificationManager.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | |
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| 51 | CreateUnloadableFactory(NotificationDispatcher); |
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| 52 | |
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| 53 | registerMemberNetworkFunction(NotificationDispatcher, dispatch); |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Default constructor. Initializes the object. |
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| 58 | */ |
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| 59 | NotificationDispatcher::NotificationDispatcher(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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| 60 | { |
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| 61 | RegisterObject(NotificationDispatcher); |
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| 62 | |
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| 63 | this->sender_ = NotificationManager::NONE; |
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| 64 | this->registerVariables(); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | @brief |
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| 69 | Destructor. |
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| 70 | */ |
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| 71 | NotificationDispatcher::~NotificationDispatcher() |
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| 72 | { |
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| 73 | |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | @brief |
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| 78 | Method for creating a NotificationDispatcher object through XML. |
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| 79 | */ |
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| 80 | void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 81 | { |
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| 82 | SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); |
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| 83 | |
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| 84 | XMLPortParam(NotificationDispatcher, "sender", getSender, setSender, xmlelement, mode); |
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| 85 | |
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| 86 | XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers. |
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| 87 | } |
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| 88 | |
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| 89 | void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 90 | { |
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| 91 | SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); |
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| 92 | |
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| 93 | XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); |
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| 94 | } |
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| 95 | |
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| 96 | /** |
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| 97 | @brief |
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| 98 | Registers variables for synchronisation. |
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| 99 | */ |
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| 100 | void NotificationDispatcher::registerVariables(void) |
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| 101 | { |
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| 102 | registerVariable(this->sender_, VariableDirection::ToClient); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief |
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| 107 | Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. |
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| 108 | @param clientId |
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| 109 | The id of the client the notification should be dispatched to. |
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| 110 | */ |
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| 111 | void NotificationDispatcher::dispatch(unsigned int clientId) |
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| 112 | { |
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| 113 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == 0x0) |
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| 114 | { |
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| 115 | const std::string message = this->createNotificationMessage(); |
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| 116 | NotificationManager::sendNotification(message, clientId, this->getSender()); |
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| 117 | } |
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| 118 | else if(GameMode::isServer()) |
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| 119 | { |
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| 120 | callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); |
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| 121 | } |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | @brief |
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| 126 | Is called when the NotificationDispatcher is triggered. |
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| 127 | @param triggered |
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| 128 | Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. |
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| 129 | @param trigger |
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| 130 | The object that caused the event to be fired. |
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| 131 | @return |
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| 132 | Returns true if the NotificationDispatcher was successfully triggered. |
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| 133 | */ |
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| 134 | bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) |
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| 135 | { |
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| 136 | if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. |
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| 137 | return false; |
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| 138 | |
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| 139 | COUT(4) << "NotificationDispatcher (&" << this << ") triggered." << std::endl; |
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| 140 | |
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| 141 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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| 142 | Pawn* pawn = NULL; |
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| 143 | |
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| 144 | // If the trigger is a PlayerTrigger. |
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| 145 | if(pTrigger != NULL) |
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| 146 | { |
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| 147 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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| 148 | return false; |
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| 149 | else |
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| 150 | pawn = pTrigger->getTriggeringPlayer(); |
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| 151 | } |
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| 152 | else |
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| 153 | return false; |
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| 154 | |
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| 155 | if(pawn == NULL) |
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| 156 | { |
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| 157 | COUT(4) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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| 158 | return false; |
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| 159 | } |
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| 160 | |
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| 161 | // Extract the PlayerInfo from the Pawn. |
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| 162 | PlayerInfo* player = pawn->getPlayer(); |
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| 163 | |
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| 164 | if(player == NULL) |
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| 165 | { |
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| 166 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
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| 167 | return false; |
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| 168 | } |
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| 169 | |
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| 170 | this->dispatch(player->getClientID()); |
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| 171 | |
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| 172 | return true; |
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| 173 | } |
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| 174 | |
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| 175 | } |
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