| 1 | |
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| 2 | /* |
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| 3 | Bullet Continuous Collision Detection and Physics Library |
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| 4 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 5 | |
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| 6 | This software is provided 'as-is', without any express or implied warranty. |
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| 7 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 8 | Permission is granted to anyone to use this software for any purpose, |
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| 9 | including commercial applications, and to alter it and redistribute it freely, |
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| 10 | subject to the following restrictions: |
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| 11 | |
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| 12 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 13 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 14 | 3. This notice may not be removed or altered from any source distribution. |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #include "LinearMath/btScalar.h" |
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| 19 | #include "btSimulationIslandManager.h" |
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| 20 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" |
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| 21 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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| 22 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 23 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" |
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| 24 | |
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| 25 | //#include <stdio.h> |
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| 26 | #include "LinearMath/btQuickprof.h" |
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| 27 | |
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| 28 | btSimulationIslandManager::btSimulationIslandManager(): |
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| 29 | m_splitIslands(true) |
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| 30 | { |
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| 31 | } |
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| 32 | |
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| 33 | btSimulationIslandManager::~btSimulationIslandManager() |
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| 34 | { |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | void btSimulationIslandManager::initUnionFind(int n) |
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| 39 | { |
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| 40 | m_unionFind.reset(n); |
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| 41 | } |
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| 42 | |
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| 43 | |
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| 44 | void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld) |
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| 45 | { |
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| 46 | |
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| 47 | { |
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| 48 | btOverlappingPairCache* pairCachePtr = colWorld->getPairCache(); |
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| 49 | const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs(); |
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| 50 | btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr(); |
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| 51 | |
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| 52 | for (int i=0;i<numOverlappingPairs;i++) |
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| 53 | { |
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| 54 | const btBroadphasePair& collisionPair = pairPtr[i]; |
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| 55 | btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; |
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| 56 | btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; |
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| 57 | |
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| 58 | if (((colObj0) && ((colObj0)->mergesSimulationIslands())) && |
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| 59 | ((colObj1) && ((colObj1)->mergesSimulationIslands()))) |
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| 60 | { |
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| 61 | |
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| 62 | m_unionFind.unite((colObj0)->getIslandTag(), |
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| 63 | (colObj1)->getIslandTag()); |
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| 64 | } |
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| 65 | } |
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| 66 | } |
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| 67 | } |
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| 68 | |
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| 69 | #ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION |
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| 70 | void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher) |
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| 71 | { |
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| 72 | |
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| 73 | // put the index into m_controllers into m_tag |
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| 74 | int index = 0; |
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| 75 | { |
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| 76 | |
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| 77 | int i; |
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| 78 | for (i=0;i<colWorld->getCollisionObjectArray().size(); i++) |
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| 79 | { |
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| 80 | btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; |
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| 81 | //Adding filtering here |
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| 82 | if (!collisionObject->isStaticOrKinematicObject()) |
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| 83 | { |
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| 84 | collisionObject->setIslandTag(index++); |
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| 85 | } |
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| 86 | collisionObject->setCompanionId(-1); |
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| 87 | collisionObject->setHitFraction(btScalar(1.)); |
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| 88 | } |
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| 89 | } |
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| 90 | // do the union find |
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| 91 | |
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| 92 | initUnionFind( index ); |
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| 93 | |
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| 94 | findUnions(dispatcher,colWorld); |
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| 95 | } |
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| 96 | |
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| 97 | void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld) |
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| 98 | { |
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| 99 | // put the islandId ('find' value) into m_tag |
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| 100 | { |
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| 101 | int index = 0; |
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| 102 | int i; |
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| 103 | for (i=0;i<colWorld->getCollisionObjectArray().size();i++) |
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| 104 | { |
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| 105 | btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; |
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| 106 | if (!collisionObject->isStaticOrKinematicObject()) |
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| 107 | { |
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| 108 | collisionObject->setIslandTag( m_unionFind.find(index) ); |
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| 109 | //Set the correct object offset in Collision Object Array |
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| 110 | m_unionFind.getElement(index).m_sz = i; |
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| 111 | collisionObject->setCompanionId(-1); |
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| 112 | index++; |
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| 113 | } else |
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| 114 | { |
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| 115 | collisionObject->setIslandTag(-1); |
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| 116 | collisionObject->setCompanionId(-2); |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | #else //STATIC_SIMULATION_ISLAND_OPTIMIZATION |
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| 124 | void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher) |
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| 125 | { |
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| 126 | |
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| 127 | initUnionFind( int (colWorld->getCollisionObjectArray().size())); |
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| 128 | |
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| 129 | // put the index into m_controllers into m_tag |
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| 130 | { |
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| 131 | |
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| 132 | int index = 0; |
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| 133 | int i; |
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| 134 | for (i=0;i<colWorld->getCollisionObjectArray().size(); i++) |
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| 135 | { |
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| 136 | btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; |
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| 137 | collisionObject->setIslandTag(index); |
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| 138 | collisionObject->setCompanionId(-1); |
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| 139 | collisionObject->setHitFraction(btScalar(1.)); |
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| 140 | index++; |
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| 141 | |
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| 142 | } |
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| 143 | } |
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| 144 | // do the union find |
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| 145 | |
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| 146 | findUnions(dispatcher,colWorld); |
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| 147 | } |
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| 148 | |
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| 149 | void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld) |
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| 150 | { |
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| 151 | // put the islandId ('find' value) into m_tag |
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| 152 | { |
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| 153 | |
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| 154 | |
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| 155 | int index = 0; |
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| 156 | int i; |
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| 157 | for (i=0;i<colWorld->getCollisionObjectArray().size();i++) |
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| 158 | { |
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| 159 | btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i]; |
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| 160 | if (!collisionObject->isStaticOrKinematicObject()) |
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| 161 | { |
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| 162 | collisionObject->setIslandTag( m_unionFind.find(index) ); |
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| 163 | collisionObject->setCompanionId(-1); |
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| 164 | } else |
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| 165 | { |
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| 166 | collisionObject->setIslandTag(-1); |
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| 167 | collisionObject->setCompanionId(-2); |
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| 168 | } |
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| 169 | index++; |
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| 170 | } |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | #endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION |
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| 175 | |
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| 176 | inline int getIslandId(const btPersistentManifold* lhs) |
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| 177 | { |
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| 178 | int islandId; |
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| 179 | const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0()); |
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| 180 | const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1()); |
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| 181 | islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag(); |
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| 182 | return islandId; |
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| 183 | |
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| 184 | } |
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| 185 | |
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| 186 | |
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| 187 | |
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| 188 | /// function object that routes calls to operator< |
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| 189 | class btPersistentManifoldSortPredicate |
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| 190 | { |
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| 191 | public: |
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| 192 | |
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| 193 | SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) |
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| 194 | { |
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| 195 | return getIslandId(lhs) < getIslandId(rhs); |
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| 196 | } |
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| 197 | }; |
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| 198 | |
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| 199 | |
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| 200 | void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld) |
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| 201 | { |
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| 202 | |
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| 203 | BT_PROFILE("islandUnionFindAndQuickSort"); |
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| 204 | |
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| 205 | btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); |
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| 206 | |
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| 207 | m_islandmanifold.resize(0); |
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| 208 | |
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| 209 | //we are going to sort the unionfind array, and store the element id in the size |
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| 210 | //afterwards, we clean unionfind, to make sure no-one uses it anymore |
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| 211 | |
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| 212 | getUnionFind().sortIslands(); |
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| 213 | int numElem = getUnionFind().getNumElements(); |
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| 214 | |
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| 215 | int endIslandIndex=1; |
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| 216 | int startIslandIndex; |
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| 217 | |
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| 218 | |
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| 219 | //update the sleeping state for bodies, if all are sleeping |
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| 220 | for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex) |
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| 221 | { |
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| 222 | int islandId = getUnionFind().getElement(startIslandIndex).m_id; |
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| 223 | for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++) |
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| 224 | { |
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| 225 | } |
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| 226 | |
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| 227 | //int numSleeping = 0; |
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| 228 | |
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| 229 | bool allSleeping = true; |
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| 230 | |
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| 231 | int idx; |
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| 232 | for (idx=startIslandIndex;idx<endIslandIndex;idx++) |
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| 233 | { |
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| 234 | int i = getUnionFind().getElement(idx).m_sz; |
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| 235 | |
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| 236 | btCollisionObject* colObj0 = collisionObjects[i]; |
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| 237 | if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) |
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| 238 | { |
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| 239 | // printf("error in island management\n"); |
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| 240 | } |
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| 241 | |
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| 242 | btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); |
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| 243 | if (colObj0->getIslandTag() == islandId) |
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| 244 | { |
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| 245 | if (colObj0->getActivationState()== ACTIVE_TAG) |
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| 246 | { |
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| 247 | allSleeping = false; |
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| 248 | } |
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| 249 | if (colObj0->getActivationState()== DISABLE_DEACTIVATION) |
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| 250 | { |
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| 251 | allSleeping = false; |
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| 252 | } |
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| 253 | } |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | if (allSleeping) |
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| 258 | { |
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| 259 | int idx; |
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| 260 | for (idx=startIslandIndex;idx<endIslandIndex;idx++) |
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| 261 | { |
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| 262 | int i = getUnionFind().getElement(idx).m_sz; |
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| 263 | btCollisionObject* colObj0 = collisionObjects[i]; |
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| 264 | if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) |
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| 265 | { |
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| 266 | // printf("error in island management\n"); |
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| 267 | } |
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| 268 | |
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| 269 | btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); |
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| 270 | |
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| 271 | if (colObj0->getIslandTag() == islandId) |
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| 272 | { |
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| 273 | colObj0->setActivationState( ISLAND_SLEEPING ); |
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| 274 | } |
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| 275 | } |
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| 276 | } else |
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| 277 | { |
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| 278 | |
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| 279 | int idx; |
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| 280 | for (idx=startIslandIndex;idx<endIslandIndex;idx++) |
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| 281 | { |
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| 282 | int i = getUnionFind().getElement(idx).m_sz; |
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| 283 | |
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| 284 | btCollisionObject* colObj0 = collisionObjects[i]; |
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| 285 | if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) |
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| 286 | { |
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| 287 | // printf("error in island management\n"); |
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| 288 | } |
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| 289 | |
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| 290 | btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); |
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| 291 | |
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| 292 | if (colObj0->getIslandTag() == islandId) |
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| 293 | { |
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| 294 | if ( colObj0->getActivationState() == ISLAND_SLEEPING) |
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| 295 | { |
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| 296 | colObj0->setActivationState( WANTS_DEACTIVATION); |
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| 297 | colObj0->setDeactivationTime(0.f); |
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| 298 | } |
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| 299 | } |
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| 300 | } |
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| 301 | } |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | int i; |
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| 306 | int maxNumManifolds = dispatcher->getNumManifolds(); |
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| 307 | |
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| 308 | //#define SPLIT_ISLANDS 1 |
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| 309 | //#ifdef SPLIT_ISLANDS |
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| 310 | |
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| 311 | |
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| 312 | //#endif //SPLIT_ISLANDS |
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| 313 | |
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| 314 | |
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| 315 | for (i=0;i<maxNumManifolds ;i++) |
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| 316 | { |
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| 317 | btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i); |
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| 318 | |
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| 319 | btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0()); |
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| 320 | btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1()); |
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| 321 | |
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| 322 | ///@todo: check sleeping conditions! |
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| 323 | if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) || |
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| 324 | ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING)) |
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| 325 | { |
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| 326 | |
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| 327 | //kinematic objects don't merge islands, but wake up all connected objects |
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| 328 | if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING) |
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| 329 | { |
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| 330 | colObj1->activate(); |
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| 331 | } |
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| 332 | if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING) |
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| 333 | { |
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| 334 | colObj0->activate(); |
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| 335 | } |
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| 336 | if(m_splitIslands) |
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| 337 | { |
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| 338 | //filtering for response |
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| 339 | if (dispatcher->needsResponse(colObj0,colObj1)) |
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| 340 | m_islandmanifold.push_back(manifold); |
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| 341 | } |
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| 342 | } |
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| 343 | } |
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| 344 | } |
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| 345 | |
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| 346 | |
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| 347 | |
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| 348 | ///@todo: this is random access, it can be walked 'cache friendly'! |
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| 349 | void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback) |
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| 350 | { |
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| 351 | btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray(); |
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| 352 | |
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| 353 | buildIslands(dispatcher,collisionWorld); |
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| 354 | |
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| 355 | int endIslandIndex=1; |
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| 356 | int startIslandIndex; |
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| 357 | int numElem = getUnionFind().getNumElements(); |
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| 358 | |
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| 359 | BT_PROFILE("processIslands"); |
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| 360 | |
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| 361 | if(!m_splitIslands) |
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| 362 | { |
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| 363 | btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer(); |
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| 364 | int maxNumManifolds = dispatcher->getNumManifolds(); |
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| 365 | callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1); |
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| 366 | } |
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| 367 | else |
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| 368 | { |
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| 369 | // Sort manifolds, based on islands |
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| 370 | // Sort the vector using predicate and std::sort |
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| 371 | //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate); |
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| 372 | |
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| 373 | int numManifolds = int (m_islandmanifold.size()); |
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| 374 | |
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| 375 | //we should do radix sort, it it much faster (O(n) instead of O (n log2(n)) |
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| 376 | m_islandmanifold.quickSort(btPersistentManifoldSortPredicate()); |
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| 377 | |
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| 378 | //now process all active islands (sets of manifolds for now) |
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| 379 | |
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| 380 | int startManifoldIndex = 0; |
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| 381 | int endManifoldIndex = 1; |
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| 382 | |
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| 383 | //int islandId; |
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| 384 | |
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| 385 | |
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| 386 | |
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| 387 | // printf("Start Islands\n"); |
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| 388 | |
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| 389 | //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated |
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| 390 | for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex) |
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| 391 | { |
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| 392 | int islandId = getUnionFind().getElement(startIslandIndex).m_id; |
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| 393 | |
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| 394 | |
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| 395 | bool islandSleeping = true; |
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| 396 | |
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| 397 | for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++) |
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| 398 | { |
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| 399 | int i = getUnionFind().getElement(endIslandIndex).m_sz; |
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| 400 | btCollisionObject* colObj0 = collisionObjects[i]; |
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| 401 | m_islandBodies.push_back(colObj0); |
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| 402 | if (colObj0->isActive()) |
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| 403 | islandSleeping = false; |
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| 404 | } |
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| 405 | |
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| 406 | |
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| 407 | //find the accompanying contact manifold for this islandId |
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| 408 | int numIslandManifolds = 0; |
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| 409 | btPersistentManifold** startManifold = 0; |
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| 410 | |
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| 411 | if (startManifoldIndex<numManifolds) |
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| 412 | { |
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| 413 | int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]); |
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| 414 | if (curIslandId == islandId) |
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| 415 | { |
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| 416 | startManifold = &m_islandmanifold[startManifoldIndex]; |
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| 417 | |
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| 418 | for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++) |
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| 419 | { |
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| 420 | |
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| 421 | } |
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| 422 | /// Process the actual simulation, only if not sleeping/deactivated |
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| 423 | numIslandManifolds = endManifoldIndex-startManifoldIndex; |
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| 424 | } |
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| 425 | |
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| 426 | } |
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| 427 | |
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| 428 | if (!islandSleeping) |
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| 429 | { |
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| 430 | callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId); |
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| 431 | // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds); |
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| 432 | } |
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| 433 | |
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| 434 | if (numIslandManifolds) |
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| 435 | { |
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| 436 | startManifoldIndex = endManifoldIndex; |
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| 437 | } |
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| 438 | |
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| 439 | m_islandBodies.resize(0); |
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| 440 | } |
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| 441 | } // else if(!splitIslands) |
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| 442 | |
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| 443 | } |
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