Changeset 8393 for code/trunk/src/external/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
- Timestamp:
- May 3, 2011, 5:07:42 AM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/trunk/src/external/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
r8351 r8393 393 393 394 394 395 bool islandSleeping = false;395 bool islandSleeping = true; 396 396 397 397 for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++) … … 400 400 btCollisionObject* colObj0 = collisionObjects[i]; 401 401 m_islandBodies.push_back(colObj0); 402 if ( !colObj0->isActive())403 islandSleeping = true;402 if (colObj0->isActive()) 403 islandSleeping = false; 404 404 } 405 405
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