| [9213] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "TowerDefenseController.h" | 
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 | 30 |  | 
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 | 31 | #include "util/Math.h" | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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 | 34 | #include "worldentities/pawns/Pawn.h" | 
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| [10132] | 35 | #include "controllers/WaypointController.h" | 
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| [9213] | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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| [9667] | 39 |     RegisterClass(TowerDefenseController); | 
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| [9213] | 40 |  | 
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| [9667] | 41 |     TowerDefenseController::TowerDefenseController(Context* context) : WaypointController(context) | 
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| [9213] | 42 |     { | 
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 | 43 |         RegisterObject(TowerDefenseController); | 
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 | 44 |  | 
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 | 45 |         this->alertnessradius_ = 500; | 
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 | 46 |  | 
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 | 47 |         this->patrolTimer_.setTimer(rnd(), true, createExecutor(createFunctor(&TowerDefenseController::searchEnemy, this))); | 
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 | 48 |     } | 
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 | 49 |  | 
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 | 50 |     void TowerDefenseController::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 51 |     { | 
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 | 52 |         SUPER(TowerDefenseController, XMLPort, xmlelement, mode); | 
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 | 53 |  | 
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 | 54 |         XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); | 
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 | 55 |     } | 
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 | 56 |  | 
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| [10091] | 57 |  | 
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| [9213] | 58 |     void TowerDefenseController::tick(float dt) | 
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 | 59 |     { | 
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 | 60 |         if (!this->isActive()) | 
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 | 61 |             return; | 
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 | 62 |  | 
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 | 63 |         if (this->target_) | 
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 | 64 |         { | 
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 | 65 |             this->aimAtTarget(); | 
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 | 66 |  | 
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 | 67 |             if (this->bHasTargetPosition_) | 
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 | 68 |                 this->moveToTargetPosition(); | 
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 | 69 |  | 
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 | 70 |             if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f)) | 
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 | 71 |                 this->getControllableEntity()->fire(0); | 
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 | 72 |         } | 
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 | 73 |         else | 
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 | 74 |         { | 
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 | 75 |             SUPER(TowerDefenseController, tick, dt); | 
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 | 76 |         } | 
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 | 77 |     } | 
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 | 78 |  | 
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 | 79 |  | 
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 | 80 |     bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) | 
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 | 81 |     { | 
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 | 82 |         if (entity1 == entity2) | 
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 | 83 |             return true; | 
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 | 84 |  | 
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 | 85 |         int team1 = -1; | 
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 | 86 |         int team2 = -1; | 
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 | 87 |  | 
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 | 88 |         Controller* controller = 0; | 
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 | 89 |         if (entity1->getController()) | 
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 | 90 |             controller = entity1->getController(); | 
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 | 91 |         else | 
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 | 92 |             controller = entity1->getXMLController(); | 
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 | 93 |         if (controller) | 
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 | 94 |         { | 
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 | 95 |             FormationController* ac = orxonox_cast<FormationController*>(controller); | 
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 | 96 |             if (ac) | 
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 | 97 |                 team1 = ac->getTeam(); | 
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 | 98 |         } | 
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 | 99 |  | 
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 | 100 |         if (entity2->getController()) | 
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 | 101 |             controller = entity2->getController(); | 
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 | 102 |         else | 
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 | 103 |             controller = entity2->getXMLController(); | 
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 | 104 |         if (controller) | 
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 | 105 |         { | 
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 | 106 |             FormationController* ac = orxonox_cast<FormationController*>(controller); | 
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 | 107 |             if (ac) | 
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 | 108 |                 team2 = ac->getTeam(); | 
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 | 109 |         } | 
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 | 110 |  | 
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 | 111 |  | 
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 | 112 |  | 
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 | 113 |         return (team1 == team2 && team1 != -1); | 
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 | 114 |     } | 
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 | 115 |  | 
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 | 116 |  | 
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 | 117 |  | 
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 | 118 |  | 
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 | 119 |  | 
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 | 120 |     void TowerDefenseController::searchEnemy() | 
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 | 121 |     { | 
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 | 122 |         this->patrolTimer_.setInterval(rnd()); | 
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 | 123 |  | 
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 | 124 |         if (!this->getControllableEntity()) | 
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 | 125 |             return; | 
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 | 126 |  | 
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 | 127 |         Vector3 myposition = this->getControllableEntity()->getPosition(); | 
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 | 128 |         float shortestsqdistance = (float)static_cast<unsigned int>(-1); | 
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 | 129 |  | 
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 | 130 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) | 
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 | 131 |         { | 
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 | 132 |             if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
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 | 133 |                 continue; | 
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 | 134 |  | 
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 | 135 |             float sqdistance = it->getPosition().squaredDistance(myposition); | 
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 | 136 |             if (sqdistance < shortestsqdistance) | 
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 | 137 |             { | 
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 | 138 |                 shortestsqdistance = sqdistance; | 
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 | 139 |                 this->target_ = (*it); | 
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 | 140 |             } | 
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 | 141 |         } | 
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 | 142 |  | 
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 | 143 |         if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_)) | 
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 | 144 |             this->target_ = 0; | 
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 | 145 |     } | 
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 | 146 | } | 
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