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source: code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseController.cc @ 10091

Last change on this file since 10091 was 10091, checked in by erbj, 10 years ago

Testing: first commit

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TowerDefenseController.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "worldentities/pawns/Pawn.h"
35
36namespace orxonox
37{
38    RegisterClass(TowerDefenseController);
39
40    TowerDefenseController::TowerDefenseController(Context* context) : WaypointController(context)
41    {
42        RegisterObject(TowerDefenseController);
43
44        this->alertnessradius_ = 500;
45
46        this->patrolTimer_.setTimer(rnd(), true, createExecutor(createFunctor(&TowerDefenseController::searchEnemy, this)));
47    }
48
49    void TowerDefenseController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
50    {
51        SUPER(TowerDefenseController, XMLPort, xmlelement, mode);
52
53        XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f);
54    }
55
56
57    void TowerDefenseController::tick(float dt)
58    {
59        if (!this->isActive())
60            return;
61
62        if (this->target_)
63        {
64            this->aimAtTarget();
65
66            if (this->bHasTargetPosition_)
67                this->moveToTargetPosition();
68
69            if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f))
70                this->getControllableEntity()->fire(0);
71        }
72        else
73        {
74            SUPER(TowerDefenseController, tick, dt);
75        }
76    }
77
78
79    bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype)
80    {
81        if (entity1 == entity2)
82            return true;
83
84        int team1 = -1;
85        int team2 = -1;
86
87        Controller* controller = 0;
88        if (entity1->getController())
89            controller = entity1->getController();
90        else
91            controller = entity1->getXMLController();
92        if (controller)
93        {
94            FormationController* ac = orxonox_cast<FormationController*>(controller);
95            if (ac)
96                team1 = ac->getTeam();
97        }
98
99        if (entity2->getController())
100            controller = entity2->getController();
101        else
102            controller = entity2->getXMLController();
103        if (controller)
104        {
105            FormationController* ac = orxonox_cast<FormationController*>(controller);
106            if (ac)
107                team2 = ac->getTeam();
108        }
109
110
111
112        return (team1 == team2 && team1 != -1);
113    }
114
115
116
117
118
119    void TowerDefenseController::searchEnemy()
120    {
121        this->patrolTimer_.setInterval(rnd());
122
123        if (!this->getControllableEntity())
124            return;
125
126        Vector3 myposition = this->getControllableEntity()->getPosition();
127        float shortestsqdistance = (float)static_cast<unsigned int>(-1);
128
129        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
130        {
131            if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype()))
132                continue;
133
134            float sqdistance = it->getPosition().squaredDistance(myposition);
135            if (sqdistance < shortestsqdistance)
136            {
137                shortestsqdistance = sqdistance;
138                this->target_ = (*it);
139            }
140        }
141
142        if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_))
143            this->target_ = 0;
144    }
145}
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