1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file IceGun.h |
---|
31 | @brief Definition of the IceGun class. |
---|
32 | */ |
---|
33 | |
---|
34 | #ifndef _IceGun_H__ |
---|
35 | #define _IceGun_H__ |
---|
36 | |
---|
37 | #include "weapons/WeaponsPrereqs.h" |
---|
38 | #include "weaponsystem/WeaponMode.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | |
---|
43 | /** |
---|
44 | @brief |
---|
45 | A Gun that fires ice arrows that slow down any SpaceShip object that gets hit. |
---|
46 | @author |
---|
47 | Fabien Vultier |
---|
48 | @ingroup WeaponsWeaponModes |
---|
49 | */ |
---|
50 | class _WeaponsExport IceGun : public WeaponMode |
---|
51 | { |
---|
52 | public: |
---|
53 | IceGun(Context* context); |
---|
54 | virtual ~IceGun(); |
---|
55 | |
---|
56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
57 | virtual void fire(); |
---|
58 | |
---|
59 | inline void setFreezeTime(float freezeTime) |
---|
60 | { this->freezeTime_ = freezeTime; } |
---|
61 | inline float getFreezeTime() const |
---|
62 | { return this->freezeTime_; } |
---|
63 | inline void setFreezeFactor(float freezeFactor) |
---|
64 | { this->freezeFactor_ = freezeFactor; } |
---|
65 | inline float getFreezeFactor() const |
---|
66 | { return this->freezeFactor_; } |
---|
67 | |
---|
68 | private: |
---|
69 | float speed_; //The speed of the fired projectile. |
---|
70 | float freezeTime_; //The duration of the freezing effect on a target |
---|
71 | float freezeFactor_; //The strength of the freezing effect |
---|
72 | }; |
---|
73 | } |
---|
74 | |
---|
75 | #endif /* _IceGun_H__ */ |
---|