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source: code/branches/towerdefenseFabien/src/modules/weapons/weaponmodes/IceGun.h @ 10606

Last change on this file since 10606 was 10606, checked in by fvultier, 8 years ago

The most expensive tower fires now a new weapon: The Ice gun; a weapon that slows down a hit SpaceShip. This weapon may be used outside the tower defense minigame.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file IceGun.h
31    @brief Definition of the IceGun class.
32*/
33
34#ifndef _IceGun_H__
35#define _IceGun_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A slow ball of lightning.
46    @author
47        Fabien Vultier
48    @ingroup WeaponsWeaponModes
49    */
50    class _WeaponsExport IceGun : public WeaponMode
51    {
52        public:
53            IceGun(Context* context);
54            virtual ~IceGun();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57            virtual void fire();
58
59           
60            inline void setFreezeTime(float freezeTime)
61                { this->freezeTime_ = freezeTime; }
62            inline float getFreezeTime() const
63                { return this->freezeTime_; }
64            inline void setFreezeFactor(float freezeFactor)
65                { this->freezeFactor_ = freezeFactor; }
66            inline float getFreezeFactor() const
67                { return this->freezeFactor_; }
68
69       private:
70            float speed_; //The speed of the fired projectile.
71            float freezeTime_; //The duration of the freezing effect on a target
72            float freezeFactor_; //The strength of the freezing effect
73    };
74}
75
76#endif /* _IceGun_H__ */
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