| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Mini4Dgame.h | 
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| 31 |     @brief Declaration of the Mini4Dgame class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _Mini4Dgame_H__ | 
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| 35 | #define _Mini4Dgame_H__ | 
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| 36 |  | 
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| 37 | #include "gametypes/Deathmatch.h" | 
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| 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| 39 | #include "Mini4DgameBoard.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |  | 
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| 44 |     namespace mini4DgamePlayerColor | 
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| 45 |     { | 
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| 46 |         enum color | 
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| 47 |         { | 
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| 48 |             none, | 
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| 49 |             red, | 
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| 50 |             blue, | 
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| 51 |             green | 
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| 52 |         }; | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     /** | 
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| 56 |     @brief | 
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| 57 |  | 
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| 58 |     @author | 
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| 59 |  | 
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| 60 |     */ | 
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| 61 |     class _Mini4DgameExport Mini4Dgame : public Deathmatch | 
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| 62 |     { | 
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| 63 |         public: | 
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| 64 |             Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 65 |             virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. | 
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| 66 |  | 
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| 67 |             virtual void start(void); //!< Starts the Mini4Dgame minigame. | 
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| 68 |             virtual void end(void); ///!< Ends the Mini4Dgame minigame. | 
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| 69 |  | 
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| 70 |             virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. | 
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| 71 |  | 
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| 72 |             void setGameboard(Mini4DgameBoard* board) | 
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| 73 |                 { this->board_ = board; } | 
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| 74 |  | 
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| 75 |             Mini4DgameBoard* getBoard(void) | 
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| 76 |                 { return this->board_; } | 
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| 77 |  | 
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| 78 |             static void undoStone(); | 
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| 79 |  | 
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| 80 |             //static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); | 
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| 81 |             static void setStone(int x,int y, int z, int w);//Vector4 move, const int playerColor); | 
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| 82 |  | 
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| 83 |             void win(Mini4DgameWinner winner); | 
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| 84 |  | 
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| 85 |         protected: | 
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| 86 |             virtual void spawnPlayersIfRequested(); //!< Spawns player. | 
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| 87 |  | 
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| 88 |  | 
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| 89 |         private: | 
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| 90 |             void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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| 91 |  | 
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| 92 |             //Player players[2]; | 
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| 93 |             Mini4DgameBoard* board_; | 
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| 94 |     }; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _Mini4Dgame_H__ */ | 
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