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source: code/branches/spaceraceTwo/src/modules/gametypes/SpaceRace.h @ 8959

Last change on this file since 8959 was 8959, checked in by eceline, 12 years ago

RaceCheckPoint::fire doesn't work

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceRace_H__
30#define _SpaceRace_H__
31
32#include "gametypes/GametypesPrereqs.h"
33
34#include <set>
35#include <string>
36# include <vector>
37
38#include <util/Clock.h>
39
40#include "gametypes/Gametype.h"
41
42
43
44#include "SpaceRaceManager.h"
45
46namespace orxonox
47{
48  /**
49  @brief
50    The SpaceRace class enables the creation of a space race level, where the player has to reach check points in a given order.
51  */
52    class _GametypesExport SpaceRace : public Gametype
53    {
54        friend class RaceCheckPoint;
55        //friend class SpaceRaceManager;
56
57        public:
58            SpaceRace(BaseObject* creator);
59            virtual ~SpaceRace() {}
60
61            virtual void start();
62            virtual void end();
63               
64            virtual void newCheckpointReached(SpaceRaceManager* p, int index,PlayerInfo* pl);
65                virtual void newCheckpointReached(RaceCheckPoint* p, PlayerInfo* pl);
66
67            inline void setCheckpointReached(int n, PlayerInfo* p)
68                { this->checkpointReached_[p] = n;}
69            inline int getCheckpointReached(PlayerInfo* p)
70                { return this->checkpointReached_[p]; }
71               
72            inline void timeIsUp()
73                { this->bTimeIsUp_ = true;}
74        void tick(float dt);
75Clock clock_; //The clock starts running at the beginning of the game. It is used to give the time at each check point, the give the time at the end of the game, and to stop the game if a check point is reached too late.
76
77
78         void setV(SpaceRaceManager* m);
79        protected:
80                virtual void playerEntered(PlayerInfo* player); //!< Initializes values.
81                 virtual bool playerLeft(PlayerInfo* player); //!< Manages all local variables.
82        private:
83        float maxSpeedBack_; float maxSpeedFront_; float maxSpeedLeftRight_; float maxSpeedUpDown_; 
84        bool cantMove_;
85            std::map<PlayerInfo*, int>checkpointReached_; //The number of the last check point reached by each player.
86            std::set<float> scores_; //The times of the players are saved in a set.
87            bool bTimeIsUp_; //True if one of the check points is reached too late.
88           
89               
90                int playersAlive_;
91
92       
93    };
94}
95
96#endif /* _SpaceRace_H__ */
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