[8182] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[8250] | 23 | * Mauro Salomon |
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[8182] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceRace.h" |
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| 30 | |
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[8959] | 31 | //#include "SpaceRaceManager.h" |
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| 32 | |
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[8911] | 33 | #include "items/Engine.h" |
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| 34 | |
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[8182] | 35 | #include "core/CoreIncludes.h" |
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[8858] | 36 | #include "chat/ChatManager.h" |
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[8428] | 37 | #include "util/Convert.h" |
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[8767] | 38 | #include "util/Math.h" |
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[8182] | 39 | |
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[8898] | 40 | #include "items/Engine.h" |
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| 41 | |
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[8250] | 42 | namespace orxonox |
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| 43 | { |
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[8182] | 44 | CreateUnloadableFactory(SpaceRace); |
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[8767] | 45 | |
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[8182] | 46 | SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator) |
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| 47 | { |
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[8630] | 48 | RegisterObject(SpaceRace); |
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[8940] | 49 | |
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[8949] | 50 | |
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[8944] | 51 | |
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[8630] | 52 | this->bTimeIsUp_ = false; |
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| 53 | this->numberOfBots_ = 0; |
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[8911] | 54 | this->cantMove_=false; |
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[8928] | 55 | |
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[8949] | 56 | |
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[8940] | 57 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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[8959] | 58 | {this->checkpointReached_[it->first]=-1;} |
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[8944] | 59 | |
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| 60 | |
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[8182] | 61 | } |
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[8898] | 62 | |
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| 63 | // void SpaceRace::SetConfigValues(){ |
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| 64 | //SUPER(Gametype,setConfigValues); |
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| 65 | //this->Gametype::SetConfigValue(initialStartCountdown_, 3.0f);} |
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[8767] | 66 | |
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[8428] | 67 | void SpaceRace::end() |
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| 68 | { |
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[8630] | 69 | this->Gametype::end(); |
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[8767] | 70 | |
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[8630] | 71 | if (this->bTimeIsUp_) |
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| 72 | { |
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| 73 | this->clock_.capture(); |
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| 74 | int s = this->clock_.getSeconds(); |
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[8858] | 75 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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[8630] | 76 | const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n" |
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[8928] | 77 | + "You didn't reach the check point before the time limit. You lose!"; |
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[8630] | 78 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 79 | ChatManager::message(message); |
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[8630] | 80 | } |
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| 81 | else |
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| 82 | { |
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| 83 | this->clock_.capture(); |
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| 84 | int s = this->clock_.getSeconds(); |
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[8858] | 85 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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[8630] | 86 | const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s) |
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| 87 | + "." + multi_cast<std::string>(ms) + " seconds."; |
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| 88 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 89 | ChatManager::message(message); |
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| 90 | /* |
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[8630] | 91 | float time = this->clock_.getSecondsPrecise(); |
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| 92 | this->scores_.insert(time); |
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| 93 | std::set<float>::iterator it; |
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| 94 | for (it=this->scores_.begin(); it!=this->scores_.end(); it++) |
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[8858] | 95 | orxout(level::message) << multi_cast<std::string>(*it) << endl; |
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| 96 | */ |
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[8630] | 97 | } |
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[8428] | 98 | } |
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[8182] | 99 | |
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[8428] | 100 | void SpaceRace::start() |
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[8949] | 101 | { |
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| 102 | //Gametype::start(); |
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| 103 | this->spawnPlayersIfRequested(); Gametype::checkStart(); |
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[8911] | 104 | this->cantMove_=true; |
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| 105 | |
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| 106 | for(ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it) |
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| 107 | {if(it->getMaxSpeedFront()>0){this->maxSpeedBack_=it->getMaxSpeedBack(); |
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| 108 | this->maxSpeedFront_=it->getMaxSpeedFront(); |
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| 109 | this->maxSpeedLeftRight_=it->getMaxSpeedLeftRight(); |
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| 110 | this->maxSpeedUpDown_=(it->getMaxSpeedUpDown()); |
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| 111 | } |
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| 112 | it->setMaxSpeedBack(0); |
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| 113 | it->setMaxSpeedFront(0); |
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| 114 | it->setMaxSpeedLeftRight(0); |
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| 115 | it->setMaxSpeedUpDown(0); |
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| 116 | |
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| 117 | |
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| 118 | } |
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| 119 | |
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| 120 | this->addBots(this->numberOfBots_); |
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[8954] | 121 | |
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[8949] | 122 | |
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[8911] | 123 | } |
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| 124 | |
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| 125 | void SpaceRace::tick(float dt){ |
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| 126 | SUPER(SpaceRace,tick,dt); |
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| 127 | |
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| 128 | if(!this->isStartCountdownRunning() && this->cantMove_){ |
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| 129 | |
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| 130 | for(ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it) |
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| 131 | { |
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| 132 | it->setMaxSpeedBack(this->maxSpeedBack_); |
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| 133 | it->setMaxSpeedFront(this->maxSpeedFront_); |
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| 134 | it->setMaxSpeedLeftRight(this->maxSpeedLeftRight_); |
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| 135 | it->setMaxSpeedUpDown(this->maxSpeedUpDown_); |
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| 136 | } |
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| 137 | this->cantMove_= false; |
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| 138 | |
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| 139 | std::string message("The match has started! Reach the check points as quickly as possible!"); |
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[8767] | 140 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8911] | 141 | ChatManager::message(message); |
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[8898] | 142 | |
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[8428] | 143 | } |
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[8959] | 144 | // for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 145 | // {if(this->getCheckpointReached(it->first)==-1) orxout()<<"index -1"<<endl;} |
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| 146 | |
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[8911] | 147 | } |
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[8767] | 148 | |
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[8959] | 149 | void SpaceRace::setV(SpaceRaceManager* m){/* |
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| 150 | Vector3 v =Vector3(0,0,0); |
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[8940] | 151 | int j=0; |
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| 152 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 153 | { |
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| 154 | j=this->getCheckpointReached(it->first); |
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| 155 | RaceCheckPoint* r=m->getCheckpoint(j); |
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| 156 | v=r->getNextcheckpoint(); |
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| 157 | for(int i=1;i<4;i++){ |
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[8949] | 158 | if(v[i]==0){ |
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| 159 | RaceCheckPoint* n=m->getCheckpoint(v[i]); |
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[8940] | 160 | n->setV(true); |
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[8949] | 161 | }} |
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| 162 | }*/ |
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[8940] | 163 | } |
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[8898] | 164 | |
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[8940] | 165 | void SpaceRace::newCheckpointReached(SpaceRaceManager* p, int index,PlayerInfo* pl) |
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[8959] | 166 | {/* |
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[8940] | 167 | this->checkpointReached_[pl]=index; |
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[8630] | 168 | this->clock_.capture(); |
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| 169 | int s = this->clock_.getSeconds(); |
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[8858] | 170 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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[8934] | 171 | const std::string& message = "Checkpoint " + multi_cast<std::string>(index) |
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[8630] | 172 | + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) |
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[8858] | 173 | + " seconds."; |
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[8630] | 174 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 175 | ChatManager::message(message); |
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[8959] | 176 | */ |
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[8928] | 177 | |
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[8428] | 178 | } |
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[8928] | 179 | |
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[8940] | 180 | void SpaceRace::newCheckpointReached(RaceCheckPoint* p, PlayerInfo* pl) |
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[8934] | 181 | { int index = p->getCheckpointIndex(); |
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[8940] | 182 | this->checkpointReached_[pl]=index; |
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[8934] | 183 | this->clock_.capture(); |
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| 184 | int s = this->clock_.getSeconds(); |
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| 185 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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| 186 | const std::string& message = "Checkpoint " + multi_cast<std::string>(index) |
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| 187 | + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) |
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| 188 | + " seconds."; |
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| 189 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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| 190 | ChatManager::message(message); |
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| 191 | |
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| 192 | |
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| 193 | } |
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| 194 | |
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[8940] | 195 | |
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[8428] | 196 | |
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[8928] | 197 | void SpaceRace::playerEntered(PlayerInfo* player){ |
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[8949] | 198 | Gametype::playerEntered(player); |
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[8959] | 199 | |
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| 200 | this->checkpointReached_[player]=-1; |
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[8949] | 201 | //this->playersAlive_++; |
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[8928] | 202 | } |
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| 203 | |
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| 204 | bool SpaceRace::playerLeft(PlayerInfo* player){ |
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[8949] | 205 | return Gametype::playerLeft(player); |
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| 206 | // bool valid_player = true; |
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| 207 | //if (valid_player) |
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| 208 | // { |
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| 209 | // this->playersAlive_--; |
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| 210 | //} |
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[8928] | 211 | |
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[8949] | 212 | // return valid_player; |
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[8928] | 213 | } |
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[8858] | 214 | } |
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