| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Felix Schulthess | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _RadarObject_H__ | 
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| 30 | #define _RadarObject_H__ | 
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| 31 |  | 
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| 32 | #include <OgrePrerequisites.h> | 
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| 33 | #include <OgreSceneNode.h> | 
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| 34 | #include <OgrePanelOverlayElement.h> | 
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| 35 | #include "OrxonoxPrereqs.h" | 
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| 36 | #include "util/Math.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     class _OrxonoxExport RadarObject | 
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| 41 |     { | 
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| 42 |       private: | 
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| 43 |         Ogre::OverlayManager* om;                               // our one and only overlay manager | 
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| 44 |         Ogre::SceneNode* node_;                                 // node of object | 
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| 45 |         int colour_; | 
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| 46 |  | 
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| 47 |       public: | 
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| 48 |         RadarObject(Ogre::OverlayContainer* container, Ogre::SceneNode* node, int colour = 0); | 
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| 49 |         ~RadarObject(); | 
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| 50 |         void setColour(int colour); | 
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| 51 |         void resetColour(); | 
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| 52 |         Vector3 getPosition(); | 
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| 53 |         Ogre::SceneNode* getNode(); | 
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| 54 |  | 
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| 55 |         bool right_; | 
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| 56 |         int index_;                             // index number of object | 
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| 57 |         Ogre::OverlayContainer* container_; | 
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| 58 |         Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot | 
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| 59 |  | 
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| 60 |         static int count; | 
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| 61 |         static const int RED = 0; | 
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| 62 |         static const int YELLOW = 1; | 
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| 63 |         static const int GREEN = 2; | 
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| 64 |         static const int BLUE = 3; | 
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| 65 |         static const int WHITE = 99;            // used if object got nav focus | 
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| 66 |   }; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | #endif /* _RadarObject_H__ */ | 
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