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source: code/trunk/src/orxonox/hud/RadarObject.h @ 1562

Last change on this file since 1562 was 1562, checked in by landauf, 16 years ago
  • AI ships are now displayed with a point with its teamcolour on the radar.
  • It's now possible to assign an arbitrary colour (and even a texture) to a RadarObject. But be aware the system has to create a new material for every colour (not for every object), so please use deterministic colours to reduce the amount of used materials to a bearable number.
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RadarObject_H__
30#define _RadarObject_H__
31
32#include <map>
33
34#include <OgrePrerequisites.h>
35#include <OgreSceneNode.h>
36#include <OgrePanelOverlayElement.h>
37#include "OrxonoxPrereqs.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport RadarObject
43    {
44      public:
45        RadarObject(Ogre::OverlayContainer* container, Ogre::SceneNode* node, const ColourValue& colour = ColourValue(0.5, 0.5, 0.5, 1), const std::string& texturename = "white.tga");
46        ~RadarObject();
47
48        void setMaterial(const ColourValue& colour, const std::string& texturename);
49        inline void setColour(const ColourValue& colour)
50            { this->setMaterial(colour, this->texturename_); }
51        inline void setTexture(const std::string& texturename)
52            { this->setMaterial(this->colour_, texturename); }
53        inline void resetMaterial()
54            { this->setMaterial(this->colour_, this->texturename_); }
55
56        Vector3 getPosition();
57        Ogre::SceneNode* getNode();
58
59        bool right_;
60        int index_;                             // index number of object
61        Ogre::OverlayContainer* container_;
62        Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot
63
64      private:
65        static std::map<std::string, std::map<ColourValue, std::string> > materials_s;
66        unsigned static int count_s;
67        Ogre::SceneNode* node_;                                 // node of object
68        ColourValue colour_;
69        std::string texturename_;
70  };
71}
72
73#endif /* _RadarObject_H__ */
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